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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Zone Sustain requirements
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<blockquote data-quote="DracoSuave" data-source="post: 5135000" data-attributes="member: 71571"><p>You do not need LoS or LoE to any power to sustain it.</p><p></p><p>However:</p><p></p><p>If the zone is -moveable-, then it goes away at the end of your turn if it is outside of the range of the power, or outside Line of Effect.</p><p></p><p>Consecrated ground is a moveavle zone, however if you are not in the area of the zone at the end of your turn, the zone goes away, sustained or not. (The range is close burst 1)</p><p></p><p>Cloudkill is a zone that has Area burst 3 within 20. That zone must always be within 20 squares of you, or else it fizzles at the end of your turn.</p><p></p><p>Sustaining is not relevant to this rule.</p><p></p><p>A stationary zone or conjuration, however, one that does NOT move, does not have this limitation. Wall of Ice, for example, does not move, and even tho it has a range of 10 squares, you can move more than ten squares away from it and there's no problem.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5135000, member: 71571"] You do not need LoS or LoE to any power to sustain it. However: If the zone is -moveable-, then it goes away at the end of your turn if it is outside of the range of the power, or outside Line of Effect. Consecrated ground is a moveavle zone, however if you are not in the area of the zone at the end of your turn, the zone goes away, sustained or not. (The range is close burst 1) Cloudkill is a zone that has Area burst 3 within 20. That zone must always be within 20 squares of you, or else it fizzles at the end of your turn. Sustaining is not relevant to this rule. A stationary zone or conjuration, however, one that does NOT move, does not have this limitation. Wall of Ice, for example, does not move, and even tho it has a range of 10 squares, you can move more than ten squares away from it and there's no problem. [/QUOTE]
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Zone Sustain requirements
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