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<blockquote data-quote="delericho" data-source="post: 5778783" data-attributes="member: 22424"><p>Indeed. All the forms of official play mandated Point Buy at all.</p><p></p><p>I have no issue with point buy being an option. In fact, I very much prefer it myself, and actually use it exclusively in all my games.</p><p></p><p>However, <em>for new players</em> random rolls are vastly preferable - in order to generate stats they need to understand the meaning of the six stats (where the hardest thing to grok is the Int/Wis split, which isn't hard).</p><p></p><p>To use point buy, a new player must not only understand the six stats, but must also grasp the non-linear relationship between points assigned and the resulting stat <em>and</em> the relationship between stat and modifier, <em>and</em> understand something of how those modifiers actually affect the game at large. It's a much greater undertaking.</p><p></p><p>Hence my insistence that random rolls should not only be viable, but should at the very least give comparable results to point buy on average. New players are already necessarily at something of a disadvantage due to their lack of familiarity with the system; the system itself shouldn't also be working against them!</p><p></p><p>(You could argue that new players should be given pre-gens. In 3e or 4e, that is almost a necessity. But you'll get a more compelling play experience if they can create their own character, and that means they're more likely to stick. 5e really should support that if it is at all possible to do so.)</p><p></p><p>All IMO, of course.</p></blockquote><p></p>
[QUOTE="delericho, post: 5778783, member: 22424"] Indeed. All the forms of official play mandated Point Buy at all. I have no issue with point buy being an option. In fact, I very much prefer it myself, and actually use it exclusively in all my games. However, [i]for new players[/i] random rolls are vastly preferable - in order to generate stats they need to understand the meaning of the six stats (where the hardest thing to grok is the Int/Wis split, which isn't hard). To use point buy, a new player must not only understand the six stats, but must also grasp the non-linear relationship between points assigned and the resulting stat [i]and[/i] the relationship between stat and modifier, [i]and[/i] understand something of how those modifiers actually affect the game at large. It's a much greater undertaking. Hence my insistence that random rolls should not only be viable, but should at the very least give comparable results to point buy on average. New players are already necessarily at something of a disadvantage due to their lack of familiarity with the system; the system itself shouldn't also be working against them! (You could argue that new players should be given pre-gens. In 3e or 4e, that is almost a necessity. But you'll get a more compelling play experience if they can create their own character, and that means they're more likely to stick. 5e really should support that if it is at all possible to do so.) All IMO, of course. [/QUOTE]
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