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Zombies! New Dungeoncraft article up
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<blockquote data-quote="hong" data-source="post: 3842342" data-attributes="member: 537"><p>Somehow, I would bet that the number of people who regularly use wyvern and minotaur zombies is vastly smaller than the number of people who use regular joe zombies.</p><p></p><p>Besides, the existence of a recipe doesn't guarantee the quality of that recipe. What if you want peanut butter but you get tomato sauce? That would mean you got ice cream with jelly instead OH WHOOPS MY CULINARY METAPHORS GOT OUT OF CONTROL FOR A MOMENT THERE. Anyway, there have been plenty of observations about the oddities of undead scaling, especially when it comes to turning and hit points. Just slapping a template on an existing creature, especially one that has funky special abilities that may or may not be retained, doesn't mean the end result will be particularly good. It just means it'll be standardised, for what good that does.</p></blockquote><p></p>
[QUOTE="hong, post: 3842342, member: 537"] Somehow, I would bet that the number of people who regularly use wyvern and minotaur zombies is vastly smaller than the number of people who use regular joe zombies. Besides, the existence of a recipe doesn't guarantee the quality of that recipe. What if you want peanut butter but you get tomato sauce? That would mean you got ice cream with jelly instead OH WHOOPS MY CULINARY METAPHORS GOT OUT OF CONTROL FOR A MOMENT THERE. Anyway, there have been plenty of observations about the oddities of undead scaling, especially when it comes to turning and hit points. Just slapping a template on an existing creature, especially one that has funky special abilities that may or may not be retained, doesn't mean the end result will be particularly good. It just means it'll be standardised, for what good that does. [/QUOTE]
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