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General Tabletop Discussion
*Dungeons & Dragons
Zone of truth 5e: Justice system revolution!
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<blockquote data-quote="Ancalagon" data-source="post: 7186949" data-attributes="member: 23"><p>Hello</p><p></p><p>During last session, one player noted that the changes in 5e to zone of truth are *profound* - the caster now knows if the target made his/her save or not. This makes the spell *waaaaay* better, but it's still a second level spell! Under the old versions, if you asked a question and the target answered, you weren't quite sure if the target was telling the truth or had made their saves and was fibbing. Now you *know*. </p><p></p><p>This seems to have massive societal implication. Unless you game in a world where clerical magic is extremely rare, just having a few clerics here and there with the spell available would completely change how a justice system would be run. No more guessing games! Heck it might even remove/lessen the "need" for torture as it's such a potent interrogation tool. It would be awfully useful in the counter-intelligence aspect of the spying business too, or political negotiations etc... </p><p></p><p>Having clerical magic in general can impact society, but there is always the question of "volume" - how many clerics are there? A single level 3 cleric in town can't heal everyone, or turn back an epidemic - sure she'll save a few, but not the whole town. Serious criminal cases are rare however, and that same cleric would be amply sufficient to assist the justice system (whatever form in may take) in ferreting out the truth. </p><p></p><p>Surely we aren't the first who have noticed this... comments?</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7186949, member: 23"] Hello During last session, one player noted that the changes in 5e to zone of truth are *profound* - the caster now knows if the target made his/her save or not. This makes the spell *waaaaay* better, but it's still a second level spell! Under the old versions, if you asked a question and the target answered, you weren't quite sure if the target was telling the truth or had made their saves and was fibbing. Now you *know*. This seems to have massive societal implication. Unless you game in a world where clerical magic is extremely rare, just having a few clerics here and there with the spell available would completely change how a justice system would be run. No more guessing games! Heck it might even remove/lessen the "need" for torture as it's such a potent interrogation tool. It would be awfully useful in the counter-intelligence aspect of the spying business too, or political negotiations etc... Having clerical magic in general can impact society, but there is always the question of "volume" - how many clerics are there? A single level 3 cleric in town can't heal everyone, or turn back an epidemic - sure she'll save a few, but not the whole town. Serious criminal cases are rare however, and that same cleric would be amply sufficient to assist the justice system (whatever form in may take) in ferreting out the truth. Surely we aren't the first who have noticed this... comments? [/QUOTE]
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Zone of truth 5e: Justice system revolution!
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