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<blockquote data-quote="Merova" data-source="post: 3842295" data-attributes="member: 2505"><p><strong>Minions of Decay</strong></p><p></p><p></p><p></p><p>I frequently use specialized zombies. I often DM using the Ravenloft campaign setting. The minions of decay are intrinsic the the Gothic horror aesthetic. Yes, generic zombies can be used as "low level fodder" but their potential reaches far beyond that arbitrary limitation.</p><p></p><p>Within the literary genres of dark fantasy and supernatural horror, zombies come in many shapes and types. Yes, winged beasts fly with rotting wings. Moldering hounds trip their prey. Putrifying krakens grapple and drag their hapless victims into the depths. These are not unusual examples within the source materials.</p><p></p><p>Now, I'm aware that D&D is not a Horror game. That's cool. However, overly simplifying the zombie (or other undead types, such as the skeleton) actually creates <em>more</em> work for those DMs that intend to run a horror or dark fantasy campaign. As I've indicated above, I have no great aversion to tinkering, but I'd rather have more options out of the gate. Moreover, telling DMs to "do it yourself" flies in that face of the declared intention of making things easier for new players.</p><p></p><p>I'm not off the 4E enthusiasm yet, but, if this trend of simplification for ease of gamist implementation at the expense of nonintrusive simulationist nuance continues, I'll start thinking twice about making the change. I'm all for streamlining and refining a game for smooth implementation that will help new players pick up the hobby, but, if the new design makes <em>me</em> work harder to run <em>my</em> game, then I will not play with the new rules. I hope this will not be the situation.</p><p></p><p>In any case, good gaming!</p></blockquote><p></p>
[QUOTE="Merova, post: 3842295, member: 2505"] [b]Minions of Decay[/b] I frequently use specialized zombies. I often DM using the Ravenloft campaign setting. The minions of decay are intrinsic the the Gothic horror aesthetic. Yes, generic zombies can be used as "low level fodder" but their potential reaches far beyond that arbitrary limitation. Within the literary genres of dark fantasy and supernatural horror, zombies come in many shapes and types. Yes, winged beasts fly with rotting wings. Moldering hounds trip their prey. Putrifying krakens grapple and drag their hapless victims into the depths. These are not unusual examples within the source materials. Now, I'm aware that D&D is not a Horror game. That's cool. However, overly simplifying the zombie (or other undead types, such as the skeleton) actually creates [i]more[/i] work for those DMs that intend to run a horror or dark fantasy campaign. As I've indicated above, I have no great aversion to tinkering, but I'd rather have more options out of the gate. Moreover, telling DMs to "do it yourself" flies in that face of the declared intention of making things easier for new players. I'm not off the 4E enthusiasm yet, but, if this trend of simplification for ease of gamist implementation at the expense of nonintrusive simulationist nuance continues, I'll start thinking twice about making the change. I'm all for streamlining and refining a game for smooth implementation that will help new players pick up the hobby, but, if the new design makes [i]me[/i] work harder to run [i]my[/i] game, then I will not play with the new rules. I hope this will not be the situation. In any case, good gaming! [/QUOTE]
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