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ZWEIHÄNDER Grim & Perilous RPG - a Warhammer Fantasy Roleplay retroclone
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<blockquote data-quote="Daniel D. Fox" data-source="post: 6483843" data-attributes="member: 55033"><p>Many role-playing games use alignment to help illustrate character attitudes and temperament. In ZWEIHÄNDER, characters have a similar approach to overall character disposition, which directly impacts their personalities, how Lady Fate shows favor and the lure of power subvertly corrupts them. A Grim & Perilous campaign is not the stories of people who change the world. It is a story of a world that changes the people within it.</p><p></p><p>A strong arm or a slow wit are not the measures which fully define a ZWEIHÄNDER Character, far from it. Weaknesses and strengths are not expressed by the same categorizations used for beasts of burden or slaves. Nor indeed, are they simply a general predictor of outward behavior, but rather a deep and personal pair of flaws and strengths which define your very existence. In this world, the true monster is not a scaled drake or a pack of faceless bandits for you to conquer and parade through the main thoroughfares, where you are showered with adoration and coin. Rather, it is your fellow man, whose words conceal their intentions until you run afoul of their cruel intentions.</p><p></p><p>In this stage of creation, you will select one critical value which will largely determine your Character’s personality for both good and ill. These Temperaments are role-playing tools, meant to aid you as you determine the choices and judgements your Character makes. In short, they are your weapons and weaknesses when engaging in tense social situations (such as during Social Intrigue). Put more simply and in broader terms, the first you select will likely be what keeps you alive, more than any well-drawn arrow. The latter is what will likely be your cause of demise. These two Temperaments are defined in the game as your Order and Chaos Temperaments.</p><p></p><p>Learn more here: <a href="http://grimandperilous.com/?p=684" target="_blank">http://grimandperilous.com/?p=684</a></p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 6483843, member: 55033"] Many role-playing games use alignment to help illustrate character attitudes and temperament. In ZWEIHÄNDER, characters have a similar approach to overall character disposition, which directly impacts their personalities, how Lady Fate shows favor and the lure of power subvertly corrupts them. A Grim & Perilous campaign is not the stories of people who change the world. It is a story of a world that changes the people within it. A strong arm or a slow wit are not the measures which fully define a ZWEIHÄNDER Character, far from it. Weaknesses and strengths are not expressed by the same categorizations used for beasts of burden or slaves. Nor indeed, are they simply a general predictor of outward behavior, but rather a deep and personal pair of flaws and strengths which define your very existence. In this world, the true monster is not a scaled drake or a pack of faceless bandits for you to conquer and parade through the main thoroughfares, where you are showered with adoration and coin. Rather, it is your fellow man, whose words conceal their intentions until you run afoul of their cruel intentions. In this stage of creation, you will select one critical value which will largely determine your Character’s personality for both good and ill. These Temperaments are role-playing tools, meant to aid you as you determine the choices and judgements your Character makes. In short, they are your weapons and weaknesses when engaging in tense social situations (such as during Social Intrigue). Put more simply and in broader terms, the first you select will likely be what keeps you alive, more than any well-drawn arrow. The latter is what will likely be your cause of demise. These two Temperaments are defined in the game as your Order and Chaos Temperaments. Learn more here: [url]http://grimandperilous.com/?p=684[/url] [/QUOTE]
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