Credit for the following scenes will go to the following participants in this game. (This list may extend as the game progresses)
Pneumatik playing Torl ;the Shifter Brute (Fighter)
Arkhandus playing Seamus; the Human Dragon Savant (Dragon Shaman)
Theroc playing Scartail; the Lizardfolk Mauler (Barbarian)
Bedford playing Rungner; the Half Ogre Wrestler of Kord (Barbarian/Cleric)
Jemal playing Michael Cale, the Redeemed Warlock (Paladin/Warlock)
Tiali playing himself; the almighty DM. :P
Horace Barkeep - Bar keeper and Tavern owner for the 'Keg Leg' tavern. After the war started between the Central Provinces and the Dwarven strongholds, Horace and Elaine are the only two dwarves who remain in this settlement. Horace stands shoulder high to an average sized human, which is taller than most of his own race. Horace has a long red beard that is often tucked into his belt, and has a friendly voice as long as the coins keep coming. Bust on your tab, and Horace can quickly turn sour.
The Keg Leg Tavern - Often considered the 'Brawler' as it is the most frequently visted tavern in Rawee. If a brawl isn't started by midnight, then it is considered a bad night for the Keg Leg. Horace is often seen having great fun while adding his giant club to the fray. The Keg Leg has its own duo team of Bouncers. Both who are brothers.
Frederick and Edwards Bromes - The famous duo bouncers of The Keg Leg Tavern. Through an explosive experiment in the arcane arts Frederick stands a full head and shoulders above all the patrons of the tavern, and Edwards now stands about the same height as your average halfling. Both are obviously human in nature. It is Frederick who dabbles into the arcane arts, and it is he who caused the freaky changes in their sizes. Edwards is a brawler at heart, and is rarely seen when the fight starts. This is because he is most often at the heart of the fight, putting a quick stop to any un'kosher' acts of violence.
Arthur Mandoor - Half-Orc sheriff of Rawee. Oddly lighthearted for the seed of an orc, but he can become quite fierce in the heat of battle. Arthur stands average height, and has an oiled smooth bald head. He has the tusks of his orcish fathers, with the tanned skin color of his human mother. His left tusk was broken in a fight with caravan raiders which leaves his appearance quite intimidating, but his demeanor is more often than not; friendly.
Captain Shrenk - Captain of the Central army. He is currently stationed in Rawee with 29 of his best men to ensure that the supply caravans coming through town remain unmolested. He is rarely seen within the populace, but when he is, his personality leaves much to be desired. He seems cold at heart and all business. With his slick backed black hair, well groomed goatee, and obsessively tidy combat suite, he seems to lack any semblance of 'fun' and definately radiates a fierce aura of 'leave me the hell alone.'
Father Iden - Cleric of Pelor, Father to the faithful, and friend to all. Father Iden is a well-aged halfling, who has a big heart, and who is larger than life. He is always seen amongst the people with a huge smile, his tiny grey beard and silverish hair are frequently unkempt, and seem to be barely able to contain the happiness that is etched along his face. - The temple to Pelor is the biggest temple in the town, while few other beliefs hold any purchase in Rawee.
Foz Lightheart - Frequent entertainer of The Keg Leg Tavern and teller of grand tales. This gnome is always in the center of activity, whereever it may be found. With his epic ballads and tiny lute, he brings entertainment to the people. His greyish eyes remind you of the silver coins in your purse, while his hair is reminiscent of the copper. He wears a light green tunic, and always carries with him, a lute, a flute, and a set of books.
Barnibus - Nobody knows his true heritage, but he is considered giantkin. He stands roughly 12 feet tall, and has skin that reminds you of clay. His hair is long and droops past his shoulders, and his beard obscures his face. His appearance is fierce in nature, but Barnibus has never hurt a soul in Rawee. He lives on the outskirts of town, but can often be seen within the borders. He is typically seen assisting Father Iden in his daily affairs.
Rawee:
Rawee is a small but tidy village hosting roughly 3,000-3,250 people, depending on the time of year. It is at a crossroads for trade amongst the Southlands, the Dwarven strongholds, and Cisera.
