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Zombies, Zombies and more Zombies
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<blockquote data-quote="Delgar" data-source="post: 4730222" data-attributes="member: 3195"><p><strong>Zombie Minion</strong> Level 1 Minion</p><p>Medium Undead XP 25</p><p><strong>Initiative</strong> +0 <strong>Senses</strong>: Perception +0;Darkvision </p><p><strong>HP</strong> A minion dies when hit by an attack that deals damage.</p><p><strong>AC</strong> 12; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 10, <strong>Will</strong> 10; </p><p><strong>Immune</strong> disease, poison; </p><p><strong>Speed</strong> 6</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Slam</strong> (standard; at-will) • </p><p>+3 vs. AC; 3 damage.</p><p><strong>Combat Advantage</strong></p><p>If the zombie minion hits and opponent that he has combat advantage to, the opponent is knocked prone.</p><p><strong>Mob Attack </strong></p><p>The zombie minion gains +1 bonus to attack rolls per zombie ally adjacent to the target.</p><p><strong>Alignment</strong> Any <strong>Languages</strong> None.</p><p><strong>Str</strong> 14 (+2) <strong>Dex </strong>10 (+0) <strong>Wis</strong> 10 (+0).</p><p><strong>Con </strong>16 (+3) <strong>Int </strong>3 (-3) <strong>Cha</strong> 10 (+0). </p><p>Equipment None</p><p></p><p><strong>Enraged Zombie</strong> Level 3 Brute</p><p>Medium Undead XP 150</p><p><strong>Initiative</strong> +1 Senses: <strong>Perception</strong> +1;Darkvision </p><p><strong>HP</strong> 60; <strong>Bloodied</strong> 30</p><p><strong>AC </strong>15; <strong>Fortitude </strong>16, <strong>Reflex </strong>12,<strong> Will</strong> 12; </p><p><strong>Immune</strong> disease, poison; <strong>Resist</strong> 10 Necrotic;<strong> Vulnerable</strong> 5 radiant;</p><p>See also zombie weakness</p><p><strong>Speed</strong> 6</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Slam</strong> (standard; at-will)</p><p>+6 vs. AC; 1d8+5 damage.</p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Overhead Smash</strong> (standard; encounter)</p><p>+6 vs. AC; 3d6+5 and the opponent is knocked prone</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Brutal Strike</strong> (standard; recharge )</p><p>+6 vs AC 2d10+5 and the opponent is pushed 3 squares</p><p><strong>Zombie Weakness</strong> </p><p>A critical hit scored against a enraged zombie reduces the zombie to 0 hit points.</p><p><strong>Alignment</strong> Any <strong>Languages</strong> None.</p><p><strong>Str</strong> 20 (+6) <strong>Dex</strong> 10 (+1) <strong>Wis</strong> 10 (+1).</p><p><strong>Con </strong>20 (+6)<strong> Int</strong> 3 (-2) <strong>Cha</strong> 10 (+1). </p><p><strong>Equipment</strong> None</p><p></p><p><strong>Zombie Belcher</strong> Level 3 Artillery</p><p>Medium Undead XP 150</p><p><strong>Initiative</strong> +1 Senses: <strong>Perception</strong> +1;Darkvision; </p><p><strong>HP</strong> 40; <strong>Bloodied</strong> 20</p><p><strong>AC</strong> 16; <strong>Fortitude</strong> 14, <strong>Reflex</strong> 13, <strong>Will</strong> 11; </p><p><strong>Immune </strong>disease, poison; <strong>Resist</strong> 10 Necrotic; <strong>Vulnerable</strong> 5 radiant;</p><p>See also zombie weakness</p><p><strong>Speed</strong> 6</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><strong>Slam</strong> (standard; at-will)</p><p>+8 vs. AC; 1d6+4.