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Zombies: Plot Help
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<blockquote data-quote="Kesh" data-source="post: 2790504" data-attributes="member: 1308"><p>Pick up (or browse) a copy of <em>All Flesh Must Be Eaten</em>, which includes a d20 conversion appendix. It's basically <strong>the</strong> zombie RPG.</p><p></p><p>As for atypical plot ideas:</p><p></p><p>1) Dealing with a small survivor culture that's built around heavy drug use</p><p>2) Searching out a plant in the bayou that supposedly will drive away zombies when burnt</p><p>3) The safest building in town is supposedly haunted; the PCs have to either prove it isn't, or exorcize the building, so that the people can safely hide out there</p><p>4) A serial killer is stalking the community, providing "offerings" to the zombies</p><p>5) People begin believing a virus is responsible for the zombies, and lynch anyone who appears sick</p><p>6) There's an old hermit living in a shack in the woods; the zombies haven't eaten him for some reason</p><p>7) The community leader is infected and turning slowly, but trying to hide it</p></blockquote><p></p>
[QUOTE="Kesh, post: 2790504, member: 1308"] Pick up (or browse) a copy of [i]All Flesh Must Be Eaten[/i], which includes a d20 conversion appendix. It's basically [b]the[/b] zombie RPG. As for atypical plot ideas: 1) Dealing with a small survivor culture that's built around heavy drug use 2) Searching out a plant in the bayou that supposedly will drive away zombies when burnt 3) The safest building in town is supposedly haunted; the PCs have to either prove it isn't, or exorcize the building, so that the people can safely hide out there 4) A serial killer is stalking the community, providing "offerings" to the zombies 5) People begin believing a virus is responsible for the zombies, and lynch anyone who appears sick 6) There's an old hermit living in a shack in the woods; the zombies haven't eaten him for some reason 7) The community leader is infected and turning slowly, but trying to hide it [/QUOTE]
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