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ZWEIHÄNDER Grim & Perilous RPG - a Warhammer Fantasy Roleplay retroclone
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<blockquote data-quote="Daniel D. Fox" data-source="post: 7300234" data-attributes="member: 55033"><p>One of our favorite reviewers Prince of Nothing continues his take on the ‘brobdignagian’ proportions of ZWEIHÄNDER Grim & Perilous RPG over at his website Age of Dusk. This is part eight, titled “Matters of Governance”:</p><p></p><p>The GM section, lays out, with admirable brevity, the themes driving Zweihander; the nature of its protagonists (scared everyday dudes), the reasons for its rather serious take on injuries, what everyone knows, a thematic nod to old fairy tales to keep monsters mysterious and wreathed in legend, a primer on how to keep it all low fantasy and low magick like a boss (along with notes on how the general populace views wizardry and priests) and a final section how to handle the all-pervasive influence of chaos. I like this section because it manages to capture what WFRP is about without ever mentioning characters, locations or events from WFRP. Added to this are three golden rules of GMing: Focus on characters, when in doubt say Yes! and change rules if they do not work for you. I would agree with the first two but experience teaches me that most GM’s put considerably less time into figuring out why rules exist and how best to change them then game designers put into making them and fitting them into an existing framework in the first place and Zweihander does gently dissuade you from changing either the corruption rules and the injury/disease rules so I suspect the last one is there solely so the GM doesn’t throw a fit, barricade himself inside the toilet and refuse to come out until everyone admits he could make a far better setting then Daniel Fox ever could. What is up with games feeling the need to reassure the emotionally fragile and easily triggered GM that it’s okay if he changes the encumbrance rule so you can wear dual katana’s on your back or whatever. </p><p></p><p><a href="https://princeofnothingblogs.wordpress.com/2017/11/24/review-zweihander-wfr-osr-pt-viii-matters-of-governance/" target="_blank">https://princeofnothingblogs.wordpress.com/2017/11/24/review-zweihander-wfr-osr-pt-viii-matters-of-governance/</a></p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 7300234, member: 55033"] One of our favorite reviewers Prince of Nothing continues his take on the ‘brobdignagian’ proportions of ZWEIHÄNDER Grim & Perilous RPG over at his website Age of Dusk. This is part eight, titled “Matters of Governance”: The GM section, lays out, with admirable brevity, the themes driving Zweihander; the nature of its protagonists (scared everyday dudes), the reasons for its rather serious take on injuries, what everyone knows, a thematic nod to old fairy tales to keep monsters mysterious and wreathed in legend, a primer on how to keep it all low fantasy and low magick like a boss (along with notes on how the general populace views wizardry and priests) and a final section how to handle the all-pervasive influence of chaos. I like this section because it manages to capture what WFRP is about without ever mentioning characters, locations or events from WFRP. Added to this are three golden rules of GMing: Focus on characters, when in doubt say Yes! and change rules if they do not work for you. I would agree with the first two but experience teaches me that most GM’s put considerably less time into figuring out why rules exist and how best to change them then game designers put into making them and fitting them into an existing framework in the first place and Zweihander does gently dissuade you from changing either the corruption rules and the injury/disease rules so I suspect the last one is there solely so the GM doesn’t throw a fit, barricade himself inside the toilet and refuse to come out until everyone admits he could make a far better setting then Daniel Fox ever could. What is up with games feeling the need to reassure the emotionally fragile and easily triggered GM that it’s okay if he changes the encumbrance rule so you can wear dual katana’s on your back or whatever. [URL]https://princeofnothingblogs.wordpress.com/2017/11/24/review-zweihander-wfr-osr-pt-viii-matters-of-governance/[/URL] [/QUOTE]
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