OK.... for those without the BoEM.
Zone of Speed. 4th level Wiz/Sor. Close Range, 20'r area of effect, 1 min/level duration, No Save, No SR. No monetary cost Material component.
What does it do? The caster chooses a speed from 1 to 100 and nothing can move faster than that speed through the sphere. If you pick 10' speed or less all missile weapons and such do no damage and just fall flat.
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Taken to it's logical conclusion...
You cast on yourself and you are now completely Immune to all ranged attacks that are not pure magic. (i.e. Catapult Stones, avalanche, boulders, +5 Arrows, you name it) Also, no creature without magic (teleport or the like) can move more than speed 1 within the spell. So it will be several rounds before they can reach you, while you throw spells at them, and then teleport/dim door away before they get you.
You cast on any group of non-magic users and they are useless for several rounds while they try to move, and they cannot use any physical ranged attacks of any kind.
Whatever, you get the point.
Is this a well balanced 4th level spell? No Save... No SR... only defense = Teleport or the like / Dispel Magic...
Is it better than Ice Storm? Is it balanced with Dimension Door? How about Stone Skin?
I'll put it to you... then I'll tell my side.
evileeyore this is for you buddy!
Zone of Speed. 4th level Wiz/Sor. Close Range, 20'r area of effect, 1 min/level duration, No Save, No SR. No monetary cost Material component.
What does it do? The caster chooses a speed from 1 to 100 and nothing can move faster than that speed through the sphere. If you pick 10' speed or less all missile weapons and such do no damage and just fall flat.
-------------------------------------------------------
Taken to it's logical conclusion...
You cast on yourself and you are now completely Immune to all ranged attacks that are not pure magic. (i.e. Catapult Stones, avalanche, boulders, +5 Arrows, you name it) Also, no creature without magic (teleport or the like) can move more than speed 1 within the spell. So it will be several rounds before they can reach you, while you throw spells at them, and then teleport/dim door away before they get you.
You cast on any group of non-magic users and they are useless for several rounds while they try to move, and they cannot use any physical ranged attacks of any kind.
Whatever, you get the point.
Is this a well balanced 4th level spell? No Save... No SR... only defense = Teleport or the like / Dispel Magic...
Is it better than Ice Storm? Is it balanced with Dimension Door? How about Stone Skin?
I'll put it to you... then I'll tell my side.
evileeyore this is for you buddy!
