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Zone of truth 5e: Justice system revolution!
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7189554" data-attributes="member: 6787650"><p>Honestly I think the Sorcerer's Apprentice posted the best system: assume guilty until proven innocent, but those of sufficient social standing can call for a Zone of Truth trial to try to prove their innocence. (Use the "creature knows when it's affected" trick plus "cleric stands within the zone" trick to prove beyond reasonable doubt that the zone is working; then the accused gets to speak freely to try to persuade the judge(s) of his innocence.)</p><p></p><p>Not only does this have the benefit of being a sane legal system, it is also one which is likely to involve the PCs in interesting and heroic ways.</p><p></p><p>For example, a commoner begs the paladin, Sir Caneghem, for the Rite of Truth to prove his innocence in a murder trial--the mayor's daughter has disappeared. Zone of Truth is employed, but the magistrate flatly declares witchcraft and ignores it, declares the accused guilty anyway. PCs suspect corruption and may start to investigate. If they need a nudge, maybe there's an assassination attempt. Eventually they discover that the victim is alive and well and part of a dark cult.</p><p></p><p>Obviously you can lay these hooks without ZoT, but they feel a little bit more natural to my imagination with ZoT rights than without it. After all it's not like the peasant can offer them monsters to slay or treasure to steal.</p><p></p><p>Sent from my Moto G (4) using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7189554, member: 6787650"] Honestly I think the Sorcerer's Apprentice posted the best system: assume guilty until proven innocent, but those of sufficient social standing can call for a Zone of Truth trial to try to prove their innocence. (Use the "creature knows when it's affected" trick plus "cleric stands within the zone" trick to prove beyond reasonable doubt that the zone is working; then the accused gets to speak freely to try to persuade the judge(s) of his innocence.) Not only does this have the benefit of being a sane legal system, it is also one which is likely to involve the PCs in interesting and heroic ways. For example, a commoner begs the paladin, Sir Caneghem, for the Rite of Truth to prove his innocence in a murder trial--the mayor's daughter has disappeared. Zone of Truth is employed, but the magistrate flatly declares witchcraft and ignores it, declares the accused guilty anyway. PCs suspect corruption and may start to investigate. If they need a nudge, maybe there's an assassination attempt. Eventually they discover that the victim is alive and well and part of a dark cult. Obviously you can lay these hooks without ZoT, but they feel a little bit more natural to my imagination with ZoT rights than without it. After all it's not like the peasant can offer them monsters to slay or treasure to steal. Sent from my Moto G (4) using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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Zone of truth 5e: Justice system revolution!
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