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Zone of truth 5e: Justice system revolution!
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7190080" data-attributes="member: 6787650"><p>As pointed out earlier on this thread, there's a way around this: you can directly experience Zone of Truth (to verify that it is working), and you can also make the cleric stand in the AoE for long enough to (probably) fail his save, before rendering his verdict on whether or not the accused failed his save. E.g. you could have the cleric stand there for nine minutes while the accused testifies, and then in the tenth minute the cleric tells the court at what point the accused failed his save. Since the cleric is virtually guaranteed to have failed his own save by the tenth minute*, that's about as trustworthy a protocol as you're going to get.</p><p></p><p>* Some wonky combinations might be able to resist their own Zone of Truth indefinitely. E.g. a Blackguard cleric 3/paladin 6+ with Wisdom 13 and Charisma 20, when casting Zone of Truth as a cleric spell, will have DC 9 + prof, but will have +(10 + prof) to his Charisma saves, ergo he will always make his save against his own Zone of Truth. </p><p></p><p>And of course there's also always the trick where someone casts Subtle Dispel Magic on the Zone of Truth right before the priest renders his verdict.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7190080, member: 6787650"] As pointed out earlier on this thread, there's a way around this: you can directly experience Zone of Truth (to verify that it is working), and you can also make the cleric stand in the AoE for long enough to (probably) fail his save, before rendering his verdict on whether or not the accused failed his save. E.g. you could have the cleric stand there for nine minutes while the accused testifies, and then in the tenth minute the cleric tells the court at what point the accused failed his save. Since the cleric is virtually guaranteed to have failed his own save by the tenth minute*, that's about as trustworthy a protocol as you're going to get. * Some wonky combinations might be able to resist their own Zone of Truth indefinitely. E.g. a Blackguard cleric 3/paladin 6+ with Wisdom 13 and Charisma 20, when casting Zone of Truth as a cleric spell, will have DC 9 + prof, but will have +(10 + prof) to his Charisma saves, ergo he will always make his save against his own Zone of Truth. And of course there's also always the trick where someone casts Subtle Dispel Magic on the Zone of Truth right before the priest renders his verdict. [/QUOTE]
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