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Zone of Truth Interrogations
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<blockquote data-quote="humble minion" data-source="post: 8090633" data-attributes="member: 5948"><p>The thing with Zone of Truth is that it doesn't compel the interrogation target to speak, or even that anything they say be relevant to the question asked. That makes it less than useful as an interrogation tool against a mulishly silent and hostile target unless you also load up on Detect Thoughts, a whole lot of Command spells ("Answer!") etc (or, as previously mentioned, torture, but if your PCs regularly torture people then I want no part of your game anyway). However, its advantage is that it's divinatory rather than compulsive and intrusive like lots of the enchantment alternatives, so it's more likely to find its way into 'good'-based fantasy legal systems.</p><p></p><p>To be honest, a cleverly phrased Suggestion is probably better for the interrogation job, outside a courtroom setting. Suggestion, when used well, will make the target WANT to tell you everything, even the stuff you wouldn't have thought to ask about.</p><p></p><p>Where Zone of Truth shines is in diplomatic negotiations between untrusting partners. You bring your cleric, I'll bring mine, we both have them cast Zone of Truth, we both agree to not resist the spell (willingly fail our saves), which our respective clerics can verify, then we can both negotiate knowing the other is telling the truth.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8090633, member: 5948"] The thing with Zone of Truth is that it doesn't compel the interrogation target to speak, or even that anything they say be relevant to the question asked. That makes it less than useful as an interrogation tool against a mulishly silent and hostile target unless you also load up on Detect Thoughts, a whole lot of Command spells ("Answer!") etc (or, as previously mentioned, torture, but if your PCs regularly torture people then I want no part of your game anyway). However, its advantage is that it's divinatory rather than compulsive and intrusive like lots of the enchantment alternatives, so it's more likely to find its way into 'good'-based fantasy legal systems. To be honest, a cleverly phrased Suggestion is probably better for the interrogation job, outside a courtroom setting. Suggestion, when used well, will make the target WANT to tell you everything, even the stuff you wouldn't have thought to ask about. Where Zone of Truth shines is in diplomatic negotiations between untrusting partners. You bring your cleric, I'll bring mine, we both have them cast Zone of Truth, we both agree to not resist the spell (willingly fail our saves), which our respective clerics can verify, then we can both negotiate knowing the other is telling the truth. [/QUOTE]
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