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Zombies and Crooks (DM:Mal Malenkirk Judge: Covaithe )
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<blockquote data-quote="Velmont" data-source="post: 5010110" data-attributes="member: 13739"><p>As he sees the dagger coming to him, he deflects the projectile, who successfully hit, but with less pain than first expected.</p><p></p><p>He then moves next to the Rogue, keeping his back to the wall. He power up his body and strike at the Rogue, making him a serious wound. The lightning bounce to the zombie who get heavily burned. Keeping an eye on the Rogue, he still keep the Lieutenant in sight and prepare a trick of his own for him.</p><p></p><p>[SBLOCK=OOC]Interrupt: Channeling Shield on himself. Damage from the Rogue attack is reduced by 8 and my next successful attack until the end of my next turn will do +3 damage.</p><p></p><p>Move: Move to N14</p><p></p><p>Minor: Promise Storm</p><p></p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2335201/" target="_blank">Ligthning Clash vs Rogue (AC), Zombie(Refl) (1d20+9=25, 2d8+9=18, 1d20+9=21, 1d8+1d6+6=14)</a> Hit both!</p><p></p><p>Interrupt: During <u>next round</u>, if: </p><p>1) The Lieutenant <u>hits</u> Andrec or Montroya with a melee attack and</p><p>2) Jarel-karn is within melee reach of the Rogue only the:</p><p></p><p>Jarel-karn will use Dimensional Vortex : <a href="http://invisiblecastle.com/roller/view/2335204/" target="_blank">Dimensional Vortex (Will) (1d20+6=26)</a> (What a waste of critical here). That mean the Lieutenant will be teleported 5 squares (next to the Rogue if in range, if not, next to the zombie, if not, far from me and ally, but still within a move action. If he finish next to the zombie or rogue, he made his attack against that target and do 3 more damage against it. If I use that power, the Rogue would probably have a AoO (Yeah, that power is ranged, not close burst): <a href="http://invisiblecastle.com/roller/view/2335205/" target="_blank">AoO from Rogue (1d20+8=25, 1d4+1=2)</a> Oh well, 2 damages. That's fine considering I will prevent a lot more on Andrec.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5010110, member: 13739"] As he sees the dagger coming to him, he deflects the projectile, who successfully hit, but with less pain than first expected. He then moves next to the Rogue, keeping his back to the wall. He power up his body and strike at the Rogue, making him a serious wound. The lightning bounce to the zombie who get heavily burned. Keeping an eye on the Rogue, he still keep the Lieutenant in sight and prepare a trick of his own for him. [SBLOCK=OOC]Interrupt: Channeling Shield on himself. Damage from the Rogue attack is reduced by 8 and my next successful attack until the end of my next turn will do +3 damage. Move: Move to N14 Minor: Promise Storm Standard: [url=http://invisiblecastle.com/roller/view/2335201/]Ligthning Clash vs Rogue (AC), Zombie(Refl) (1d20+9=25, 2d8+9=18, 1d20+9=21, 1d8+1d6+6=14)[/url] Hit both! Interrupt: During [U]next round[/U], if: 1) The Lieutenant [U]hits[/U] Andrec or Montroya with a melee attack and 2) Jarel-karn is within melee reach of the Rogue only the: Jarel-karn will use Dimensional Vortex : [url=http://invisiblecastle.com/roller/view/2335204/]Dimensional Vortex (Will) (1d20+6=26)[/url] (What a waste of critical here). That mean the Lieutenant will be teleported 5 squares (next to the Rogue if in range, if not, next to the zombie, if not, far from me and ally, but still within a move action. If he finish next to the zombie or rogue, he made his attack against that target and do 3 more damage against it. If I use that power, the Rogue would probably have a AoO (Yeah, that power is ranged, not close burst): [url=http://invisiblecastle.com/roller/view/2335205/]AoO from Rogue (1d20+8=25, 1d4+1=2)[/url] Oh well, 2 damages. That's fine considering I will prevent a lot more on Andrec.[/SBLOCK] [/QUOTE]
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