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Zone spells and amazing damage potential
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<blockquote data-quote="Tormyr" data-source="post: 6561381" data-attributes="member: 6776887"><p>The text is the same for both spells with regards to when it does damage. Using the DMG guidelines for adjudicating damage on AoE, a 15' radius hits 3 creatures. Many/most PC races have a 30' movement. On a subsequent turn, the creature could move 60 feet with a Dash. A 15' radius covers about 78.5 square feet. So there is one character hit for every 25 square feet. A 60' Dash adds another 900 square feet or 36 enemies, multiplying the power of the spell by 13. So 3d8 * 3 damage for a basic use vs. 3d8 * 39 for a use with Dash.</p><p></p><p>Or the creature could use the Disengage action. That would add 450 square feet or 18 enemies to the original 3. 3d8 * 21 damage with save for half damage. Or someone could cast Haste on the spell caster. 60 feet with Disengage on the turn it is cast and 120 feet with Disengage and Dash on subsequent turns.</p><p></p><p>All of these scenarios are "what ifs", very much white room looks at the numbers, and would require concentration to keep up, but our war cleric with high Con and the war caster feat regularly pulled off his concentration checks. If he had not moved and thus left our group, hew was also going to add the Resilient feat.</p><p></p><p>I forget how much the DMG suggests as damage for a 3rd level spell, but I am pretty sure that it is not 61d8 and higher.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6561381, member: 6776887"] The text is the same for both spells with regards to when it does damage. Using the DMG guidelines for adjudicating damage on AoE, a 15' radius hits 3 creatures. Many/most PC races have a 30' movement. On a subsequent turn, the creature could move 60 feet with a Dash. A 15' radius covers about 78.5 square feet. So there is one character hit for every 25 square feet. A 60' Dash adds another 900 square feet or 36 enemies, multiplying the power of the spell by 13. So 3d8 * 3 damage for a basic use vs. 3d8 * 39 for a use with Dash. Or the creature could use the Disengage action. That would add 450 square feet or 18 enemies to the original 3. 3d8 * 21 damage with save for half damage. Or someone could cast Haste on the spell caster. 60 feet with Disengage on the turn it is cast and 120 feet with Disengage and Dash on subsequent turns. All of these scenarios are "what ifs", very much white room looks at the numbers, and would require concentration to keep up, but our war cleric with high Con and the war caster feat regularly pulled off his concentration checks. If he had not moved and thus left our group, hew was also going to add the Resilient feat. I forget how much the DMG suggests as damage for a 3rd level spell, but I am pretty sure that it is not 61d8 and higher. [/QUOTE]
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