</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><strong>Vomit</strong> (standard; at-will) • Necrotic</p><p>range 10; +8 vs Reflex; 1d10+2 Necrotic damage</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><strong>Vomit Spray</strong> (standard; encounter) • Necrotic</p><p>Close blast 3; +6 vs Fortitude; 2d6+3 Necrotic damage; the target gives combat advantage to all opponents (save ends); Miss: Half damage </p><p><strong>Zombie Weakness</strong> </p><p>A critical hit scored against a zombie belcher reduces the zombie to 0 hit points.</p><p><strong>Alignment</strong> Any<strong> Languages</strong> None.</p><p><strong>Str </strong>14 (+3)<strong> Dex</strong> 14 (+3)<strong> Wis</strong> 10 (+1).</p><p><strong>Con</strong> 16 (+4) <strong>Int</strong> 3 (-2) <strong>Cha</strong> 10 (+1). </p><p><strong>Equipment</strong> None</p><p></p><p><strong>Zombie Soldier </strong>Level 2 Soldier</p><p>Medium Undead XP 125</p><p><strong>Initiative</strong> +1 <strong>Senses</strong>: Perception +1;Darkvision </p><p><strong>HP </strong>40; <strong>Bloodied</strong> 20</p><p><strong>AC </strong>18; <strong>Fortitude</strong> 15, <strong>Reflex</strong> 14, <strong>Will </strong>13; </p><p><strong>Immune</strong> disease, poison; <strong>Resist</strong> 10 Necrotic; <strong>Vulnerable</strong> 5 radiant;</p><p>See also zombie weakness</p><p><strong>Speed</strong> 6</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><strong>Slam</strong> (standard; at-will) </p><p>+8 vs. AC; 1d6+3 damage.</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong> Bite </strong>(standard; encounter) </p><p>+8 vs. AC; 1d4+3 and 1 bleed damage (save ends)</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Feed on their Brains</strong> (standard; recharge 5/6);</p><p>Only works on prone opponents</p><p>+6 vs Ref 1d8+3; 3 bleed damage (save ends)</p><p><strong>Combat Advantage</strong></p><p>If the zombie hits an opponent that he has combat advantage to, the opponent is knocked prone.</p><p><strong>Zombie Weakness </strong></p><p>A critical hit scored against a zombie soldier reduces the zombie to 0 hit points.</p><p><strong>Alignment</strong> Unaligned <strong>Languages </strong>None.</p><p><strong>Str</strong> 16 (+4) <strong>Dex</strong> 12 (+2)<strong> Wis </strong>10 (+1).</p><p><strong>Con</strong> 16 (+4) <strong>Int</strong> 3 (-2) <strong>Cha</strong> 10 (+1). </p><p><strong>Equipment</strong> None</p><p></p><p><strong>Zombie Crawler</strong> Level 2 Skirmisher</p><p>Small Undead XP 125</p><p><strong>Initiative </strong>+7 Senses:<strong> Perception</strong> +1;Darkvision </p><p><strong>HP</strong> 38;<strong> Bloodied</strong> 19</p><p><strong>AC </strong>16; <strong>Fortitude</strong> 14, <strong>Reflex </strong>16, <strong>Will</strong> 11; </p><p><strong>Immune</strong> disease, poison; <strong>Resist</strong> 10 Necrotic; <strong>Vulnerable</strong> 5 radiant;</p><p>See also zombie weakness</p><p><strong>Speed</strong> 8</p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Ankle Slash</strong> (standard; at-will) </p><p>+7 vs. AC; 1d4+4 damage and target is slowed (save ends).</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Takedown tackle</strong> (standard; at will)</p><p>Target must be slowed or prone; +5 vs Reflex; 1d10+3 damage and the target is knocked prone</p><p><strong>Zombie Weakness </strong></p><p>A critical hit scored against a zombie crawler reduces the zombie to 0 hit points.