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Zombies! New Dungeoncraft article up
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3842318" data-attributes="member: 22882"><p>3.0 - I didn't do much with zombies. I think I fought some... once?.. as a player, but that's it and it wasn't much of an encounter.</p><p>BECMI - I recall having zombie encounters as a player, and as a GM used them from time to time. Never did anything special with them except putting them on Spelljammer crews, where they didn't need air but still potentially befouled it. Absolutely brutal in a boarding action. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p>2e - Same as BECMI, because I played 2e until I got fed up with it and houseruled Spelljammer into BECMI.</p><p>1e - Encountered them as a player, never used them as a DM. They never seemed all that special.</p><p>OD&D - Didn't play.</p><p></p><p>Here's the thing. Previous versions of zombies were just sort of 'there.' But 3.5 zombies had the potential to actually be COOL. They could be customized, made more interesting. Necromancers could hunt down the absolute best corpses and use those, or partner with a transmuter to alter corpses into ideal forms. I even wrote a Dragon article about optimizing zombies and skeletons in just this way, mostly because I'd gotten a lot of use out of those rules and continue to do so even after having moved beyond 3.5 as a rulesset.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3842318, member: 22882"] 3.0 - I didn't do much with zombies. I think I fought some... once?.. as a player, but that's it and it wasn't much of an encounter. BECMI - I recall having zombie encounters as a player, and as a GM used them from time to time. Never did anything special with them except putting them on Spelljammer crews, where they didn't need air but still potentially befouled it. Absolutely brutal in a boarding action. :D 2e - Same as BECMI, because I played 2e until I got fed up with it and houseruled Spelljammer into BECMI. 1e - Encountered them as a player, never used them as a DM. They never seemed all that special. OD&D - Didn't play. Here's the thing. Previous versions of zombies were just sort of 'there.' But 3.5 zombies had the potential to actually be COOL. They could be customized, made more interesting. Necromancers could hunt down the absolute best corpses and use those, or partner with a transmuter to alter corpses into ideal forms. I even wrote a Dragon article about optimizing zombies and skeletons in just this way, mostly because I'd gotten a lot of use out of those rules and continue to do so even after having moved beyond 3.5 as a rulesset. [/QUOTE]
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