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Zweihander Revised Core Rulebook- a read-through
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<blockquote data-quote="Some Dude" data-source="post: 7825569" data-attributes="member: 6980080"><p>Note: there are 25 Order Alignments, and 25 Chaos Alignmments. These offer a lot of roleplaying possibilities, and have gone a good way towards giving me an idea of how I would play Gühm. A man who despises the Gods, though he has sense enough to fear them (Impiety), and who also feels contempt for a humanity that seems largely ignorant of the gods' true and execrable nature (Hatred). This fits with his Profession, in that he is a gossipy manipulator who often depends on the support of his betters, and who resents them (and, more deeply, himself) as a result. His true face is seen by few, save in his moments of unrestrained anger, when the mask slips.</p><p></p><p>Some Alignment pairs include Independence & Rebellion, Heroism & Martyrdom and Skepticism & Cynicism. I can definitely see the appeal of playing Alignments as a pair, two sides of the same coin.</p><p></p><p>Now, I do have some more work to do on Gühm, namely dialing in his Profession and Skills. But, as I said these are to be outlined in subsequent chapters. So, it's comin'.</p><p></p><p>As for the verbosity of the text, it reminds me of an interview with a documentarian (Jacob Young, if anyone cares), where he said that he hadn't edited one of his films enough (Dancin' Outlaw, if anyone cares, RIP Jesco White), because he was too close to it. In fact, the subject of the doco had come close to violently assaulting him on more than one occasion, and he felt that he had literally risked his life for some of that footage. It seems like maybe there is some of that going on here as well. It's obvious that this game was developed over a period of years, played and playtested by many, yes, but I'm guessing there was a constant core of individuals familiar to each other who shared in the evolution of this game. Who shared the same jokes and experiences. When the time came to make this into a commercial product, they were probably reluctant to let go of a lot of it. But, that's just my guess, I don't presume to know what any of the people involved in Zweihänder's creation were or are thinking.</p><p></p><p>As I have stated previously, overall the sheer wordiness of it all doesn't really bug me. Plus, much of it is evocative. It's there if you need or want it, skip it if you don't.</p><p></p><p>I'm probably coming off a little long-winded here as well. But, there's a lot of ground to cover here. And if something comes to me between Chapter read-throughs, I want to get it down before I forget it. So, bear with me, y'all.</p></blockquote><p></p>
[QUOTE="Some Dude, post: 7825569, member: 6980080"] Note: there are 25 Order Alignments, and 25 Chaos Alignmments. These offer a lot of roleplaying possibilities, and have gone a good way towards giving me an idea of how I would play Gühm. A man who despises the Gods, though he has sense enough to fear them (Impiety), and who also feels contempt for a humanity that seems largely ignorant of the gods' true and execrable nature (Hatred). This fits with his Profession, in that he is a gossipy manipulator who often depends on the support of his betters, and who resents them (and, more deeply, himself) as a result. His true face is seen by few, save in his moments of unrestrained anger, when the mask slips. Some Alignment pairs include Independence & Rebellion, Heroism & Martyrdom and Skepticism & Cynicism. I can definitely see the appeal of playing Alignments as a pair, two sides of the same coin. Now, I do have some more work to do on Gühm, namely dialing in his Profession and Skills. But, as I said these are to be outlined in subsequent chapters. So, it's comin'. As for the verbosity of the text, it reminds me of an interview with a documentarian (Jacob Young, if anyone cares), where he said that he hadn't edited one of his films enough (Dancin' Outlaw, if anyone cares, RIP Jesco White), because he was too close to it. In fact, the subject of the doco had come close to violently assaulting him on more than one occasion, and he felt that he had literally risked his life for some of that footage. It seems like maybe there is some of that going on here as well. It's obvious that this game was developed over a period of years, played and playtested by many, yes, but I'm guessing there was a constant core of individuals familiar to each other who shared in the evolution of this game. Who shared the same jokes and experiences. When the time came to make this into a commercial product, they were probably reluctant to let go of a lot of it. But, that's just my guess, I don't presume to know what any of the people involved in Zweihänder's creation were or are thinking. As I have stated previously, overall the sheer wordiness of it all doesn't really bug me. Plus, much of it is evocative. It's there if you need or want it, skip it if you don't. I'm probably coming off a little long-winded here as well. But, there's a lot of ground to cover here. And if something comes to me between Chapter read-throughs, I want to get it down before I forget it. So, bear with me, y'all. [/QUOTE]
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