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I already own a few (#1 Idylls of the Rat King, #20 Shadows in Freeport, #24 Legends of the Ripper, and #35 Gazetteer of the Known Realms). I will probably pick up the ENnie-nominated #51 Castle Whiterock soon as well.
So what are some of your favorites? Are there any must-have DCCs I should consider picking up?
This list is just based off of the ones I have personally played/run and liked. Most are older modules since I've had more time to use them.
Aerie of the Crow God
DCC 11: The Dragon Fiend Pact
DCC #12.5: Iron Crypt of the Heretics
DCC 34: Cage of Delrium
Dungeon Crawl Classics #12: The Blackguard's Revenge
Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen
Dungeon Crawl Classics #0: Legends are Made, not Born
Dungeon Crawl Classics #29: The Adventure Begins
Dungeon Crawl Classics #31: The Transmuter's Last Touch
Dungeon Crawl Classics #50: Vault of the Iron Overlord
I've gotten a bunch recently and have not read through them yet. I'm running some I got earlier and enjoying them. I enjoyed playing through the first part of the Legend of the Ripper one as a player.
I love adventure collections and The Adventure Begins and The Adventure Continues deliver a ton of short adventures very cheaply. $10 each for 256 pages of modules, each with about 15 short adventures. The first is for levels 1-3 and the second is for levels 4-6. Varieties of settings from city to wilderness to jungle to desert to arctic to coastal.
Vault of Tzathar Rho has a neat little Cthulhu aberration vibe to it.
Transmuter's last touch looked fun but part of the premise was off enough for my campaign that I didn't immediately use it like I was planning too.
I wish they had some in the level 17-20 range but otherwise they've got a ton of stuff to cover most needs. I'm finding plenty that would fit in with my Freeport/Ptolus game (Bloody Jack's Gold, Shadows in Freeport, Treasure Maps, Smuggler's Cove, Storm Giant, Volcano Caves) and with my goblin focused wildwood game (Idylls of the Rat King, Into the Wilds) that has an alien psionics subtheme (Talons of the Horned King).
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Too bad you have to buy at least 5, I only need 2!!
Which 2 do you need?
I don't really need DCCs in print, but I lack many. And I want Castle Whiterock in print. Perhaps we could work out a deal and I give them to you at GenCon.
__________________ "This game requires no gameboard because the action takes place in your imagination..." - Cover of Dungeons & Dragons Basic Rules Set 1.
I don't really need DCCs in print, but I lack many. And I want Castle Whiterock in print. Perhaps we could work out a deal and I give them to you at GenCon.
I e-mailed a buddy who might want something so we could get a big order together. If he doesn't want anything I'll be in contact with you. Well, I'll tell you either way so you know.
I'm all about the ones written by Stroh. The man just gets it RIGHT.
He did the level 0 one in the Gazetteer box (Halls of the Minotaur) - it has ALL the right stuff for a classic dungeon. I followed it up with one of his from #29 (The Adventure Begins) for level 1, and then finished off the sequence with #28 (Into the Wilds).
Into the Wilds has a GREAT "Keep on the Borderlands" vibe going for it. Totally awesome.
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I like DCC 1 (Idylls of the Rat King), Bloody Jack's Gold, and Revenge of the Rat King.
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I'll second that Stroh's adventures are good. DM'ing Legacy of the Savage Kings right now and having a great time, I plan to follow it up with War of the Witch Queen if the PC's want to chase after the main villian.
Other's that were good:
The Mysterious Tower (fun trap/puzzle heavy)
The Sunken Ziggurat (has some really cool unique monsters and fun encounters).
I found it impossible to understand Into the Wild, the maps just didn't work for me, and I ended up aborting the adventure with a deus ex machina and running something else. It's the only DCC I didn't like, though generally I agree that Harley Stroh writes great stuff.
I've run a bunch of them, and my absolute favorite so far is Legacy of the Savage Kings, which is just awesome stacked on awesome with heaps of awesome sauce. The ending is at once completely original and totally classic. And the dungeon was so cleverly laid out, I just really had a lot of fun running it.
The Sunken Ziggurat was also very fun, with lots of cool monsters -- the Tablet Golem is one of my all time favorite monsters. I've also run many of the adventures from The Adventure Begins, scaling some of them up as high as 7th level with ease, so I highly recommend that one, and it's sequel.
Idylls of the Rat King was fun to play through, it's the only one I've experienced from that end.
Get the Dragonfiend Pact and Transmuter's Last Touch for sure.
I'm kind of ambivalent about Legend of the Ripper, a year and a half into running it as a PBP. There's a number of balance issues in it, including a trap that will pretty much kill anyone in the suggested level range almost automatically, yet there's no way to avoid it and still progress. The very first monster in the module is also way too tough, and pointlessly so. That said, it's a salvagable module.
I'd recommend The Adventure Begins, which has a lot more gems than duds.
I'll be running the Sunken Ziggaraut later this year. I'm hoping it's good, although I'll be adding a second party of adventurers to it, so my experience of it likely won't be anyone else's.
Crypt of the Devil Lich is also good fun, and I quite enjoyed Talons of the Horned, the latter being quite different with a sci-fi theme.
Aerie of the Crow god is good, Bloody's Jack gold is fun, but most are fairly good.
I didn't like Bloody Jack's Gold myself... I ran it and thought it was pretty dull/redundant, didn't play nearly as well as it read.
I did like Aerie and Devil Lich, along with Cage of Delirium, the Adventure Begins, and the Adventure Continues.
__________________ "This game requires no gameboard because the action takes place in your imagination..." - Cover of Dungeons & Dragons Basic Rules Set 1.
Stroh. He did the level 0 one in the Gazetteer box (Halls of the Minotaur) - it has ALL the right stuff for a classic dungeon. I followed it up with one of his from #29 (The Adventure Begins) for level 1, and then finished off the sequence with #28 (Into the Wilds). Into the Wilds has a GREAT "Keep on the Borderlands" vibe going for it. Totally awesome.
Wow, I came in here to say something just like this so I'll second it. Heck, "Into the Wilds" oozes old school and it's a blast to read too.
Vault of the Iron Overlord and Cage of Delirium are, hands down, my favorite of the DCC line.
Do you think Vault of the Iron Overlord works as a PDF? (anyone?) Given its funky map.
__________________ "This game requires no gameboard because the action takes place in your imagination..." - Cover of Dungeons & Dragons Basic Rules Set 1.