At the moment, Rawee is also the center of war. Being of the Ciserean mindset, but still part of the Western province, Rawee is often left to fend for itself. Within the last year it has been an outpost for whichever side of the war is currently on top. It is said that the Western province of the human lands is currently the strongest military nation in the known world, and it has decided to remain neutral within this war. Both the Central province and the Dwarves are allowed to travel through its northernmost parts. However, out of respect for the Western Province, neither side has committed to combat on their soil.
You have been here for a week or more, and have experienced the friendliness of this small ville. Emnity lies heavily within the lands of Alaria and being 'different' often means trouble. In some parts of the world, difference is just barely tolerated , but in Rawee you have seen something new; Acceptance.
From the moment you entered Rawee, you have seen eight different races; Dwarves, Halflings, Gnomes, Elves (half and pure blood), Orcs (half and pure blood), Humans, a few Kobold, and a single giantkin. All working together.
You see mistrust in the eyes of some, but you are always treated with a friendly smile. Only the soldiers from the Central province have shown you any disrespect. Their have been some situations in which these soldiers have begun a fight or a brawl for no other reason than prejudice.
Other crimes are seen very infrequently within Rawee's borders.
This has been a peaceful stay, one that has allowed you time to relax. For you, Rawee will always remain a memory that can never be forgotten.
In this part of the world, the year is broken into four seasons, each of approximately 91 days in length; Winter, Till (Spring), Summer, and Harvest (Fall). Today's date is 1/H/962; the 1st day of Harvest, year 962.
In Rawee each year on the first day of harvest there is a celebration. During this annual celebration, thanks are given to Pelor, the sun god, for blessing the crops and making the lands fertile.
As you are all in Rawee during this change of seasons, you have all been invited to join in the celebration.
On the north side of town there is a clearing prepared especially for these occasions. In the center of the clearing is a three ring fountain that contains the insignias of Pelor. To the north of this clearing is a small unnamed forest, To the west is Lake Haiti, and to the east are the fields where the crops are grown.
You all arive at roughly the same time, and as you arrive, you see merryment in every direction. On the rim of the fountain stands Foz Lightheart; playing his flute and dancing some sort of self-created jig. Children are gathering around the fountain laughing as they attempt to follow his movements. To your left is Frederick Bromes, who is entertaining people with simple tricks in the magic arts (most of which involve poking fun at his brother's expense). To your right is Barnibus, who is standing tall, with Father Iden sitting on his right shoulder. Father Iden has his trademark smile etched on his face, and is clapping to the rhythm of Foz's music.
Horace, your friend the barkeep, and his wife Elaine, are serving the refreshments to people as they enter the clearing:
"Oy! How ye be this fine day?" asks Horace as he hands each of you a sweetened mead. "This be a great day for some of me brother's famous honey mead!"
As you sip the sweet flavored mead, and make your way through the crowds. Arthur Mandoor comes up to each of you;
To Rungner - "Boy, now ain't you a big'un!" He says as he shakes your huge hand. He steps to your side and pats you on the back. He holds up his mug and says, "Toast with me! To this fine day, and to such fine company!" He then proceeds to down his entire flagon in one quick motion.
After exchanging pleasantries, and a short but friendly conversation, he looks your way; "If I may ask, what brings someone of your incredible stature to our small village?"
To Scartail - " 'ello. I ain't seen one of your kind in many many years." He formally shakes your hand, and exchanges friendly words in an attempt to start a conversation. He remains polite, even as you stumble through your broken common. Before he leaves he asks, "You look like you've had yourself a hard time in the past. How'd you go about getting all those scars?" He points to all the scars on your tail.
To Torl - "Howdy" He takes a moment to shake your hand. "You look like your having yourself a good time here." He hands you a refill on mead.
"You look like a man who enjoys his tales." He takes a quick sip of his mead as he gages your reaction. "You know... I love stories, and I believe that each of us have our own tale to tell."
