Ok
here comes the fun.
To answer your questions, and offer a quick list of checks.
-Wall is 10 feet in height. A DC 40 vertical jump check to clear the wall.
-It is VERY old, and crumbling as is. The vines are the only thing keeping it standing. Therefore it would be possible to destroy a section of it. It might also crumble with too much weight on it at once.
-With the vines, and the many hand/foot holds, the climb would be easy, a DC10 to climb all the way over. Rungner wouldn't need a check at all, he's Large. It would be a single move action to just up-and-over yourself.
-It would be a DC15 strength check for Rugner to throw someone over. (assuming he got a running start) DC20 strength check if he stood still. That same check would increase to DC25 for anyone of Medium size attempting the throw. (assuming the running start) and DC30 for standing still. A tumble or reflex save of 10 would be necessary for anyone being thrown over. Otherwise 1d6 non-lethal for a 10 foot uncontrolled fall.
(I know these checks may be 1-2 off in any direction, but this is what I have set them at. Take them how you see em, and if you make the roll, add that into your action.)
Keep in mind there is still 1 more Gremlin running at your locale.
Also so I don't double post, I'll add XP here at the bottom.
Im going to provide 700 to everyone in the group. 200 for combat, 250 for roleplaying, and 250 as a bonus for posting speeds and such.
*Please Note* Level ups only occur during a period of rest.
Any questions... please ask here. I have a hard time getting on during sunday and mondays, but I'll try to get on at least once each day.