Plots & PlacesPost your PCs and NPCs for others to reference and enjoy. This is also an alternate location for long-term campaign and plot development. These can be system neutral or relate to any game or system.
Clip is a tall well built young man. His dark brown hair is kept shaved short, and he his brown eyes appear black except in bright light.
His features are rather plain, not hansome or ugly. Just somewhat non descript. Clip has always had an easy time blending in with others.
Clip's father is a Lt. in the local malitia, and his mother runs a small baker in the center of the town he grew up in. Clip always wanted to grow up to be like his father and join the matlitia so he could be a soldier and defend his town and the people he cared about.
Unfortunatly as he got older he found more and more that he didn't have the personnality to be part of a formal military organisation.His father had taught him much of the art of soldiering, and he found that he was naterally skilled with heavy weaponry, but he was just too independant to tollerate taking orders.
Because of this, and an inate desire to see more of the world, Clip decided to leave town for a time and take work as a soldier for higher. He hopes that takeing some time to do things his way and get some life experiance will better prepare him to eventually settle down
and live the quite life back home.
Name: Justin Erhardt
Class: Human Rogue 1
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral
Str: 12 +1 Level: 1 XP: 0 / 1,000
Dex: 13 +1 BAB: +0 HP: 5 (1d6-1)
Con: 9 -1 Grapple: +1 Dmg Red: --/--
Int: 14 +2 Speed: 35' Spell Res: --
Wis: 11 +0 Init: +1 Spell Save: --
Cha: 10 +0 ACP: -1 Spell Fail: 15%
Base Armor Shld Dex Size Nat Misc TotalArmor: 10 +3 +0 +1 +0 +0 +0 14
Touch: 11 Flatfooted: 13
Base Mod Misc TotalFort: 0 -1 -1
Ref: 2 +1 +3
Will: 0 +0 +0
Weapon Attack Damage Critical
Shortsword +1 1d6+1 19-20
Languages: Common, Dwarven, Elven
Abilities:
Sneak Attack +1d6
Trapfinding
Feats:
Nimble Fingers [Human]
Dash* [1st]
Skill Points: 44 Max Ranks: 4/2
Skills Ranks Mod Misc Total
Appraise 4 +2 -- +6
Craft (Locks) 4 +2 -- +6
Decipher Script 4 +2 -- +6
Disable Device 4 +2 +4 +10
Escape Artist 4 +1 -- +4*
Listen 4 +0 -- +4
Open Lock 4 +1 +4 +9
Profession (Locksmith) 4 +0 -- +4
Search 4 +2 -- +6
Sleight of Hand 4 +1 -- +4*
Spot 4 +0 -- +4
*acp: -1
Equipment: Cost Weight
Short Sword 10 gp 2 lb
Studded Leather Armor 25 gp 20 lb
Mwk. Thieves' Tools 100 gp 2 lb
Beltpouch 1 gp 0.5 lb
Rations (2 days) 1 gp 2 lb
Waterskin 1 gp 4 lb
Winter Blanket 0.5 gp 3 lb
Total Weight: 33.5 Money: 61.5 gp
Lgt Med Hvy Lift PushMax Weight: 43 86 130 130 650
Age: 16
Height: 5'7"
Weight: 139 lb
Eyes: Brown
Hair: Brown
Skin: Pale
* Dash Feat
Complete Warrior, pg. 97
Benefit:If you are wearing light or no armor and are carrying a light load, your speed is 5 feet faster.
Background
I received a lot of different reactions when I told everyone that I was going off to seek my fortune as an adventurer. Okay, that's not quite true. Or, really, at all true. Everyone I told informed me in no uncertain terms that I was a fool. Except my father. He called me a "thrice damned idiot". He never was one to mince words, my father.
It's true that I don't look very heroic. Even with the sword and armor I bought with the savings I'd scraped together over the years. I'm painfully skinny, and more than a little bit twitchy. I get that I'll probably be as big a failure at being an adventurer as I am at everything else. But anything to get away from here.
Everyone assumes I'm over-reacting to Maggie's engagement. I'll admit it took me by surprise. We had an understanding, I was saving up for the ring. I knew her father wasn't too happy about it, but I never figured him for arranging her wedding to someone else. I guess he couldn't face having an apprentice locksmith as a son-in-law.
But I'm not running away because of that. Really. It hit me hard. Then I got drunk. But by the time I was sober again, I realized something. I don't think I was ever really in love with her. It was just the best that this town had to offer me. That's when I realized that I had to go. If I stayed, I'd end up just like my father. Bitter about his life, resenting his career and family for dragging him down. So I decided to leave.
Well, there's not a whole lot of options available to someone like me. I could go be a locksmith somewhere else, but that's just a change of scenery with the same issues at heart. I could be a thief. . . but I don't really want to deal with the whole law issue. So instead I'll be a different kind of thief. Locks and traps I can deal with. I'll be an adventurer. I'll still steal my living, and I'll be a hero instead of an outlaw.