"Mine begins and ends here in Rawee. I grew up as a farmer and then became part of the military for a while. After fighting in the war for about eight years, I started to miss this small town. So I came back, and these good people later made me sheriff. Not much more to tell, but I ain't complaining. My life's been good here." He takes another sip of his mead. "So tell me, what's your story?"
To Seamus - "Ah, I finally get a chance to say 'ello." He offers his hand in formal greeting. He pulls out a couple of pieces of salted jerky, and offers you a few.
"You put an interest in me, the day I first saw ya. You got yourself an aura of power about ya, and something like that don't just show up outa the blue..." He takes a few bites of his jerky. "I been meaning to ask ya about it for the longest time now. What brings a man with such a forceful presence to a small out-of-the-way town like Rawee?"
To Michael Cale - Arthur walks up to you and shakes your hand "I haven't had the chance to formally welcome you to Rawee. So Welcome! and may you enjoy your stay here." A child walks up to him and asks him a question, and after addressing the childs question and pointing to the sweets stand, he returns his attention to you.
"You seem to have a hidden side about yourself, and I respect that. We all got something to hide. I must admit though, my curious side wants to know more about ya." He rubs the stubble on his chin before proceeding, "So how'd ya stumble upon this small town in your travels?"
Please read:
This is a chance to begin the game with some roleplaying. To get yourself into your character.
I need to know a few things, you can put these in your IC descriptions or in OOC. First, are you wearing your armor to the celebration. Second, which of your weapons are you carrying. Third, what implements do you with you, and which did you leave at the inn. (no need to go into super detailed mode, but a short list of the important ones would be much appreciated). *In case you are wondering: Your Inn does include a locking chest at the foot of the bed, as well as a locked door.*
Those of you with spells, I need to have you put down your spell list in OOC or in an sblock here.
As an adventurer and Mercenary - Not to mention someone who near literally has 'demons in the closet', Michael travels battle-ready, fully armoured with his Maul in a handy sling across his back. He's not been a trusting man for some time now.
As he is greeted by the jovial half-orc, Michael runs a hand through his shoulder-length, dark red hair in a nervous, somewhat uncomfortable fashion. "I'm Michael, Michael Cale. I used to be a mercenary and.. well, other things, but now.." He sighs and shakes his head. "It's a long story, and too depressing for a celebration like this. Suffice to say I'm looking to start over, and was told by.. an old friend.. that this may be a good place to start. If you wish to know more, perhaps we can swap tales later over a pint or two." His smile is somewhat forced and a little strained, but the attempt and meaning behind it is genuine.
Horace, your friend the barkeep, and his wife Elaine, are serving the refreshments to people as they enter the clearing:
"Oy! How ye be this fine day?" asks Horace as he hands each of you a sweetened mead. "This be a great day for some of me brother's famous honey mead!"
Scartail accepted the drink with a polite smile. Scartail carried with him his shortspears and his spear, but not his greatspear or his crossbow. He wasn't anticipating combat, but who knows when the humans would lose their minds and start in on a xenophobic rampage. While he wasn't particularly fluent in common, it was better than one might expect. His vocabulary wasn't the greatest, however.
"Many thankss..."
Quote:
Originally Posted by Tiali
As you sip the sweet flavored mead, and make your way through the crowds. Arthur Mandoor comes up to each of you;
" 'ello. I ain't seen one of your kind in many many years." He formally shakes your hand, and exchanges friendly words in an attempt to start a conversation. He remains polite, even as you stumble through your broken common. Before he leaves he asks, "You look like you've had yourself a hard time in the past. How'd you go about getting all those scars?" He points to all the scars on your tail.
Scartail eyed Arthur a moment, wondering why he was just now asking about his scars, but deciding this wasn't a symptom of the Half-Orc's human xenophobia showing through. He shifted slightly as his stretched his body. His scars were not limited to his tail, though it was the most scarred portion of his body.
