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<blockquote data-quote="KJSEvans" data-source="post: 5605166" data-attributes="member: 89882"><p>All answers pertain to Aces & Eights: The Running Death...</p><p></p><p></p><p></p><p>The source is a blood plague, with a hint that it might've been created on the fields of battle from the Civil War. </p><p></p><p></p><p></p><p>The PCs have whatever resources they can manage to find, but food dwindles quickly. Running Death also includes "profession" paths that PCs can take - from hunter to survivalist and even to "coyote" (ie, getting non-infected humans from one safe place to another, through hostile territory).</p><p></p><p></p><p></p><p>They start off in a fort, where the affliction first becomes a problem...</p><p></p><p></p><p></p><p>That's up to them!</p><p></p><p></p><p></p><p>We have a timetable and infection map - it shows how fast it spreads, how fast the human resistance is overwhelmed, etc.</p><p></p><p></p><p></p><p>Disease-infected humans. Still living. They can starve to death if they don't eat (we have a time table for that). They can also take more damage before dying, but do not require death through decapitation. </p><p></p><p>We've got all sorts of cool things in Running Death for how fast it spreads, how long a person lasts before they "convert" and we even allow for PCs who become zombies to keep playing their characters, so long as they go after their friends. </p><p></p><p>We've also got non-traditional weapons. Table legs, pokers, "flaming bottle of grog," piano... </p><p></p><p>You name it, we probably thought of it. It's not bad for a free product - give it a gander!</p></blockquote><p></p>
[QUOTE="KJSEvans, post: 5605166, member: 89882"] All answers pertain to Aces & Eights: The Running Death... The source is a blood plague, with a hint that it might've been created on the fields of battle from the Civil War. The PCs have whatever resources they can manage to find, but food dwindles quickly. Running Death also includes "profession" paths that PCs can take - from hunter to survivalist and even to "coyote" (ie, getting non-infected humans from one safe place to another, through hostile territory). They start off in a fort, where the affliction first becomes a problem... That's up to them! We have a timetable and infection map - it shows how fast it spreads, how fast the human resistance is overwhelmed, etc. Disease-infected humans. Still living. They can starve to death if they don't eat (we have a time table for that). They can also take more damage before dying, but do not require death through decapitation. We've got all sorts of cool things in Running Death for how fast it spreads, how long a person lasts before they "convert" and we even allow for PCs who become zombies to keep playing their characters, so long as they go after their friends. We've also got non-traditional weapons. Table legs, pokers, "flaming bottle of grog," piano... You name it, we probably thought of it. It's not bad for a free product - give it a gander! [/QUOTE]
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