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<blockquote data-quote="Zurai" data-source="post: 4199288" data-attributes="member: 52324"><p><strong>Unnamed Shifter Druid</strong></p><p></p><p>[sblock]<strong>Needs A Name</strong></p><p><strong>Male Dreamsight Shifter Druid 9</strong> </p><p><strong>Alignment:</strong> True Neutral</p><p><strong>Deity:</strong> None</p><p><strong>Region:</strong> Eldeen Reaches</p><p><strong>Height:</strong> 5'5"</p><p><strong>Weight:</strong> 156 lbs</p><p><strong>Hair:</strong> Silver</p><p><strong>Eyes:</strong> Brown</p><p><strong>Skin:</strong> </p><p><strong>Age:</strong> 23</p><p><strong>XP:</strong> 36,000</p><p></p><p><strong>Str:</strong> 10 (+0) [2 points]</p><p><strong>Dex:</strong> 10 (+0) [0 points, +2 racial]</p><p><strong>Con:</strong> 20 (+5) [10 points, +4 Beast Spirit]</p><p><strong>Int:</strong> 12 (+1) [6 points, -2 racial]</p><p><strong>Wis:</strong> 18 (+4) [10 points, +2 level]</p><p><strong>Cha:</strong> 6 (-2) [0 points, -2 racial]</p><p></p><p><strong>Class and Racial abilities:</strong> Shifting, Low-Light Vision, Spontaneous <em>Summon Nature's Ally</em>, Beast Spirit, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Reckless Nature, Wild Shape, Venom Immunity. Proficient with club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear, as well as all forms of natural attacks. Proficient with non-metal light and medium armor and shields, but not tower shields. Divine spellcasting.</p><p></p><p><strong>Hit Dice:</strong> 9d8+41</p><p><strong>Hit Points:</strong> </p><p><strong>AC:</strong> 12 (+2 Armor) [Touch 10, Flat-footed 12]</p><p><strong>Init:</strong> +4 (+0 Dex, +2 Shifter Instincts, +2 Reckless Nature)</p><p><strong>Speed:</strong> 30ft </p><p><strong>Action Points:</strong> 9</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +11 [+6 base, +5 Con]</p><p>Reflex +5 [+3 base, +0 Dex, +2 Reckless Nature]</p><p>Will +8 [+6 base, +4 Wis, -2 Reckless Nature]</p><p></p><p><strong>BAB/Grapple:</strong> +6/+6</p><p><strong>Melee Atk:</strong> +6 (1d6/18-20/x2, scimitar)</p><p><strong>Ranged Atk:</strong> +6 (1d4/20/x2, sling)</p><p></p><p><strong>Skills:</strong></p><p>[code]Balance +2 [0 ranks, +0 Dex, +2 Race]</p><p>Climb +2 [0 ranks, +0 Str, +2 Race]</p><p>Concentration +17 [12 ranks, +5 Con]</p><p>Handle Animal +4 [0 ranks, -2 Cha, +2 Dreamsight Shifter, +4 Beast Spirit]</p><p>Jump +2 [0 ranks, +0 Str, +2 Race]</p><p>Knowledge: Nature +15 [12 ranks, +1 Int, +2 Nature Sense]</p><p>Listen +13 [6 ranks, +4 Wis, +2 Alertness, +1 Shifter Instincts]</p><p>Sense Motive +5 [0 ranks, +4 Wis, +1 Shifter Instincts]</p><p>Spellcraft +7 [6 ranks, +1 Int]</p><p>Spot +13 [6 ranks, +4 Wis, +2 Alertness, +1 Shifter Instincts]</p><p>Survival +12 [6 ranks, +4 Wis, +2 Nature Sense][/code]</p><p></p><p><strong>Feats:</strong></p><p>Warden Initiate</p><p>Shifter Instincts</p><p>Natural Spell</p><p></p><p></p><p><strong>Languages:</strong></p><p>Common, Druidic, Sylvan</p><p></p><p><strong>Spells Per Day:</strong> 6/6/5/4/3/2</p><p></p><p><strong>Equipment:</strong></p><p></p><p><strong>Money:</strong></p><p></p><p></p><p></p><p><strong>Shifting (Su)</strong>: Once per day as a free action, Needs A Name may shift into a feral state for up to 10 rounds. While in this state, he gains +2 Wisdom and can communicate with animals as if under the effects of <em>speak with animals</em>.</p><p><strong>Beast Spirit (Su)</strong>: Needs A Name is accompanied by Also Needs A Name, the spirit of a great owl. Its presence grants Needs A Name +4 to Constitution, Alertness as the feat, a 2 round bonus to the length of his shifts, the ability to attempt a second save against an enchantment spell or effect a round after failing the first save, and the ability to prepare an additional spell of up to 3rd level which can only be cast on the druid as a swift action. Also Needs A Name can be transferred to any animal Needs A Name has summoned via <em>summon nature's ally</em> within 30 feet as a move action; while transferred, all the benefits normally granted to Needs A Name are suppressed, but the animal gains +8 Constitution and Needs A Name can communicate with it as if they shared a common language. Also Needs A Name remains in the animal's body until the animal dies, is dismissed, or the summoning spell ends.</p><p><strong>Wild Empathy</strong>: Needs A Name can use body language, vocalizations, and demeanor to attempt to improve the attitude of an animal as if using the Diplomacy skill with a +7 bonus. He can also attempt to influence the attitude of a magical beast with a +3 bonus.</p><p><strong>Woodland Stride</strong>: Needs A Name can move through any natural, non-magical undergrowth without taking damage or being impaired in any way.</p><p><strong>Trackless Step</strong>: Needs A Name may choose to leave no tracks in natural areas.</p><p><strong>Wild Shape (Su)</strong>:Three times per day as a standard action, Needs A Name may turn himself into a Small, Medium, or Large animal of up to 9 Hit Dice for up to 9 hours.</p><p>~~~~~~~</p><p></p><p><strong>Appearance:</strong></p><p></p><p><strong>Personality:</strong></p><p></p><p><strong>Background:</strong>[/sblock]</p></blockquote><p></p>