"Humanss and crocodiless... humanss sslaughtered my tribe. Entire village invaded our sswamp... killed all...but not Scartail. Scartail esscaped..." Scartail's voice made it rather apparent he was not overly fond of humans after the event, though he made no move toward violence. He knew he wasn't as savage as the 'Civilized' humans, and would not play into their stereotyping. He took another sip of mead as he looked about his surroundings, noting several other personages. One in particular who held his attention had a presence about him. Despite appearing entirely human, he felt akin to the man... which was mildly disturbing for the Lizardfolk. Akin to a human? The idea disgusted Scartail.
However, Scartail briefly noted a symbol on his neck. If Scartail recalled his symbols correctly... it was the symbol of one of the great Dragons. Scartail must have been feeling the man's connections to the Great Lizards. Realizing this, once Arthur had his fill of conversation, which Scartail tried his best to be polite with, despite the asking of sensitive questions which made Scartail want to impale someone... Scartail would slowly make his way towards the one with the Great Lizard symbol.
Equipment Scartail is carrying:
Masterwork spear
Shortspear(x5)
CLW Potion(x6)
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Rungner quickly downs his little flagon and looks at orace. "The mead is as good as I've ever tasted. To bad the cups are so small" says the thirsty wrestler hoping for another free sample. "I am just passing through. I have been farther north participating in some ceremonies honoring kord" He proudly taps the symbol on his chest. "So i feel as if I've earned some time of, and I am not known for turning down an offer of god food and drink." Not realy trusting the "civilised" people around him with his gear Rungner brings everything he owns with him. Most importantly his Holy symbol of kord and the trusty old great sword
OOC:spells prepared: enlarge person, protection from evil, magic weapon
Last edited by bedford; 3rd May 2009 at 11:17 AM..
Years of living alone has taught Torl that it's better to be armed and armored than not. Town itself was probably safe enough, but the celebration field was too far away from Torl's room at the inn for comfort. Besides, there was a war going on nearby. His chain shirt was light, and his falchion's scabbard was comfortable on is back. He happily left his other belongs locked in his room, though.
Quote:
Originally Posted by Tiali
To Torl - "Howdy" He takes a moment to shake your hand. "You look like your having yourself a good time here." He hands you a refill on mead.
"You look like a man who enjoys his tales." He takes a quick sip of his mead as he gages your reaction. "You know... I love stories, and I believe that each of us have our own tale to tell."
"Mine begins and ends here in Rawee. I grew up as a farmer and then became part of the military for a while. After fighting in the war for about eight years, I started to miss this small town. So I came back, and these good people later made me sheriff. Not much more to tell, but I ain't complaining. My life's been good here." He takes another sip of his mead. "So tell me, what's your story?"
Torl enjoyed his second mead. He knew he shouldn't drink too much of the alcoholic beverage, but after years of drinking only water it was hard to not overindulge.
"Well," Torl says, "I grew up a farmer, too. Once I was old enough to leave on my own, I did, because of how a look and all. It took a couple of tries, but I managed to get set-up on my own off the beaten path. It was nice, but living by myself got old after a few years, so I left and came here." Torl is quiet while he focuses on his mead and people-watches, oblivious to any social obligation to make conversation.
"Oy! How ye be this fine day?" asks Horace as he hands each of you a sweetened mead. "This be a great day for some of me brother's famous honey mead!"
Seamus takes a sip of the mead, and nods in thanks. "Indeed it 'tis, Horace! And Ah'm weyll, thankee. How d'ye an' Elaine like this fest'eval? A li'l mohre live-leh th'n th' har-vest fest'evals in mah houmet'wn, bhoot th' sol-jers dempen th' moud, don't ye ken?" Seamus replies, in his rough, south-highlander brogue.
Quote:
Originally Posted by Tiali
To Seamus - "Ah, I finally get a chance to say 'ello." He offers his hand in formal greeting. He pulls out a couple of pieces of salted jerky, and offers you a few.
"You put an interest in me, the day I first saw ya. You got yourself an aura of power about ya, and something like that don't just show up outa the blue..." He takes a few bites of his jerky. "I been meaning to ask ya about it for the longest time now. What brings a man with such a forceful presence to a small out-of-the-way town like Rawee?"
