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Zone of Speed, outrageous?
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<blockquote data-quote="BMF" data-source="post: 200859" data-attributes="member: 3149"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> boo-hoo!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>That's why it a 4th level spell. </p><p></p><p> First of all, any group of characters stupid enough to stand in a huddle deserve to get every area of effect spell thrown at them that the players can muster. If they spread out a little, some will be able to escape the are in a few rounds. </p><p></p><p> Furthermore, even if a creature is caught right in the middle, it is only 20 feet from the edge. If its speed is reduced to 1, it can take a x4 move action and be out of the area in 5 rounds. Meanwhile, it is protected from all missile attacks, and everyone else around it is moving at the same speed. </p><p></p><p> </p><p></p><p> Wall of force is a 5th level spell and is very difficult to counter without teleport. Any spell is difficult to deal with if you don't have dispel magic. </p><p></p><p> I think you are just attempting to justify your desire to rule out a perfectly fine spell because you can't deal with it when your players use it. Instead of telling them "you can't do that," why don't you try to find a way "in game" to solve the problems this spell causes. That's what the game is about. TACTICS. Its not about pathetic DMs crying every time their players use a feat or spell or combo that they can't think of a way around. </p><p></p><p> I get so tired of hearing people whine "Oh, this is broken, its SO munchkin" every time their players find a "killer combo." </p><p></p><p> Is it balanced?? Well, in my book it passed the first test of balance. The wizard I'm playing right now doesn't have that spell. I'd rather have stoneskin, improved invis. and polymorph self.</p></blockquote><p></p>
[QUOTE="BMF, post: 200859, member: 3149"] :( boo-hoo! :rolleyes: That's why it a 4th level spell. First of all, any group of characters stupid enough to stand in a huddle deserve to get every area of effect spell thrown at them that the players can muster. If they spread out a little, some will be able to escape the are in a few rounds. Furthermore, even if a creature is caught right in the middle, it is only 20 feet from the edge. If its speed is reduced to 1, it can take a x4 move action and be out of the area in 5 rounds. Meanwhile, it is protected from all missile attacks, and everyone else around it is moving at the same speed. Wall of force is a 5th level spell and is very difficult to counter without teleport. Any spell is difficult to deal with if you don't have dispel magic. I think you are just attempting to justify your desire to rule out a perfectly fine spell because you can't deal with it when your players use it. Instead of telling them "you can't do that," why don't you try to find a way "in game" to solve the problems this spell causes. That's what the game is about. TACTICS. Its not about pathetic DMs crying every time their players use a feat or spell or combo that they can't think of a way around. I get so tired of hearing people whine "Oh, this is broken, its SO munchkin" every time their players find a "killer combo." Is it balanced?? Well, in my book it passed the first test of balance. The wizard I'm playing right now doesn't have that spell. I'd rather have stoneskin, improved invis. and polymorph self. [/QUOTE]
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