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Zombies!
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<blockquote data-quote="Wik" data-source="post: 4298926" data-attributes="member: 40177"><p>IN my experience, zombie films are usually cool until the zombies really start showing up.</p><p></p><p>What I mean is, there's a survival element to the movies that is a theme all unto itself. Hoarding supplies. Making a defensive position. Dealing with survivors that you'd normally hate. Forming your own "tribe". </p><p></p><p>28 days later, for instance, had a lot of scenes where people were just coping with life. Cross-country driving, looting a convenience store, and dealing with the fact that you just had to kill a former friend because he was infected... and knowing that, should you get bitten, your best friend is going to do the same to you.</p><p></p><p>That, to me, is why zombies don't always work in RPGs. If a PC is bitten, he's dead. And in a true Zombiepocalypse, you don't introduce new characters... humanity is a dwindling asset.</p><p></p><p>Fun story, though. In a semi-Riftslike post-apoc game I ran, the two PCs came across a mine that had been invaded by zombies. They found a few survivors, and were trying to effect an escape... zombies in this world weren't the head of a zombiepocalypse, but were more localized threats.</p><p></p><p>The zombies closed ranks, after a few rounds of being blown to bits by the two well-armed PCs. Then, the mechanic was bitten. I rolled his saving throw in secret... he had failed.</p><p></p><p>Not knowing this, the two PCs make a hasty retreat to their El Dorado, and get in. The mechanic starts fumbling for his plague zombie antidote shot, but can't find it. And then he starts convulsing.</p><p></p><p>The other PC quickly levels his shotgun to the mechanic's head, and pulls the trigger. Then, he revs up the engine and drives through the swarm of zombies, the headless body of his buddy beside him.</p><p></p><p>Easily one of the coolest scenes we've ever had in an RPG, and one that both players still talk about as one of their favourites.</p></blockquote><p></p>
[QUOTE="Wik, post: 4298926, member: 40177"] IN my experience, zombie films are usually cool until the zombies really start showing up. What I mean is, there's a survival element to the movies that is a theme all unto itself. Hoarding supplies. Making a defensive position. Dealing with survivors that you'd normally hate. Forming your own "tribe". 28 days later, for instance, had a lot of scenes where people were just coping with life. Cross-country driving, looting a convenience store, and dealing with the fact that you just had to kill a former friend because he was infected... and knowing that, should you get bitten, your best friend is going to do the same to you. That, to me, is why zombies don't always work in RPGs. If a PC is bitten, he's dead. And in a true Zombiepocalypse, you don't introduce new characters... humanity is a dwindling asset. Fun story, though. In a semi-Riftslike post-apoc game I ran, the two PCs came across a mine that had been invaded by zombies. They found a few survivors, and were trying to effect an escape... zombies in this world weren't the head of a zombiepocalypse, but were more localized threats. The zombies closed ranks, after a few rounds of being blown to bits by the two well-armed PCs. Then, the mechanic was bitten. I rolled his saving throw in secret... he had failed. Not knowing this, the two PCs make a hasty retreat to their El Dorado, and get in. The mechanic starts fumbling for his plague zombie antidote shot, but can't find it. And then he starts convulsing. The other PC quickly levels his shotgun to the mechanic's head, and pulls the trigger. Then, he revs up the engine and drives through the swarm of zombies, the headless body of his buddy beside him. Easily one of the coolest scenes we've ever had in an RPG, and one that both players still talk about as one of their favourites. [/QUOTE]
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