Seamus shakes his hand and takes the offered piece of jerky, though a bit wary of it. He hasn't dealt with orcbloods before, and isn't sure what to make of the sherrif. Still, he figures it's probably alright, so he idly chews the jerky after a moment's hesitation. "Ah, greetin's, sheyrrif." he replies as they shake hands. "Ah'm jes' travelin', n'wheyre in partic'lar, lookin' fer rhu-mers, legends, an' drahgon-lore. Nae partic'lar biz'ness in Rah-wee, jes' takin' a breyk, tastin' sohme beer an' spirits."
Seamus wears one of his brown and gray traveling outfits, two belt pouches, and a wooden holy symbol of Bahamut on a cord around his neck. A dagger is sheathed at his belt, and a large, oak round-shield is slung over his back just in case he needs it later.
Spoiler:
His pouches hold his coins, flint, and steel. The rest of his gear is left at the inn, locked up, but only because of the festival. Normally he'd wear his armor with the morningstar at his belt, but since it's a festival and he's not expecting any trouble, nor any need to flaunt his relative wealth or power, Seamus has left that gear in his room for today. Any other day, he'd wear them so any Central Province soldiers or other folks would think better of messing with him or trying to filch his coins. But armor isn't comfortable enough for wearing all day.....
Naturally, as always in town, Seamus is projecting his Aura of Presence for +1 Bluff, Diplomacy, and Intimidate.
DMing the PbPs: (FR 3.5) A Hard Time in HarrowdaleOOC , IC , IC 2 , RG
and (3.x/d20) The FirstOOC , IC DMing on OpenRPG: D&D 3.5 - T13K Fall of the 14th Kingdom, T13K For More Than Glory, SR3 - Welcome to Seattle, Chummers Playing: (PbP) Alaric the Alchemist, Cade the rogue, Grackle "Grubeater" Granitetop, Kerrix Malzan, Lars Crichton, Liiros Tivaniel, Vardok Stonekennel, Warren the halfling, (OpenRPG) Kaleverithis, Oobla Fat Cheeks
*EN World's Eyros Creative Exercise and Rules/Crunch of Eyros
*My Rhunaria D&D setting, prestige classes, feats, etc. *Favorite links
(Rhunaria and Links temporarily offline now)
*My Aurelia D&D thread on EN World, setting and rules; new and
revised 3e races, classes, variants, PrCs, feats, spells, etc.
Last edited by Arkhandus; 4th May 2009 at 01:57 AM..
Reason: needed to finish typing and formatting
You continue to enjoy the festivities, and you make your way around the circuit, and visit the different stands and mingle with the people.
Around mid day the proceedings come to a halt, as Father Iden stands up on the fountain ledge. Each person gives Father Iden their full attention.
He stands up straight, and tidies his clothes. He begins to waive his hands and pray to Pelor in a loud voice, and a few of the people near you begin praying as well.
The sun symbol at the top of the fountain begins to glow, and becomes brighter as the prayer continues. You can all sense the magic building...
Just as everyone seems to be lost in the ceremony, and the sun symbol glows so brightly that you cannot look in that direction, you all hear a piercing scream from behind you.
You turn to see a teenage boy limping out of the forest, carrying a crying girl. He runs as fast as he can in an attempt to reach the gathering. He makes it about seventy feet from the forest when you first see the things that are chasing him.
At the edge of the forest you see ten small black creatures. Each one stand roughly 3 feet tall, they all have oily black skin. With small horns, glowing red eyes and spiky protusions on their back, these little creatures remind you of something that crawled directly out of hell.
A large wolf like creature leaps over the heads of the implike creatures, and begins chasing the boy. On the canines back, you see two more of these little creatures, holding on to its fur and waiving their free hands in the air. They laugh menaically as they anticipate the boy's death.
