Zombiocolypse

Demonwolf91

First Post
Necromantic Apocolypse
The nations of Foron, Xilithin, Tarnasia and Solrok, have enjoyed a millenia of wealth
and prosperity, since their hundred year war. When The Great Sages foretold a great
catastrophy would threaten the very existance of the world, they were insantly silenced
by the leaders of the four nations so as to not arouse fear and panick. As the first
signs of trouble appear the leaders of the nations passed them off as mear fairytales
or as a sort of magical experiment. Though the first true catastrophy has not hit the world,
there is little time until it does, and when it does will anyone be able to stop it?
Will anyone be able to help the four nations? Only time will tell.

Books:[sblock] All core books Complete Arcane,Adventurer,Divine,Warrior,
Monster Manuals all, Heroes of Horor, Eberron Campaign setting and
Expanded Psionics handbook
others if I see fit and you ask.[/sblock]

Stats: 14, 14, 15, 16, 17, 18

Special Rules:[sblock] Resurection spells dont exist, you must go on an "errand" for a deity of death.

Soulknife is not considered a psion if you want to use that class it is allowed from the Expanded Psionics Handbook

Allignments any non-evil

Max hitpoints per hit die

magic & psionics are the same
If you have a race you want to play from another book not listed tell me what race and book and I will take a look. That does NOT mean you can play anything you feel like. In otherwords no stupid requests.

New weapon properties (Grave Strike) +1 bonus allows sneak attack, sudden strike, skirmish on undead

Teleport spells dont exist you can find Rune Gates to travel through but nothing more sorry but thats how it goes.

+1 lvl adjustment is worth ignoring

Zombies have scent
[/sblock]

1st level characters money as it is in the DMG for 1st lvls looking for 6 players and I will pick the first 4-6 chars any feel free to play 3.5 setting and if any1 wants to say anything go for it.
 
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rogue at your service

Name: Lex
User: josh
Class: Rogue
lvl: 1
Race: half elf
Alignment: NN
Deity: Olidammara
Size: 5ft
age: 120
Gender: Male
Weight: 110
Eye: green
Hair: black
Skin: tan

Str. 18 (4)
Dex. 18 (4)
Con. 18 (4)
Int. 18 (4)
Wis. 18 (4)
Cha. 18 (4)

Fort. (4)
Ref. (6)
Will. (4)

base attack bonus (0)

Grapple (4)

weapon: Dagger (4) 1D6 x3
Weapon: Short sword (4) 1D8 19-20/x2

Armor: Studded leather light armor (3) AC (5) Dex

Shield: Buckler (1) AC

Protective Item: Amulet of ac (3) AC

HP: 13
AC: 22

Initiative: (4)

Skill's
Appraise (8)
Bluff (8)
Climb (6)
Concentration (6)
Disable Device (7)
Disguise (7)
Escape Artist (6)
Forgery (6)
Gather Information (6)
Hide (8)
Intimidate (6)
Jump (6)
Listen (6)
Move Silently (6)
Open Lock (6)
Search (6)
Sense Motive (6)
Sleight of hand (6)
Spot (6)
Tumble (6)

Feats
Toughness +3 HP

Special Abilities
Sneak Attack

Item's
Back Pack
Bed roll
50 ft. rope
water skin
4 day trail ration
x2 torch
x1 cure light potion

money
gp: 15

Languages
common
elven
drakonic
gnomish
giant
orcish
 
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Question/Character Proposal

Sounds like fun!

I'm interested in playing a Tiefling Ranger, but of course Tieflings have a +1 lvl adjustment.

Would you consider allowing the character to start at first level, but make him/her stay at first level until he achieves third level experience points?

I would also suggest not allowing the Resistances and Darkness powers until he gets second level experience points - that should make him the equivalent of a first level character at first level, then adding some racial powers but no class powers, hit points, etc. when the rest of the party levels to second.

Starting Money (5d4*10=140)
 
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fighter at your service (new)

Name: Linky
User: josh
Class: Fighter
Level: 1
Race: Human
Alignment: CN
Deity: Kord
Size: 6ft
Age: 24
Gender: Male
Weight: 120
Eye: Light Blue
Hair: Brown
Skin: White

Stats:
Str: 18 (4)
Dex: 16 (3)
Con: 17 (3)
Int: 14 (2)
Wis: 14 (2)
Cha: 15 (2)

HP: 16
AC: 20

Initiative: (3)

Saving Throws:
Fortitude: 5
Reflex: 3
Will: 2

Base Attack Bonuse: (1)

Grapple: (5)

Skills:
Climb (4)
Concentration (6)
Craft - Sword (2)
Gather Information (5)
Handle Animal (2)
Intimidate (4)
Jump (4)
Listen (5)
Ride (3)
Search (5)
Spot (4)
Swim (4)

Feats:
Toughness +3 HP
Power Attack
Clev

Languages:
Common
Elvin
Gnomish

Items:
Back Pack
Bed roll
50 ft. rope
Water skin
4 day trail ration
x2 torch
x1 cure light potion

Armor:
Brest Plate, Medium armor, (5) AC (3) Dex

Shield:
Large Steel Shield (2) AC

Weapon:
Long Sword (5) 1D8 19-20/x2

Money
gp: 21
 
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Amended Concept - Rogue Headed for Ranger

I'm now thinking of taking a level of Rogue first, then beginning to level up as a Ranger when I hit third. Still playing a Tiefling as outlined before. Given the other two concepts submitted are primarily fighting types I'll be the skill monkey & trap finder at first, then go into the fighting stuff. Is there a Rogue's Gallery thread yet?
 
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