I know I'll probably die, but I might just not. I may be a fool, but there's method in my madness.
__________________
SOUL: Secret Organization for Underground Levity
You can't stop the laughter!
THE HIVE: One Mind, No Purpose. Public Member of the Secret Fraternal Order of the Hive.
Dorian Lunaria;
human favored soul of Glarias 1;
medium humaniod (human);
Alignment: Chaotic Good
Init +1; Senses Listen +1, Spot +1;
Languages: Common, Elven
----------------------------
AC 18, flatfooted 17, touch 11;
HP 9 (HD 1d8+1)
Fort +3, Ref +3, Will +3;
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Spd 20';
Melee: mace +1 (1d8+1/20/x2);
Ranged: javelin +1 (1d6/20/x2/30');
Base Atk +0, Grapple +1;
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Spells: 5/4; Save DC 11
0th - Create Water, Cure Minor Wounds, Detect Magic, Read Magic
1st - Lesser Vigor (CD 186), Light of Lunia (SC 132), Shield of Faith
----------------------------
Abilities: Str 13, Dex 13, Con 12, Int 12, Wis 13, Cha 15.
XP: 0
Feats: Heavy Armor Proficiency, Combat Casting
Skills: Concentration +5 [4 ranks + 1 Wis], Diplomacy +10 [4 ranks, + 2 Cha, +4 to cast in combat - feat], Sense Motive +5 [4 ranks + 1 Wis], Spellcraft +5 [4 ranks +1 Int]
Possessions: Heavy mace (12gp), javelin (1gp), chain mail (150gp), heavy wooden shield (7gp), backpack (2gp), waterskin (1gp), explorer's outfit (0gp)
Money: 27gp, sp.
Encumbrance: 0lbs; Load: Light (lbs)
----------------------------
Description: Dorian is a tall human with a strong angular face and a larger than average nose. He has pale blue eyes which shine like pools of moonlight when he invokes the power of his deity. He wears a heavy set of armor over his clerical robes. The armor is festooned with lunar imagery of various sorts. He wields a heavy mace, the chosen weapon of his patron. He favors clothing and apparel with pale tones, though at times he chooses something particularly dark especially around the time of the new moon.
Personality: Dorian's personality seems to change with the moon. At times he is bright and cheerful, an all round positive guy to adventure with. But darker moods sometimes strike where his tone becomes more sarcastic and caustic. Often times his changing moods encourage him to move on from town to town whether of his own volition or with the gentle kick in the pants from townsfolk he annoys.
History: Dorian is from the small out of the way town of Coopers Green not too far from the old Dutchy of Chordille but too far away to have once been under the protective vassalage of the Duke. Coopers Green has only a half dozen families that tend to their farms. Dorian was raised to follow the old spirits of the forest, the harvest, and the hearth. But it was late one night near Pitt Lake that he was drawn to an ancient rock cairn sacred to Glarias. The moon drew him to the cairn with a single beam of moonlight through the trees. There he stayed over night and woke in the morning with a blessing from the Moon Goddess. Since that night he has allowed his wandering spirit to take him where it may, doing good deeds in the ancient goddess' name.
Content from Non-SRD sources
Light of Lunia
Evocation [Good, Light]
Level 1
Components: V,S
Casting Time: 1 standard action
Range: Medium
Target and Effect: You and up to two rays
Duration: 10 minutes/level or until discharged
Saving Throw: None
Spell Resistance: Yes
Silvery radiance emanates 30', dim light an additional 30'
After 1 turn, can choose to expend light as a ray.
Ranged touch attack with ray deals 1d6 dmg (2d6 to undead/evil outsiders) range 30'
Light dims to half.
Can fire one more ray on the same round or a later round, same damage then light goes out.
Lesser Vigor
Conjuration (Healing)
Level: 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 10 rounds + 1 round/level (max 15 rounds)
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
fast healing 1 for the duration of the spell.
is automatically stabilized if he or she begins dying from hit point
Lesser vigor does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow or attach lost body parts.
The effects of multiple vigor spells do not stack.
Rumor
Portions of Dragon's Delve intersect with a mystical matrix called the wendways that allow one to slip between the spaces between spaces-but at a spiritual cost.
Spellsongs known:
Inspire Courage (+1 morale to attack and damage for all allies, +2 vs fear, maintain as free action ongoing singing)
Minor Healing (1d6 healing
Equipment (100 gp)
Leather armor 10 gp
Rapier 20 gp
Dagger 2 gp
Sling
10 stones 1 sp
Backpack 2 gp
Traveler's outfit
Alchemist fire x3 60 gp
5 gp 9 sp
A young halfling full of curiosity and wonder, Robert has spent years under the tutleage of bards learning the lore of most everything and mastering the first notes of the True Song of reality. The conflicting stories and myths about Dragon's Delve draw him like a moth to a flame and he wants to see for himself the wonders hinted at in the lore.