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General Tabletop Discussion
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Zombies Grappling/Shoving
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<blockquote data-quote="RangerWickett" data-source="post: 7598662" data-attributes="member: 63"><p>A GM friend of mine ran a short campaign that was basically "Flee the undead horde and find a place to hide."</p><p></p><p>He'd implemented a key house rule to increase the horror. When you reached zero, instead of falling unconscious, you got 2 levels of fatigue. For that hit and every time you were hit after that, you made a Con save equal to the damage, and if you failed you gained another level of fatigue. You'd only die at 6 levels of fatigue. If you got above 0 HP, you'd remove 2 levels of fatigue. So you could theoretically hold on for a long while if you were taking very small hits of damage. </p><p></p><p>Like zombie bites.</p><p></p><p>(Also, out of combat, hit dice only replenished if you rested for a week.)</p><p></p><p>We started in medias res, with our party fleeing down a shallow canyon. Zombies started tumbling down the sides, some in front, some behind, and I was playing a dwarf, so outrunning them wasn't an option. Two of the zombies got up to me and tried to grab me. One succeeded. I broke the grab and hacked at one, but didn't kill it. The next turn two more zombies reached me. They proceeded to grab me, then trip me. I tried to fight back, but couldn't actually kill one. My teammates hacked at zombies and managed to kill two.</p><p></p><p>The next turn four more zombies reached me, and they all bit me. I had heavy armor on, so I only took a bit of damage.</p><p></p><p>Then the next turn they dropped me to zero. I kept fighting. A cleric healed me. The zombies ignored him and kept biting me back .</p><p></p><p>Eventually over seven turns they managed to hack through a dozen zombies, and drag my 5-fatigue ass with them.</p><p></p><p>So yes, it's a good tactic for zombies to use.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7598662, member: 63"] A GM friend of mine ran a short campaign that was basically "Flee the undead horde and find a place to hide." He'd implemented a key house rule to increase the horror. When you reached zero, instead of falling unconscious, you got 2 levels of fatigue. For that hit and every time you were hit after that, you made a Con save equal to the damage, and if you failed you gained another level of fatigue. You'd only die at 6 levels of fatigue. If you got above 0 HP, you'd remove 2 levels of fatigue. So you could theoretically hold on for a long while if you were taking very small hits of damage. Like zombie bites. (Also, out of combat, hit dice only replenished if you rested for a week.) We started in medias res, with our party fleeing down a shallow canyon. Zombies started tumbling down the sides, some in front, some behind, and I was playing a dwarf, so outrunning them wasn't an option. Two of the zombies got up to me and tried to grab me. One succeeded. I broke the grab and hacked at one, but didn't kill it. The next turn two more zombies reached me. They proceeded to grab me, then trip me. I tried to fight back, but couldn't actually kill one. My teammates hacked at zombies and managed to kill two. The next turn four more zombies reached me, and they all bit me. I had heavy armor on, so I only took a bit of damage. Then the next turn they dropped me to zero. I kept fighting. A cleric healed me. The zombies ignored him and kept biting me back . Eventually over seven turns they managed to hack through a dozen zombies, and drag my 5-fatigue ass with them. So yes, it's a good tactic for zombies to use. [/QUOTE]
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