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<blockquote data-quote="Lanefan" data-source="post: 5777678" data-attributes="member: 29398"><p>Someone's gotta be the one who disagrees, I guess it's me this time:</p><p></p><p>* Different XP for different classes. Just No. I thought the mere idea is ridiculous, but there is a thread at rpg.net</p><p>--- I can live with it if it's needed as a balancing mechanic, but then again I don't expect the party members to always be the same level.</p><p></p><p>* Favored class. Iconic class / race combinations will be rewarded by good support, they shoul NOT receive XP bonuses on top</p><p>--- I don't care about facoured class but I come from an era where high stats gave an ExP bonus, no big deal to me.</p><p></p><p>* Detect Alignment spell - looks harmless, but can kill any kind of detective adventure in seconds. Also, tool of worst fantasy racism issues (it's fine to kill all orcs, they're evil and I can prove it)</p><p>--- This depends on whether you want alignment to be mechanically relevant or not, and if so, how much. Most divination spells can kill detective-type adventures in a heartbeat, this is just one more. If nothing else I'd want to keep Know Alignment for casting on things or places, I could certainly live with making living beings immune to it.</p><p></p><p>* Level adjustment for races - Playable monster races would be cool, but not this crud mechanic. Ever.</p><p>--- With only rare exceptions (like rolling '00' on a random race table) monsters should not be player characters at all. 3e was really bad for this; some of the most broken things I saw came from people playing monsters.</p><p></p><p>* Entire categories of monsters with the same damage resistance - led to the infamous fighter golf bag</p><p>--- Golf bag goes away as soon as you enforce encumbrance rules. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>* Save-or-die spells - should be the absolute exception. 4th ed sleep is a reasonable compromise. The rest of the party wants to be more than the Pips for Gladys the Wizard</p><p>--- I don't mind 'em - remember, the opposition can use 'em too!</p><p></p><p>* Half-races: Bye half-elf, bye half-orc, hello full-blood orc. Much more cooler and no icky "how did it happen?"</p><p>--- Part-Elf and Part-Orc are canon now, I vote they stay in. And the "icky" stuff can provide some great copy if you so desire.</p><p></p><p>And a few I agree with:</p><p></p><p>* Sneak attack resistance on way too many monsters</p><p>--- Ditto crit-proof monsters. There is no logical rationale for either - yes an undead doesn't have vital organs but it still has a key bit holding it together...</p><p></p><p>* Self-buffing wizards, clerics and druids - good old CODzilla, how I miss you NOT</p><p>--- Buffs in general REALLY need to be dialed back and-or removed. Even 1e has too many once a party figures them out. 3e was ridiculous.</p><p></p><p>* The Toughness feat. Mentioned by Monte himself to be a deliberate trap crap choice. Don't ever pull something like that again.</p><p>--- Well, if you get rid of feats entirely (which is my vote) this problem goes up in smoke. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5777678, member: 29398"] Someone's gotta be the one who disagrees, I guess it's me this time: * Different XP for different classes. Just No. I thought the mere idea is ridiculous, but there is a thread at rpg.net --- I can live with it if it's needed as a balancing mechanic, but then again I don't expect the party members to always be the same level. * Favored class. Iconic class / race combinations will be rewarded by good support, they shoul NOT receive XP bonuses on top --- I don't care about facoured class but I come from an era where high stats gave an ExP bonus, no big deal to me. * Detect Alignment spell - looks harmless, but can kill any kind of detective adventure in seconds. Also, tool of worst fantasy racism issues (it's fine to kill all orcs, they're evil and I can prove it) --- This depends on whether you want alignment to be mechanically relevant or not, and if so, how much. Most divination spells can kill detective-type adventures in a heartbeat, this is just one more. If nothing else I'd want to keep Know Alignment for casting on things or places, I could certainly live with making living beings immune to it. * Level adjustment for races - Playable monster races would be cool, but not this crud mechanic. Ever. --- With only rare exceptions (like rolling '00' on a random race table) monsters should not be player characters at all. 3e was really bad for this; some of the most broken things I saw came from people playing monsters. * Entire categories of monsters with the same damage resistance - led to the infamous fighter golf bag --- Golf bag goes away as soon as you enforce encumbrance rules. ;) * Save-or-die spells - should be the absolute exception. 4th ed sleep is a reasonable compromise. The rest of the party wants to be more than the Pips for Gladys the Wizard --- I don't mind 'em - remember, the opposition can use 'em too! * Half-races: Bye half-elf, bye half-orc, hello full-blood orc. Much more cooler and no icky "how did it happen?" --- Part-Elf and Part-Orc are canon now, I vote they stay in. And the "icky" stuff can provide some great copy if you so desire. And a few I agree with: * Sneak attack resistance on way too many monsters --- Ditto crit-proof monsters. There is no logical rationale for either - yes an undead doesn't have vital organs but it still has a key bit holding it together... * Self-buffing wizards, clerics and druids - good old CODzilla, how I miss you NOT --- Buffs in general REALLY need to be dialed back and-or removed. Even 1e has too many once a party figures them out. 3e was ridiculous. * The Toughness feat. Mentioned by Monte himself to be a deliberate trap crap choice. Don't ever pull something like that again. --- Well, if you get rid of feats entirely (which is my vote) this problem goes up in smoke. :) Lanefan [/QUOTE]
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