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ZWEIHÄNDER Reforged: Talking With Daniel D. Fox (World of Game Design)
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<blockquote data-quote="doctor_volcano" data-source="post: 9272543" data-attributes="member: 7044891"><p>I've been a playtester for Gangs of Kahabro so the better part of a year now (at Dan's personal table on Wednesdays) and I gotta say once we transitioned into the Reforged rules, the whole thing really started to come together. You can really feel how much Dan and Adam and Nick really and truly love table top gaming in just about every aspect of the game. It's been really interesting being able to provide feedback to a game and watch it grow and change in real time as well.</p><p>It's been just a big ol' pile of fun from start to finish!</p><p></p><p>The combat mechanics are snappy, and the flow of Fortune Coins really adds a sense of tacticality to the fight scenes. There's this really neat Weapon Trick mechanism that allows the weapon you've grown comfortable with to gain uses and abilities that help keep it relevant at all tiers of gameplay, and I just really adore it specifically. </p><p>And man, watching everyone's professions really come to life as we play has been a friggan treat. We're all unique, and have these amazing life-path abilities that really make me feel distinct even though there are other martial characters in the party. As well, i feel like my in-game Bonds to my teammates really changed how I approach combat, because I desperately want those sweet sweet features to activate. Like, my Strapper character is becoming overly protective of our Cutsmith because we can tank damage for one another as Former Enemies. I'm literally trying to make up to him mechanically that I brought him to a near death experience in our shared past, and its just awesome.</p><p></p><p>Dan, Adam, Nick, and the rest of the designers have really outdone themselves with everything I've seen so far with Reforged, and I can't wait to see the full release!</p></blockquote><p></p>
[QUOTE="doctor_volcano, post: 9272543, member: 7044891"] I've been a playtester for Gangs of Kahabro so the better part of a year now (at Dan's personal table on Wednesdays) and I gotta say once we transitioned into the Reforged rules, the whole thing really started to come together. You can really feel how much Dan and Adam and Nick really and truly love table top gaming in just about every aspect of the game. It's been really interesting being able to provide feedback to a game and watch it grow and change in real time as well. It's been just a big ol' pile of fun from start to finish! The combat mechanics are snappy, and the flow of Fortune Coins really adds a sense of tacticality to the fight scenes. There's this really neat Weapon Trick mechanism that allows the weapon you've grown comfortable with to gain uses and abilities that help keep it relevant at all tiers of gameplay, and I just really adore it specifically. And man, watching everyone's professions really come to life as we play has been a friggan treat. We're all unique, and have these amazing life-path abilities that really make me feel distinct even though there are other martial characters in the party. As well, i feel like my in-game Bonds to my teammates really changed how I approach combat, because I desperately want those sweet sweet features to activate. Like, my Strapper character is becoming overly protective of our Cutsmith because we can tank damage for one another as Former Enemies. I'm literally trying to make up to him mechanically that I brought him to a near death experience in our shared past, and its just awesome. Dan, Adam, Nick, and the rest of the designers have really outdone themselves with everything I've seen so far with Reforged, and I can't wait to see the full release! [/QUOTE]
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