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ZWEIHÄNDER Grim & Perilous RPG - a Warhammer Fantasy Roleplay retroclone
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<blockquote data-quote="Daniel D. Fox" data-source="post: 7272979" data-attributes="member: 55033"><p>Tamás Illés of the blog Vorpal Mace kicks off the classic ‘The Oldenhaller Contract’ for Warhammer Fantasy Roleplay using ZWEIHÄNDER Grim & Perilous RPG:</p><p></p><p>After the first session’s mayhem I introduced some optional and house rules to speed things up. First, cannon fodder foes will follow the underling rules: they can’t save action points for reactions, and after a serious or bleeding wound they will die or retreat. Second, good old swift attack makes a return, so players can attack multiple times with an increasing penalty to their attack rolls. Third, following the rules about opposing skill tests (a bonus to your skill check means a penalty to the opposing check, and vice versa) leads to petty spells being harder to dispel or resist than greater spells. I changed that by giving the dispel or resist test the exact bonus or penalty the caster gets to his invocation test. I also promised my players I won’t use Misfortune Points until they learn the rules properly, but in truth I just simply keep forgetting about them.</p><p></p><p>These changes worked like a charm – the game run much smoother. Unfortunately two players couldn’t come, so the group for the session held on the 8th of October was:</p><p></p><p>* Agonia Gimdinasdotr, a dwarf adherent of Valaya, who turned into a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing warmachine.</p><p></p><p>* Blitzkrieg, a dwarf slayer, still suffering from his broken ribs, and a glutton for punishment.</p><p></p><p>* Päether von Sternwart, a human diabolist looking for a proper master.</p><p></p><p>* Sternchen, an ogre hedgewise, who plans to write a gastro journal.</p><p></p><p>After an exhausting journey with the roadwardens the party finally reached Nuln. There they wasted half a day with passing the gate, and answering the roadwardens on the interrogation. When the four of them were released Hans Ernst, a roadwarden they befriended on their journey told them that someone is trying to bribe some big dogs to blame the whole incident on them, and put a bounty on their heads. He asked them to meet him next morning in the Reaver’s Return, where the innkeeper still owes him a favor.</p><p></p><p>On their way to the inn a man named Grolsch van Eyke invited the party to an elegant club, but after some discussion they ignored him and moved on. In a dirty alley they found the Reaver’s Return. After accidentally breaking through the stuck door they met the angry innkeeper, Rudolf Grasser. Mentioning Hans Ernst calmed him down. Rudolf gave them dinner, and showed them the best room he could offer – with a nice view of the canal. Someone noticed the bolts weren’t fastened, which was quickly fixed. Closing the dirty windows turned out to be a good idea: during the night a cat burglar tried to break in, but had to flee when he realized the windows are bolted, and someone is awake…</p><p></p><p>Read more at Vorpal Mace: <a href="http://vorpalmace.blogspot.hu/2017/11/zweihander-session-2-oldenhaller.html" target="_blank">http://vorpalmace.blogspot.hu/2017/11/zweihander-session-2-oldenhaller.html</a></p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 7272979, member: 55033"] Tamás Illés of the blog Vorpal Mace kicks off the classic ‘The Oldenhaller Contract’ for Warhammer Fantasy Roleplay using ZWEIHÄNDER Grim & Perilous RPG: After the first session’s mayhem I introduced some optional and house rules to speed things up. First, cannon fodder foes will follow the underling rules: they can’t save action points for reactions, and after a serious or bleeding wound they will die or retreat. Second, good old swift attack makes a return, so players can attack multiple times with an increasing penalty to their attack rolls. Third, following the rules about opposing skill tests (a bonus to your skill check means a penalty to the opposing check, and vice versa) leads to petty spells being harder to dispel or resist than greater spells. I changed that by giving the dispel or resist test the exact bonus or penalty the caster gets to his invocation test. I also promised my players I won’t use Misfortune Points until they learn the rules properly, but in truth I just simply keep forgetting about them. These changes worked like a charm – the game run much smoother. Unfortunately two players couldn’t come, so the group for the session held on the 8th of October was: * Agonia Gimdinasdotr, a dwarf adherent of Valaya, who turned into a :):):):)ing warmachine. * Blitzkrieg, a dwarf slayer, still suffering from his broken ribs, and a glutton for punishment. * Päether von Sternwart, a human diabolist looking for a proper master. * Sternchen, an ogre hedgewise, who plans to write a gastro journal. After an exhausting journey with the roadwardens the party finally reached Nuln. There they wasted half a day with passing the gate, and answering the roadwardens on the interrogation. When the four of them were released Hans Ernst, a roadwarden they befriended on their journey told them that someone is trying to bribe some big dogs to blame the whole incident on them, and put a bounty on their heads. He asked them to meet him next morning in the Reaver’s Return, where the innkeeper still owes him a favor. On their way to the inn a man named Grolsch van Eyke invited the party to an elegant club, but after some discussion they ignored him and moved on. In a dirty alley they found the Reaver’s Return. After accidentally breaking through the stuck door they met the angry innkeeper, Rudolf Grasser. Mentioning Hans Ernst calmed him down. Rudolf gave them dinner, and showed them the best room he could offer – with a nice view of the canal. Someone noticed the bolts weren’t fastened, which was quickly fixed. Closing the dirty windows turned out to be a good idea: during the night a cat burglar tried to break in, but had to flee when he realized the windows are bolted, and someone is awake… Read more at Vorpal Mace: [url]http://vorpalmace.blogspot.hu/2017/11/zweihander-session-2-oldenhaller.html[/url] [/QUOTE]
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