Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Zurai's Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zurai" data-source="post: 4199294" data-attributes="member: 52324"><p><strong>Herne the Hunter</strong></p><p></p><p>[sblock]Herne the Hunter</p><p>Male Human Druid 6/Nature’s Warrior 4//Swordsage 10</p><p>N Medium Humanoid (Human)</p><p>Initiative: +5</p><p>Senses: Spot +18, Listen +18</p><p>Languages: </p><p></p><p>AC 19, touch 17, flat-footed 17; +2 Armor, +2 Dexterity, +5 Wisdom</p><p>Hit Points: 85 (10 HD)</p><p>Fortitude +11, Reflex +9, Will +12</p><p></p><p>Speed 30’</p><p>Melee Scimitar +9 (1d6+1 18-20) or</p><p>Ranged Sling +10 (1d4+1)</p><p>Base Attack Bonus: +8; Grapple: +9</p><p>Maneuvers Known:</p><p>Desert Wind: Wind Stride, Zephyr Dance, </p><p>Setting Sun: Counter Charge, Baffling Defense, Strike of the Broken Shield, </p><p>Shadow Hand: Shadow Blade Technique, Shadow Stride, Bloodletting Strike, </p><p>Stone Dragon: Mountain Hammer, Overwhelming Mountain Strike, </p><p>Tiger Claw: Sudden Leap, Claw at the Moon, Soaring Raptor Strike, Death From Above, Dancing Mongoose, </p><p>Maneuvers Readied:</p><p>Sudden Leap, Shadow Stride, Soaring Raptor Strike, Death From Above, Wind Stride, Baffling Defense, Bloodletting Strike, Dancing Mongoose</p><p>Stances Known:</p><p>Desert Wind: Flame’s Blessing</p><p>Setting Sun: Step of the Wind</p><p>Shadow Hand: Assassin's Stance</p><p>Tiger Claw: Leaping Dragon Stance</p><p>Spells Prepared:</p><p>0th – Resistance, Create Water, Detect Poison, Dawn, Naturewatch, Purify Food and Drink</p><p>1st – Jump, Longstrider, Camouflage, Goodberry, Entangle, Pass Without Trace</p><p>2nd – Barkskin, Animalistic Power, Listening Lorecall, Healing Sting</p><p>3rd – Downdraft, Jagged Tooth, Thunderous Roar</p><p>4th – Wind at Back, Contingent Energy Resistance</p><p></p><p>Abilities Str 13, Dex 15, Con 17, Int 16, Wis 20, Cha 12</p><p>Special Qualities: Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature’s Lure, Wild Shape, Quick to Act, Discipline Focus, AC Bonus, Sense Magic, Nature’s Weapon, Evasion, Armor of the Crocodile</p><p>Trait: Uncivilized (+1 to Handle Animal and Wild Empathy checks, but -1 to Bluff, Diplomacy, and Gather Information checks)</p><p>Flaws: Colorblind (sees in grayscale), Shaky (-2 to ranged attack rolls)</p><p>Feats: Weapon Focus: Tiger Claw Weapons, Tiger Blooded, Adaptive Style, Power Attack, Track, Multiattack, Natural Spell, Spare Feat</p><p>Skills: Bluff +0, Climb +5, Diplomacy +0, Gather Information +0, Handle Animal +6, Hide +15, Intimidate +11, Jump +14, Knowledge: Nature +12, Knowledge: The Planes +5, Listen +18, Move Silently +15, Sense Motive +15, Spot +18, Survival +10, Swim +5, Tumble +15</p><p>Equipment:</p><p></p><p></p><p>Tiger form:</p><p>Large size</p><p>Senses: Listen +20, Spot +20</p><p></p><p>AC 24, touch 16, flat-footed 21; +7 Natural Armor, +2 Dexterity, +5 Wisdom, -1 Size</p><p>Fortitude +10, Reflex +8, Will +11</p><p></p><p>Speed 40’</p><p>Attack Claw +13 (1d8+6) or</p><p>Melee Full Attack 2 Claw +13 (1d8+6) and Bite +10 (2d6+3) or</p><p>Melee Charge 2 Claw +15 (1d8+6) and 2 Rake +15 (1d8+3) and Bite +12 (2d6+3)</p><p>Base Attack Bonus: +6; Grapple: +16</p><p></p><p>Abilities Str 23, Dex 15, Con 17, Int 16, Wis 