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Zombies! New Dungeoncraft article up
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<blockquote data-quote="Stone Dog" data-source="post: 3841908" data-attributes="member: 16705"><p>I don't understand your reasoning here. I figure that, what the things are wearing aside, all zombies of the same basic size are basically the same. Previous skills and abilities are GONE. A tenth level fighter stripped of gear turned zombie and a 1st level commoner zombie in rags turned zombie should be the same threat. All the fighter's previous training and skill are wiped away. The shambling brute is now a zombie. Terrible and implacable in its need to kill, but without talent or skill. Grab, bite and eat are the limits of its tactical ability.</p><p></p><p>Zombie trolls don't regenerate, zombie wyverns don't fly or sting and zombie hill giants don't chuck boulders. Anything that isn't walking to food, grabbing food and putting food into its mouth is forgotten, rotted away, made impractical or otherwise not important mechanically.</p><p></p><p>Skeletons may be different. There is a tradition of skeleton warriors having skill and wielding weapons. Generally being nimble little bastards that don't present much target area, but are happy to stab you. I don't know, I'll have to look at what they do with skeletons and how they define them to decide.</p><p></p><p>I hope ghouls are templates though, but then I like lovecraft ghouls that are smart enough to keep their tricks after changing into something less human, but no less dangerous.</p><p></p><p>Basically I figure if you take two humans of the same stats, but wildly different levels and turn them into something, if the levels don't/shouldn't matter then it isn't a template. I don't think that the previous life of a thing should matter to a zombie. If you turn into one, then you are an implacable foe of all humanoid life with an unending hunger for flesh that is basically indistinguishable from the next one save for cosmetic differences. Bigger ones have slightly more hitpoints than thin ones. Whoop de doo.</p></blockquote><p></p>
[QUOTE="Stone Dog, post: 3841908, member: 16705"] I don't understand your reasoning here. I figure that, what the things are wearing aside, all zombies of the same basic size are basically the same. Previous skills and abilities are GONE. A tenth level fighter stripped of gear turned zombie and a 1st level commoner zombie in rags turned zombie should be the same threat. All the fighter's previous training and skill are wiped away. The shambling brute is now a zombie. Terrible and implacable in its need to kill, but without talent or skill. Grab, bite and eat are the limits of its tactical ability. Zombie trolls don't regenerate, zombie wyverns don't fly or sting and zombie hill giants don't chuck boulders. Anything that isn't walking to food, grabbing food and putting food into its mouth is forgotten, rotted away, made impractical or otherwise not important mechanically. Skeletons may be different. There is a tradition of skeleton warriors having skill and wielding weapons. Generally being nimble little bastards that don't present much target area, but are happy to stab you. I don't know, I'll have to look at what they do with skeletons and how they define them to decide. I hope ghouls are templates though, but then I like lovecraft ghouls that are smart enough to keep their tricks after changing into something less human, but no less dangerous. Basically I figure if you take two humans of the same stats, but wildly different levels and turn them into something, if the levels don't/shouldn't matter then it isn't a template. I don't think that the previous life of a thing should matter to a zombie. If you turn into one, then you are an implacable foe of all humanoid life with an unending hunger for flesh that is basically indistinguishable from the next one save for cosmetic differences. Bigger ones have slightly more hitpoints than thin ones. Whoop de doo. [/QUOTE]
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