[QUOTE="Zurai, post: 4199288, member: 52324"] [b]Unnamed Shifter Druid[/b] [sblock][b]Needs A Name[/b] [b]Male Dreamsight Shifter Druid 9[/b] [b]Alignment:[/b] True Neutral [b]Deity:[/b] None [b]Region:[/b] Eldeen Reaches [b]Height:[/b] 5'5" [b]Weight:[/b] 156 lbs [b]Hair:[/b] Silver [b]Eyes:[/b] Brown [b]Skin:[/b] [b]Age:[/b] 23 [b]XP:[/b] 36,000 [b]Str:[/b] 10 (+0) [2 points] [b]Dex:[/b] 10 (+0) [0 points, +2 racial] [b]Con:[/b] 20 (+5) [10 points, +4 Beast Spirit] [b]Int:[/b] 12 (+1) [6 points, -2 racial] [b]Wis:[/b] 18 (+4) [10 points, +2 level] [b]Cha:[/b] 6 (-2) [0 points, -2 racial] [b]Class and Racial abilities:[/b] Shifting, Low-Light Vision, Spontaneous [i]Summon Nature's Ally[/i], Beast Spirit, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Reckless Nature, Wild Shape, Venom Immunity. Proficient with club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear, as well as all forms of natural attacks. Proficient with non-metal light and medium armor and shields, but not tower shields. Divine spellcasting. [b]Hit Dice:[/b] 9d8+41 [b]Hit Points:[/b] [B]AC:[/B] 12 (+2 Armor) [Touch 10, Flat-footed 12] [B]Init:[/B] +4 (+0 Dex, +2 Shifter Instincts, +2 Reckless Nature) [B]Speed:[/B] 30ft [B]Action Points:[/B] 9 [B]Saves:[/B] Fortitude +11 [+6 base, +5 Con] Reflex +5 [+3 base, +0 Dex, +2 Reckless Nature] Will +8 [+6 base, +4 Wis, -2 Reckless Nature] [b]BAB/Grapple:[/b] +6/+6 [b]Melee Atk:[/b] +6 (1d6/18-20/x2, scimitar) [b]Ranged Atk:[/b] +6 (1d4/20/x2, sling) [b]Skills:[/b] [code]Balance +2 [0 ranks, +0 Dex, +2 Race] Climb +2 [0 ranks, +0 Str, +2 Race] Concentration +17 [12 ranks, +5 Con] Handle Animal +4 [0 ranks, -2 Cha, +2 Dreamsight Shifter, +4 Beast Spirit] Jump +2 [0 ranks, +0 Str, +2 Race] Knowledge: Nature +15 [12 ranks, +1 Int, +2 Nature Sense] Listen +13 [6 ranks, +4 Wis, +2 Alertness, +1 Shifter Instincts] Sense Motive +5 [0 ranks, +4 Wis, +1 Shifter Instincts] Spellcraft +7 [6 ranks, +1 Int] Spot +13 [6 ranks, +4 Wis, +2 Alertness, +1 Shifter Instincts] Survival +12 [6 ranks, +4 Wis, +2 Nature Sense][/code] [b]Feats:[/b] Warden Initiate Shifter Instincts Natural Spell [b]Languages:[/b] Common, Druidic, Sylvan [b]Spells Per Day:[/b] 6/6/5/4/3/2 [B]Equipment:[/B] [b]Money:[/b] [b]Shifting (Su)[/b]: Once per day as a free action, Needs A Name may shift into a feral state for up to 10 rounds. While in this state, he gains +2 Wisdom and can communicate with animals as if under the effects of [i]speak with animals[/i]. [b]Beast Spirit (Su)[/b]: Needs A Name is accompanied by Also Needs A Name, the spirit of a great owl. Its presence grants Needs A Name +4 to Constitution, Alertness as the feat, a 2 round bonus to the length of his shifts, the ability to attempt a second save against an enchantment spell or effect a round after failing the first save, and the ability to prepare an additional spell of up to 3rd level which can only be cast on the druid as a swift action. Also Needs A Name can be transferred to any animal Needs A Name has summoned via [i]summon nature's ally[/i] within 30 feet as a move action; while transferred, all the benefits normally granted to Needs A Name are suppressed, but the animal gains +8 Constitution and Needs A Name can communicate with it as if they shared a common language. Also Needs A Name remains in the animal's body until the animal dies, is dismissed, or the summoning spell ends. [b]Wild Empathy[/b]: Needs A Name can use body language, vocalizations, and demeanor to attempt to improve the attitude of an animal as if using the Diplomacy skill with a +7 bonus. He can also attempt to influence the attitude of a magical beast with a +3 bonus. [b]Woodland Stride[/b]: Needs A Name can move through any natural, non-magical undergrowth without taking damage or being impaired in any way. [b]Trackless Step[/b]: Needs A Name may choose to leave no tracks in natural areas. [b]Wild Shape (Su)[/b]:Three times per day as a standard action, Needs A Name may turn himself into a Small, Medium, or Large animal of up to 9 Hit Dice for up to 9 hours. ~~~~~~~ [b]Appearance:[/b] [b]Personality:[/b] [b]Background:[/b][/sblock] [/QUOTE]
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