20, Cha 12</p><p>Feats: Alertness, Improved Natural Attack: Claw, Improved Natural Attack: Bite</p><p></p><p>Skills: Balance +6, Climb +10, Hide +17, Jump +21, Listen +18, Move Silently +17, Spot +18, Swim +10</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Zurai, post: 4199294, member: 52324"] [b]Herne the Hunter[/b] [sblock]Herne the Hunter Male Human Druid 6/Nature’s Warrior 4//Swordsage 10 N Medium Humanoid (Human) Initiative: +5 Senses: Spot +18, Listen +18 Languages: AC 19, touch 17, flat-footed 17; +2 Armor, +2 Dexterity, +5 Wisdom Hit Points: 85 (10 HD) Fortitude +11, Reflex +9, Will +12 Speed 30’ Melee Scimitar +9 (1d6+1 18-20) or Ranged Sling +10 (1d4+1) Base Attack Bonus: +8; Grapple: +9 Maneuvers Known: Desert Wind: Wind Stride, Zephyr Dance, Setting Sun: Counter Charge, Baffling Defense, Strike of the Broken Shield, Shadow Hand: Shadow Blade Technique, Shadow Stride, Bloodletting Strike, Stone Dragon: Mountain Hammer, Overwhelming Mountain Strike, Tiger Claw: Sudden Leap, Claw at the Moon, Soaring Raptor Strike, Death From Above, Dancing Mongoose, Maneuvers Readied: Sudden Leap, Shadow Stride, Soaring Raptor Strike, Death From Above, Wind Stride, Baffling Defense, Bloodletting Strike, Dancing Mongoose Stances Known: Desert Wind: Flame’s Blessing Setting Sun: Step of the Wind Shadow Hand: Assassin's Stance Tiger Claw: Leaping Dragon Stance Spells Prepared: 0th – Resistance, Create Water, Detect Poison, Dawn, Naturewatch, Purify Food and Drink 1st – Jump, Longstrider, Camouflage, Goodberry, Entangle, Pass Without Trace 2nd – Barkskin, Animalistic Power, Listening Lorecall, Healing Sting 3rd – Downdraft, Jagged Tooth, Thunderous Roar 4th – Wind at Back, Contingent Energy Resistance Abilities Str 13, Dex 15, Con 17, Int 16, Wis 20, Cha 12 Special Qualities: Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature’s Lure, Wild Shape, Quick to Act, Discipline Focus, AC Bonus, Sense Magic, Nature’s Weapon, Evasion, Armor of the Crocodile Trait: Uncivilized (+1 to Handle Animal and Wild Empathy checks, but -1 to Bluff, Diplomacy, and Gather Information checks) Flaws: Colorblind (sees in grayscale), Shaky (-2 to ranged attack rolls) Feats: Weapon Focus: Tiger Claw Weapons, Tiger Blooded, Adaptive Style, Power Attack, Track, Multiattack, Natural Spell, Spare Feat Skills: Bluff +0, Climb +5, Diplomacy +0, Gather Information +0, Handle Animal +6, Hide +15, Intimidate +11, Jump +14, Knowledge: Nature +12, Knowledge: The Planes +5, Listen +18, Move Silently +15, Sense Motive +15, Spot +18, Survival +10, Swim +5, Tumble +15 Equipment: Tiger form: Large size Senses: Listen +20, Spot +20 AC 24, touch 16, flat-footed 21; +7 Natural Armor, +2 Dexterity, +5 Wisdom, -1 Size Fortitude +10, Reflex +8, Will +11 Speed 40’ Attack Claw +13 (1d8+6) or Melee Full Attack 2 Claw +13 (1d8+6) and Bite +10 (2d6+3) or Melee Charge 2 Claw +15 (1d8+6) and 2 Rake +15 (1d8+3) and Bite +12 (2d6+3) Base Attack Bonus: +6; Grapple: +16 Abilities Str 23, Dex 15, Con 17, Int 16, Wis 20, Cha 12 Feats: Alertness, Improved Natural Attack: Claw, Improved Natural Attack: Bite Skills: Balance +6, Climb +10, Hide +17, Jump +21, Listen +18, Move Silently +17, Spot +18, Swim +10 [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Zurai's Characters
Top