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Zombies! New Dungeoncraft article up
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<blockquote data-quote="JoeGKushner" data-source="post: 3842115" data-attributes="member: 1129"><p>And they are. The assumption that all humanoids are equal is false though. Looking at the zombie examples now, we have things ranging from kobold and human, which are very similiar, to troglodyte and bugbear, which kick things up a bit.</p><p></p><p></p><p></p><p>Eh? The SRD has an example of a wyvern and while it doesn't have the stinger, it can fly. This is a huge issue with winged flying creatures if they all of the sudden become some generic brute: 20 ft. (4 squares; can’t run), fly 60 ft. (poor)</p><p></p><p></p><p></p><p></p><p>Heck, sounds more like a race then a template.</p><p></p><p></p><p></p><p>The problem has always been assuming that the game mechanics which work for players work the same for monsters. They semi-worked that way in previous editions but with the further split (PCs materal vs DM materal), it just looks like simplification to ease... game mastery.</p><p></p><p>If I wanted simple games, I wouldn't be playing 3.5 in the first place.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 3842115, member: 1129"] And they are. The assumption that all humanoids are equal is false though. Looking at the zombie examples now, we have things ranging from kobold and human, which are very similiar, to troglodyte and bugbear, which kick things up a bit. Eh? The SRD has an example of a wyvern and while it doesn't have the stinger, it can fly. This is a huge issue with winged flying creatures if they all of the sudden become some generic brute: 20 ft. (4 squares; can’t run), fly 60 ft. (poor) Heck, sounds more like a race then a template. The problem has always been assuming that the game mechanics which work for players work the same for monsters. They semi-worked that way in previous editions but with the further split (PCs materal vs DM materal), it just looks like simplification to ease... game mastery. If I wanted simple games, I wouldn't be playing 3.5 in the first place. [/QUOTE]
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