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Zombies! New Dungeoncraft article up
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<blockquote data-quote="StarFyre" data-source="post: 3840695" data-attributes="member: 26055"><p><strong>sigh</strong></p><p></p><p>Yet another creature that i will spend the time on to make variations of that we use in my campaigns.</p><p></p><p>I like having templates since 'it makes sense'. Anything can be an undead/skeleton , etc for the most part..but this new method is easier. Will just copy over stuff from the creature that it was based on.</p><p></p><p>It's quite easy.</p><p></p><p>My thoughts still remain:</p><p></p><p>I love what 4E appears to be doing with player races, classes, I like alot of the new plane stuff (mainly since it's easily converted more to my unique vision of planescape), and I am ok with any spell changes, etc since those can easily be changed back if needed. The monster changes though, not the concept of how they are doing it, but their visions of them, I do not like, and will stick with my own.</p><p></p><p>Sanjay</p></blockquote><p></p>
[QUOTE="StarFyre, post: 3840695, member: 26055"] [b]sigh[/b] Yet another creature that i will spend the time on to make variations of that we use in my campaigns. I like having templates since 'it makes sense'. Anything can be an undead/skeleton , etc for the most part..but this new method is easier. Will just copy over stuff from the creature that it was based on. It's quite easy. My thoughts still remain: I love what 4E appears to be doing with player races, classes, I like alot of the new plane stuff (mainly since it's easily converted more to my unique vision of planescape), and I am ok with any spell changes, etc since those can easily be changed back if needed. The monster changes though, not the concept of how they are doing it, but their visions of them, I do not like, and will stick with my own. Sanjay [/QUOTE]
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