Initiative Rolls:
OOC
As this is play by post and we all post at our own rates, I will roll initiatives out of convenience. Damage will be added and subtracted in this order, even if you post in a different order. I will combine the round and let you know if success is achieved, once all posts have been received.
If the monster you are attacking is defeated before your action. I will complete that same action on the nearest monster.
Please post rolls and actions at bottom of your post in OOC: *Action* *Attack Roll + Modifier* *Damage* (I.E. OOC: Melee Attack: d20+4 (19), d8+2 (4))
Torl roll 18 +2 (20)
Implike creatures 12 (1st in init)
Wolf 12 (2nd in init)
Scartail roll 5 +6 (11)
Micheal 8 +3 (11)
Seamus 8 +1 (9)
Rungner 6 +1 (7)
You can also give me a Knowledge (Nature) and/or Knowledge (Arcana) if you have them, to identify said creatures.
Dice Rolls
Im using the dice bag at d20srd.org and copying the text.
Last edited by Tiali; 4th May 2009 at 09:26 PM..
Reason: Edited the init to mark the different types of creatures, same init as before but imps will go b4 wolf.
Torl snarls at the appearance of the monsters. Reacting quickly, he draws his falchion and runs towards them. He tries to reach the wolf-thing and slash at it before it can get any closer. If he can't, he'll try to interpose himself between the monsters and the boy and girl.
OOC
First, Torl will single-move towards the wolf-thing while drawing his falchion. If the wolf-thing is within a single move (30 feet), he'll attack it as a standard action: Melee attack with -1 power attack: 1d20+7 (20), 2d4+6 (9). If the wolf-thing is more than 30 feet away, he'll keep moving until he's just past the boy and girl or until he's gone 60 feet total (a double move), whatever comes first.
Scartail's attention was immediately diverted from the celebration of Pelor the human god as he heard a human young scream. He saw strange looking creatures chasing from behind, and Scartail assumed the creatures had attacked the children. Whether it was a justified attack, Scartail didn't know. Perhaps the children tried to steal from the creatures? Perhaps they threw stones at them? Human children could easily have provoked the creatures... but he doubted the other humans would bother to consider such a chance...
Scartail decided the only way to discern the truth was if both parties lived and could be reasoned with, and so made his way towards the group. If the creatures could not be reasoned with, they'd be no better than the raving mad humans who slaughtered his tribe and would be put down like rabid dogs.
Spoiler:
Move towards the group, hopefully at an angle allowing LoS to the creatures, and draw a shortspear.
Attempt to ask the creatures to pause and explain what is going on in each language Scartail knows
If the creatures do not reply to him, or continue attempts to attack the children, throw a shortspear at the closest impcreature if it is within 3 range increments.
Roll: Roll Lookup
Attack: 18+3=21(this doesn't account for range increment reductions as I don't know the distance)
Damage: 6+4=10
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Seamus turns to see where the scream came from, and as soon as the impish creatures come into view, he calls out "TO ARMS! TO ARMS!" and rushes towards the fleeing youths, trying to reach their side or get between them and the monsters. He draws his dagger along the way, and calls out to the youths "Keep runnin'! Ah'll cover ye!" to the boy and girl.
As soon as one of the beasts is close enough, he takes a swipe at it with his dagger. It's a hasty stroke, though. Seamus focuses on his draconic powers as he goes, and shifts the aura of draconic power into an energy shield. He envelops everyone nearby, except the wolf and impish critters, in the aura, so if any of the critters hits them up close, a flash of electricity surges into the beasts.
ooc
I got both skills, so I rolled a 15 on Arcana and 9 for Nature to try identifying the critters. 1d20+5=15, 1d20+5=9
Seamus acts after the critters, according to the Initiatives, so......if he can't get there in time to interpose himself between the young'uns and the monsters, Seamus will just move up next to boy. Changing Aura as a swift action to Electricity Shield, so 2 electricity damage to anything that hits Seamus, the young'uns, or any other people from the celebration, within 60 feet of Seamus.