</p><p><strong>Alignment</strong> Unaligned <strong>Languages</strong> None.</p><p><strong>Str</strong> 8 (0)<strong> Dex</strong> 18 (+5)<strong> Wis </strong>8 (+0).</p><p><strong>Con</strong> 14 (+3) <strong>Int</strong> 1 (-4) <strong>Cha</strong> 3 (-3). </p><p><strong>Equipment</strong> None</p><p></p><p><strong>Zombie Abomination</strong> 3 Solo Brute</p><p>Large undead XP 750</p><p><strong>Initiative</strong>: +1 Senses: Perception +11; </p><p><strong>HP</strong> 192; <strong>Bloodied</strong> 96 See also </p><p><strong>AC </strong>17; <strong>Fortitude</strong> 20, <strong>Reflex</strong> 16, <strong>Will</strong> 13</p><p><strong>Speed</strong> 6</p><p><strong>Saves</strong>: +5</p><p><strong>Action points</strong> 2</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /><strong>Slam</strong> (standard; at will) </p><p>Reach 2; +6 vs. AC; 1d8 + 5 damage, and opponent is grabbed </p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /><strong>Bite</strong> (standard; at will) • Necrotic</p><p>Reach 2; +6 vs. AC; 1d4 +5 necrotic damage and ongoing 5 necrotic damage (save ends)</p><p> <strong>Zombie Fury</strong> (standard; at will)</p><p>The Zombie makes 2 Bite or Slam attacks</p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><strong> Dwarf Toss</strong> (standard; at will) • grabbed target only</p><p><strong>Target</strong>: One grabbed creature</p><p><strong>Attack:</strong> +6 vs Fortitude </p><p><strong>Hit:</strong> 1d8+5 damage. Choose a space within 10 squares - if it is unoccupied, the target is now prone in that square; if it is occupied by a creature, make a secondary attack against that creature. Target is no longer grabbed.</p><p><strong>Secondary Attack:</strong> +6 vs Reflex</p><p><strong>Hit:</strong> 1d8+5 damage and target is prone. Primary target is pushed one square and knocked prone.</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><strong> Sweeping Attack</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </p><p>Must have an opponent grabbed; Close blast 3 (must include grabbed opponent) +4 vs Reflex; 1d8 + 5 damage and any target hit (except the grabbed opponent) is pushed 3 squares</p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Necrotic Spray</strong> (immediate reaction, when a melee attack hits the zombie)</p><p>A necrotic ooze shoots out from the wound: +4 vs Reflex; 1d6 + 3 damage and the target is dazed (save ends)</p><p>Bloodied Gore (Immediate reaction, when first bloodied; encounter) </p><p>The zombie erupts it’s Necrotic Ooze even if it hasn’t been recharged</p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><strong> Necrotic Ooze</strong> (standard, encounter) * Necrotic</p><p>Close burst 5; +4 vs. Reflex; 2d6+3 and the target is dazed (save ends). Miss: Half damage </p><p><strong>Alignment</strong>: Unaligned<strong> Languages:</strong> None</p><p><strong>Str</strong> 20 (+6) <strong>Dex</strong> 12 (+2)<strong><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /></strong>10 (+1) </p><p><strong>Con </strong>16 (+4) b 1 (-4) <strong>Cha</strong> 6 (-1)</p><p><strong>Description:</strong> A large muscular, rotting, humanoid corpse covered in pustules oozing a black ichor.</p></blockquote><p></p>
