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ZWEIHÄNDER Grim & Perilous RPG - a Warhammer Fantasy Roleplay retroclone
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<blockquote data-quote="Daniel D. Fox" data-source="post: 7301641" data-attributes="member: 55033"><p>One of our favorite reviewers Prince of Nothing continues his take on the ‘brobdignagian’ proportions of ZWEIHÄNDER Grim & Perilous RPG over at his website Age of Dusk. This is part nine, titled “Bestiary”: </p><p></p><p>The time has arrived to cover 163 pages worth of bestiary in a post fit for easy consumption in between lunchbreaks or huffing paint or when the GM is telling you about this NPC that the PCs are going to help save the world or whatever it is that gamers do in their pasttimes. Throughout this review I will offer minor gripes and objections to distract you from the fact that overall it pretty much accompanies what it sets out to do: give you a bestiary that is extensive enough to emulate just about any Warhammer Fantasy scenario your drug-addled mind can come up with.</p><p></p><p>It has it all folks! Skaven, Lizardmen, Daemons, the Restless Dead, Zoats, Formorians, Dragon Ogres and Hobgoblins galore. The entire population of the Warhammer Fantasy universe has been trotted out across the pages, sometimes in a thin coating of varnish and drag to avoid the Lords of Law, of this massive and very long bestiary. Despite it kicking ass and being overall everything we hoped and dreamed it would be, it nevertheless has some problems, problems that I shall gladly dig into before we (somehow) cover 163 pages worth of updated creatures, with some interesting new additions or the odd twist as well!</p><p></p><p><a href="https://princeofnothingblogs.wordpress.com/2017/11/29/review-zweihander-wfrp-osr-pt-ix-bestiary-section/" target="_blank">https://princeofnothingblogs.wordpress.com/2017/11/29/review-zweihander-wfrp-osr-pt-ix-bestiary-section/</a></p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 7301641, member: 55033"] One of our favorite reviewers Prince of Nothing continues his take on the ‘brobdignagian’ proportions of ZWEIHÄNDER Grim & Perilous RPG over at his website Age of Dusk. This is part nine, titled “Bestiary”: The time has arrived to cover 163 pages worth of bestiary in a post fit for easy consumption in between lunchbreaks or huffing paint or when the GM is telling you about this NPC that the PCs are going to help save the world or whatever it is that gamers do in their pasttimes. Throughout this review I will offer minor gripes and objections to distract you from the fact that overall it pretty much accompanies what it sets out to do: give you a bestiary that is extensive enough to emulate just about any Warhammer Fantasy scenario your drug-addled mind can come up with. It has it all folks! Skaven, Lizardmen, Daemons, the Restless Dead, Zoats, Formorians, Dragon Ogres and Hobgoblins galore. The entire population of the Warhammer Fantasy universe has been trotted out across the pages, sometimes in a thin coating of varnish and drag to avoid the Lords of Law, of this massive and very long bestiary. Despite it kicking ass and being overall everything we hoped and dreamed it would be, it nevertheless has some problems, problems that I shall gladly dig into before we (somehow) cover 163 pages worth of updated creatures, with some interesting new additions or the odd twist as well! [URL]https://princeofnothingblogs.wordpress.com/2017/11/29/review-zweihander-wfrp-osr-pt-ix-bestiary-section/[/URL] [/QUOTE]
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