Move action to get close, then standard action to attack one. If the wolf is close enough, he'll attack it first. With my BAB, I can draw a weapon while moving. My attack roll is a pitiful 12, for 6 damage......graaagh. 1d20+2+2=12, 1d4+2=6
Michael strides forward to stand beside the child, and sees others charging forwards with weapons drawn.
"STOP!" He shouts, both at the creatures and his fellow humans. "I give you one chance to either explain yourselves or leave, creatures." He shouts to them, his maul held in his right hand and pointed at the two on wolfback. He is speaking as loudly as he can, trying to make sure his voice can be heard over the crowd. "And I suggest everybody calm down." His left hand begins to glow red with power as he holds it over his head.
ooc
Move action to get between the boy and the wolf (You said he's 15', my move is 20', perfect, i should be 5' closer. Drawing weapon as I move.
Attempting to Intimidate (1d20+7=25) If they're allready hostile, that should change them to indifferent for the purposes of the next few minutes, if they're not then they become friendly towards michael.
Also, Knowledge: Planes (1d20+5=22) in case they happen to be extraplanar. Should be good for anything 12 hd or less. *EDIT: Disregard, just reread your post and noticed the 'knowledge nature or arcane'. guess that answers that.*
In case it doesn't work for some reason, or if my 'companions' decide to press the fight:
AC 19(Not currently wielding shield), HP 22, 20% miss chance from ranged weapons. (As per Entropic Shield)
Both Torl and the Wolf rush at the children in a fierce attempt to reach them first. Torl just manages to get there before the wolf, and swings his falchion at the wolf's face. It connects with lethal brutality, and the wolf stops its charge and whinies in pain. (9)
One of the implike creatures on the wolf's back leaps at Torl as his falcion whips past, and lands on his shoulder. It quickly stings him with one of his spikes, before dropping back to the ground. Torl feels a sharp pain, and a light green liquid oozes from his wound. (1 damage, I will need a fort save). The other imp leaps off the wolf's back and runs through Torl's legs at the first person it sees; Michael Cale.
Michael Cale shouts ""STOP! I give you one chance to either explain yourselves or leave, creatures." but the creature leaps at Michaels leg, and bites down hard. (Nat 20/18. Unconfirmed crit = 5 damage) The creature doesn't seem to understand anything that Michael is saying, but when Michael's left hand begins to glow, the implike creature backs away, intimidated by the show of power. (2) He finishes by yelling "I suggest everybody calm down."
Seamus leaps forward after yelling "TO ARMS! TO ARMS!" and he rushes to the assistance of the boy and girl. "Keep runnin'! Ah'll cover ye!" He takes a swipe at the already wounded wolf, and through its newfound fear of shiny blades, it stays a respectful distance from the dagger. Seamus was unable to harm it with his swing.
While all of this is occurring, Scartail walks forward yelling for the creatures to halt in several different languages. None of them seem to understand what Scartail is saying. They begin charging at the crowded assembly, and one of them heads straight for Scartail. It begins laughing meniacally as it leaps towards Scartail. Scartail whips his shortspear at the implike beast mid leap and it impales it and pins it to the ground. The imp seems very hurt, but it is still struggling and very much alive. (10)
Rungner intercepts one of the implike creatures that sweep past Scartail, and swings his sword as it attempts to leap at him. His sword cleaves the creature in half, and it collapses to the ground in two pieces. As soon as it hits the ground the black implike creature dissolves into a dark green puddle of goo. (18)
Arthur Mandoor rushes forward without any weapons in an attempt to stop the implike creatures from reaching the populated gathering. One of the imps jumps on his chest and stings him painfully. He manages to throw it to the ground, but that doesn't seem to hurt the little beast at all. It climbs to its feet and laughs as it gets ready for another attack.
The remaining 7 imps leap into the crowd, and chaos ensues. The common people begin screaming and running, while the few trained men attempt to set up a defensive perimeter. All of the imps seem to want blood, from any source, and they are willing to attack the nearest commoner
OOC
OOC
Wolf was interecepted and took 9 damage from Torl
Imp 1 dealt 1 damage to Torl, Fort needed. It took 2 energy damage. (Aura)
Imp 2 dealt 5 damage to Michael. No save needed. It is intimidated.