[QUOTE="Delgar, post: 4730222, member: 3195"] [B]Zombie Minion[/B] Level 1 Minion Medium Undead XP 25 [B]Initiative[/B] +0 [B]Senses[/B]: Perception +0;Darkvision [B]HP[/B] A minion dies when hit by an attack that deals damage. [B]AC[/B] 12; [B]Fortitude[/B] 13, [B]Reflex[/B] 10, [B]Will[/B] 10; [B]Immune[/B] disease, poison; [B]Speed[/B] 6 :bmelee: [B]Slam[/B] (standard; at-will) • +3 vs. AC; 3 damage. [B]Combat Advantage[/B] If the zombie minion hits and opponent that he has combat advantage to, the opponent is knocked prone. [B]Mob Attack [/B] The zombie minion gains +1 bonus to attack rolls per zombie ally adjacent to the target. [B]Alignment[/B] Any [B]Languages[/B] None. [B]Str[/B] 14 (+2) [B]Dex [/B]10 (+0) [B]Wis[/B] 10 (+0). [B]Con [/B]16 (+3) [B]Int [/B]3 (-3) [B]Cha[/B] 10 (+0). Equipment None [B]Enraged Zombie[/B] Level 3 Brute Medium Undead XP 150 [B]Initiative[/B] +1 Senses: [B]Perception[/B] +1;Darkvision [B]HP[/B] 60; [B]Bloodied[/B] 30 [B]AC [/B]15; [B]Fortitude [/B]16, [B]Reflex [/B]12,[B] Will[/B] 12; [B]Immune[/B] disease, poison; [B]Resist[/B] 10 Necrotic;[B] Vulnerable[/B] 5 radiant; See also zombie weakness [B]Speed[/B] 6 :bmelee: [B]Slam[/B] (standard; at-will) +6 vs. AC; 1d8+5 damage. :melee:[B]Overhead Smash[/B] (standard; encounter) +6 vs. AC; 3d6+5 and the opponent is knocked prone :melee: [B]Brutal Strike[/B] (standard; recharge ) +6 vs AC 2d10+5 and the opponent is pushed 3 squares [B]Zombie Weakness[/B] A critical hit scored against a enraged zombie reduces the zombie to 0 hit points. [B]Alignment[/B] Any [B]Languages[/B] None. [B]Str[/B] 20 (+6) [B]Dex[/B] 10 (+1) [B]Wis[/B] 10 (+1). [B]Con [/B]20 (+6)[B] Int[/B] 3 (-2) [B]Cha[/B] 10 (+1). [B]Equipment[/B] None [B]Zombie Belcher[/B] Level 3 Artillery Medium Undead XP 150 [B]Initiative[/B] +1 Senses: [B]Perception[/B] +1;Darkvision; [B]HP[/B] 40; [B]Bloodied[/B] 20 [B]AC[/B] 16; [B]Fortitude[/B] 14, [B]Reflex[/B] 13, [B]Will[/B] 11; [B]Immune [/B]disease, poison; [B]Resist[/B] 10 Necrotic; [B]Vulnerable[/B] 5 radiant; See also zombie weakness [B]Speed[/B] 6 :bmelee:[B]Slam[/B] (standard; at-will) +8 vs. AC; 1d6+4. :ranged:[B]Vomit[/B] (standard; at-will) • Necrotic range 10; +8 vs Reflex; 1d10+2 Necrotic damage :close:[B]Vomit Spray[/B] (standard; encounter) • Necrotic Close blast 3; +6 vs Fortitude; 2d6+3 Necrotic damage; the target gives combat advantage to all opponents (save ends); Miss: Half damage [B]Zombie Weakness[/B] A critical hit scored against a zombie belcher reduces the zombie to 0 hit points. [B]Alignment[/B] Any[B] Languages[/B] None. [B]Str [/B]14 (+3)[B] Dex[/B] 14 (+3)[B] Wis[/B] 10 (+1). [B]Con[/B] 16 (+4) [B]Int[/B] 3 (-2) [B]Cha[/B] 10 (+1). [B]Equipment[/B] None [B]Zombie Soldier [/B]Level 2 Soldier Medium Undead XP 125 [B]Initiative[/B] +1 [B]Senses[/B]: Perception +1;Darkvision [B]HP [/B]40; [B]Bloodied[/B] 20 [B]AC [/B]18; [B]Fortitude[/B] 15, [B]Reflex[/B] 14, [B]Will [/B]13; [B]Immune[/B] disease, poison; [B]Resist[/B] 10 Necrotic; [B]Vulnerable[/B] 5 radiant; See also zombie weakness [B]Speed[/B] 6 :bmelee:[B]Slam[/B] (standard; at-will) +8 vs. AC; 1d6+3 damage. :melee:[B] Bite [/B](standard; encounter) +8 vs. AC; 1d4+3 and 1 bleed damage (save ends) :melee:[B]Feed on their Brains[/B] (standard; recharge 5/6); Only works on prone opponents +6 vs Ref 1d8+3; 3 bleed damage (save ends) [B]Combat Advantage[/B] If the zombie hits an opponent that he