Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Zombies! New Dungeoncraft article up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merova" data-source="post: 3842327" data-attributes="member: 2505"><p><strong>Hard Work</strong></p><p></p><p></p><p></p><p>I can only speak for myself, but, before the modern template system and the much reviled CR classifications, creating well designed specialized zombies was a pain! It was a trial and error method that resulted in much error. That's why I'm "raging" about this situation. I remember too well the frustrations of "homebrew" undead in 1st and 2nd eds; I don't want to go back to that.</p><p></p><p>Think of all the "typical" zombie traits from the source material. Do the zombies have a weak spot? If so, how does one design this vulnerability mechanically? How do they move? Are they typical shamblers? Do they have cinematic "lunging" abilities? How about flying, leaping or climbing? How strong are they? Are they "dead joe average" or with superhuman might? Do they simply bash or bite? Or do they have special attack options such as grappling or strangling? And do they spread a zombie contagion? If so, how does it spread? How can it be cured? How intelligent is the zombie? If intelligent, what does it remember from its previous life? These are just the basic questions that I consider when designing a zombie. I can go into tedious depths of zombie design aesthetics, but I'll refrain.</p><p></p><p>Now, 3E didn't give me all the mechanics that I required to address all of my needs either. Obviously, my use of zombies is extensive and beyond the design concerns of the typical DM. However, unlike 1st and 2nd ed, 3E gave me a basic design parameter from which I could design the zombies to my particular desires. It provided a stepping stone.</p><p></p><p>For example, If I wanted a zombie type that could climb and was a bit stronger than the typical human zombie, but be of the same general threat level, then I would slap that template onto a baboon. Easy! That gets done in mere moments what would have taken significantly longer under previous editions.</p><p></p><p>I don't know if your question was snark, but I thank you for giving me an opportunity to further explain my "rage." Good gaming!</p></blockquote><p></p>
[QUOTE="Merova, post: 3842327, member: 2505"] [b]Hard Work[/b] I can only speak for myself, but, before the modern template system and the much reviled CR classifications, creating well designed specialized zombies was a pain! It was a trial and error method that resulted in much error. That's why I'm "raging" about this situation. I remember too well the frustrations of "homebrew" undead in 1st and 2nd eds; I don't want to go back to that. Think of all the "typical" zombie traits from the source material. Do the zombies have a weak spot? If so, how does one design this vulnerability mechanically? How do they move? Are they typical shamblers? Do they have cinematic "lunging" abilities? How about flying, leaping or climbing? How strong are they? Are they "dead joe average" or with superhuman might? Do they simply bash or bite? Or do they have special attack options such as grappling or strangling? And do they spread a zombie contagion? If so, how does it spread? How can it be cured? How intelligent is the zombie? If intelligent, what does it remember from its previous life? These are just the basic questions that I consider when designing a zombie. I can go into tedious depths of zombie design aesthetics, but I'll refrain. Now, 3E didn't give me all the mechanics that I required to address all of my needs either. Obviously, my use of zombies is extensive and beyond the design concerns of the typical DM. However, unlike 1st and 2nd ed, 3E gave me a basic design parameter from which I could design the zombies to my particular desires. It provided a stepping stone. For example, If I wanted a zombie type that could climb and was a bit stronger than the typical human zombie, but be of the same general threat level, then I would slap that template onto a baboon. Easy! That gets done in mere moments what would have taken significantly longer under previous editions. I don't know if your question was snark, but I thank you for giving me an opportunity to further explain my "rage." Good gaming! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Zombies! New Dungeoncraft article up
Top