Imp 3 was impaled by Scartail. 10 damage taken.
Imp 4 was killed by Rungner.
Imp 5 hit Arthur for 4 damage. Fort save rolled by me. It took 2 energy damage. (Aura)
Imp 6-12 used full runs to get to the crowd, but were unable to attack this round.
Torl gets option of AoO on Imp1 or Imp2. (both if you have Combat Reflexes)
Nobody was able to identify the creatures. However, Michael does not believe that any of these creatures were summoned from another plane of existance.
Did Torl or anyone else get grappled? Otherwise, some of us should have gotten attacks of opportunity against the critters that moved past us after our turns (dunno their turn order, though). Did the boy and girl keep running into the crowd, or what? And how far is Arthur? Was he within range of my aura?
Also, my characters' actions are heavily dependant on others' positions, so I'll hold off on posting mine until after Torl, Michael, and Scartail. My only offensive advantages at this level involve flanking and attacks of opportunity (Combat Reflexes and Vexing Flanker), besides the Electricity Shield aura.
"Aahh!" Torl winces in pain as the imp stings him. Seeing an opening, he directs a quick swing at it. While Torl's making his attack, the second imp jump off the wolf and runs past him. With the wolf stopped, Torl takes another swing at the imp who stung him.
OOC
Torl's Fort save vs. imp green-goo-oozing sting is 1d20+5=11. Ugh.
Attack of opportunity with -1 for power attack against imp1 is 1d20+7=14, 2d4+6=12. If that hits, it may have dropped imp1.
Finally, Torl's standard action attack is 1d20+8=11, 2d4+4=7 It's against imp1 if he's still up. If he's not, it's against the wolf with -1 for power attack (-1 to hit and +2 to damage).
Torl's power attack for the first round also covered his AoO, so that had to have -1 PA. His standard action attack was after the start of the second round, so he could change his PA if he wants. His decision will be based on whether he's going after imp1 or the wolf.
Torl feels a bit woozy as the poison begins taking effect, but that doesn't stop him from attacking of the little beast who injected it. As the imp falls to the ground, Torl sees an opening and takes it. His falchion swing removes the little things head, and the imp explodes into dark green goo.
Torl turns his attention to the wolf, and swings his falchion again, but the wolf is more dextrous than he seems, and he dodges fairly easily.
Round 2 - Monster actions.
As the falchion swings through the air over his head, the wolf lunges at Torl's swinging arm, attempting to bite him. (1) (epic miss)
The creature that just bit Michael is quite intimidated by the show of power. After deciding that biting this human again might not end well, It looks around and sees there are many other victims around. It decides that the boy and girl are far easier targets, and charges towards the fleeing brother and sister. (13) (2 damage)
Scartail's little foe wriggles its way off his shortspear, and for the first time since the raid began, this little beast stops laughing. It seems very angry as it attempts to sting the lizardfolk that just hurt him. (9) (miss)
As Arthur throws the imp to the ground in an attempt to stun it, the little thing gets back up and rushes at his legs. It attempts to bite him on the knee. (17) (4 damage)
The remaining 7 imps go crazy around the defenseless townsfolk. They leap from stand to stand, from person to person, biting, clawing, scratching, and stinging the people closest to them.
OOC:
Rolls are listed above with the actions. You will see (#) that is totaled up roll. If succeeded you will see a second set listing damage (3 damage) if missed I put (miss).
Attacks as listed:
Wolf botched his attack.
Imp 1 has died.
Imp 2 charges boy/girl.
Imp 3 attacks Scartail.
Imp 4 has died.
Imp 5 attacks Arthur.
Imp's 6-12 attack the townsfolk. Listed below.
Actions taken:
Torl received 1 point of constitution poison, and will be asked to do another fortitude save after combat.
Michael will receive an AoO for Imp 2 retreating out of his squares.