has combat advantage to, the opponent is knocked prone. [B]Zombie Weakness [/B] A critical hit scored against a zombie soldier reduces the zombie to 0 hit points. [B]Alignment[/B] Unaligned [B]Languages [/B]None. [B]Str[/B] 16 (+4) [B]Dex[/B] 12 (+2)[B] Wis [/B]10 (+1). [B]Con[/B] 16 (+4) [B]Int[/B] 3 (-2) [B]Cha[/B] 10 (+1). [B]Equipment[/B] None [B]Zombie Crawler[/B] Level 2 Skirmisher Small Undead XP 125 [B]Initiative [/B]+7 Senses:[B] Perception[/B] +1;Darkvision [B]HP[/B] 38;[B] Bloodied[/B] 19 [B]AC [/B]16; [B]Fortitude[/B] 14, [B]Reflex [/B]16, [B]Will[/B] 11; [B]Immune[/B] disease, poison; [B]Resist[/B] 10 Necrotic; [B]Vulnerable[/B] 5 radiant; See also zombie weakness [B]Speed[/B] 8 :bmelee: [B]Ankle Slash[/B] (standard; at-will) +7 vs. AC; 1d4+4 damage and target is slowed (save ends). :melee:[B]Takedown tackle[/B] (standard; at will) Target must be slowed or prone; +5 vs Reflex; 1d10+3 damage and the target is knocked prone [B]Zombie Weakness [/B] A critical hit scored against a zombie crawler reduces the zombie to 0 hit points. [B]Alignment[/B] Unaligned [B]Languages[/B] None. [B]Str[/B] 8 (0)[B] Dex[/B] 18 (+5)[B] Wis [/B]8 (+0). [B]Con[/B] 14 (+3) [B]Int[/B] 1 (-4) [B]Cha[/B] 3 (-3). [B]Equipment[/B] None [B]Zombie Abomination[/B] 3 Solo Brute Large undead XP 750 [B]Initiative[/B]: +1 Senses: Perception +11; [B]HP[/B] 192; [B]Bloodied[/B] 96 See also [B]AC [/B]17; [B]Fortitude[/B] 20, [B]Reflex[/B] 16, [B]Will[/B] 13 [B]Speed[/B] 6 [B]Saves[/B]: +5 [B]Action points[/B] 2 :bmelee:[B]Slam[/B] (standard; at will) Reach 2; +6 vs. AC; 1d8 + 5 damage, and opponent is grabbed :melee:[B]Bite[/B] (standard; at will) • Necrotic Reach 2; +6 vs. AC; 1d4 +5 necrotic damage and ongoing 5 necrotic damage (save ends) [B]Zombie Fury[/B] (standard; at will) The Zombie makes 2 Bite or Slam attacks :ranged:[B] Dwarf Toss[/B] (standard; at will) • grabbed target only [B]Target[/B]: One grabbed creature [B]Attack:[/B] +6 vs Fortitude [B]Hit:[/B] 1d8+5 damage. Choose a space within 10 squares - if it is unoccupied, the target is now prone in that square; if it is occupied by a creature, make a secondary attack against that creature. Target is no longer grabbed. [B]Secondary Attack:[/B] +6 vs Reflex [B]Hit:[/B] 1d8+5 damage and target is prone. Primary target is pushed one square and knocked prone. :close:[B] Sweeping Attack[/B] (standard; recharge :5: :6:) Must have an opponent grabbed; Close blast 3 (must include grabbed opponent) +4 vs Reflex; 1d8 + 5 damage and any target hit (except the grabbed opponent) is pushed 3 squares :melee: [B]Necrotic Spray[/B] (immediate reaction, when a melee attack hits the zombie) A necrotic ooze shoots out from the wound: +4 vs Reflex; 1d6 + 3 damage and the target is dazed (save ends) Bloodied Gore (Immediate reaction, when first bloodied; encounter) The zombie erupts it’s Necrotic Ooze even if it hasn’t been recharged :close:[B] Necrotic Ooze[/B] (standard, encounter) * Necrotic Close burst 5; +4 vs. Reflex; 2d6+3 and the target is dazed (save ends). Miss: Half damage [B]Alignment[/B]: Unaligned[B] Languages:[/B] None [B]Str[/B] 20 (+6) [B]Dex[/B] 12 (+2)[B]:melee:[/B]10 (+1) [B]Con [/B]16 (+4) b 1 (-4) [B]Cha[/B] 6 (-1) [B]Description:[/B] A large muscular, rotting, humanoid corpse covered in pustules oozing a black ichor. [/QUOTE]
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