Vigwyn the Unruly
First Post
The party travels for several weeks to reach the city of Allthrop. The road courses west for a couple of weeks through the grasslands, punctuated with scattered woods. The road then turns north to follow a river for a few more weeks of steady travel. In this time, the woods get closer and closer together, and finally merge into a full-fledged forest.
By the time the party makes it to Allthrop, the muggy days of late summer have passed, and autumn is in full swing. The trees on either side of the road have exploded in reds, yellows, and oranges. The first falling brown leaves float gently along the rippling surface of the river. The sun sets earlier and rises later every day.
One morning, the party rises to the sight of frost on the ground. After cooking breakfast and warming themselves by the fire, they set off again. That evening, as the late October light filters in steep angles through the brightly colored leaves, the party enters the metropolis of Allthrop.
After a few days in town, the party finds and meets Elwin. The mage owns and runs a large magic item emporium. He usually wears deep, rich blue robes, and has a flowing white beard. His twinkling eyes are accentuated by small, silver-rimmed glasses.
You tell him the story of your adventure in Green Glade, and offer him the eversoaking sponge. After listening intently, and shaking his head occasionally, he takes the item from you. He takes a small enameled rod from beneath his robes, and briefly touches it to the sponge. The rod instantly becomes brittle-looking and dull. Elwin throws both items in the closest waste-basket. “You’ve done a good thing for that small place,” he says to you with a wink.
Over the next few weeks, you strike up a fast friendship with the mage. You can often be found in his emporium sharing stories of heroic deeds and faraway places. Your mutual trust has become strong, and you enjoy the mage’s company and the great city of Allthrop.
But you grow restless—your adventuring spirit has rested enough, and you feel the call of the open road. Sensing your condition, Elwin entrusts you with a small quest.
“I have a proposal for you, my friends—a small adventure, if you will. About a month before you arrived here, a clever young thief by the name of Keller made off with a ring of mine. I had loaned it to a member of the city guard—it was a ring of protection, and he was a friend of mine—but he was no match for the nimble fingers of the thief.”
“The thief fled north, I believe to Bluerock. There is a lodge deep in the wilds there. Years ago, it was commonly used by hunters and trappers looking for timberway lions. But of late, it has been visited by fey and by foul undead creatures. Keller’s ‘associates’ heard him speak of it several times as a good place to hide while waiting for the heat to blow over.”
“I never bothered with trying to retrieve the ring—it’s a small thing to me. However, I sense this task may slake your thirst for adventure, if only for a while, and I would like to see Keller brought to justice.”
“If you follow the thief and retrieve the ring, you can feel free to keep it for your own use. The quest might be very dangerous, however, and I would like to see you better equipped. Please, take you pick of any item or items you would like from the emporium—I’ll let you have them for only the cost of the materials used to make them.”
OOC Notes:
Welcome back, players! You can choose any magic item or items from the DMG. You will only have to pay half market price. You can only pick things whose individual market prices are 3000 gp or less. If you want anything from any source other than the DMG, please ask me about it.
By the way, the enameled rod was a rod of cancellation; the sponge won't be a problem anymore.
By the time the party makes it to Allthrop, the muggy days of late summer have passed, and autumn is in full swing. The trees on either side of the road have exploded in reds, yellows, and oranges. The first falling brown leaves float gently along the rippling surface of the river. The sun sets earlier and rises later every day.
One morning, the party rises to the sight of frost on the ground. After cooking breakfast and warming themselves by the fire, they set off again. That evening, as the late October light filters in steep angles through the brightly colored leaves, the party enters the metropolis of Allthrop.
Frozen Whispers
After a few days in town, the party finds and meets Elwin. The mage owns and runs a large magic item emporium. He usually wears deep, rich blue robes, and has a flowing white beard. His twinkling eyes are accentuated by small, silver-rimmed glasses.
You tell him the story of your adventure in Green Glade, and offer him the eversoaking sponge. After listening intently, and shaking his head occasionally, he takes the item from you. He takes a small enameled rod from beneath his robes, and briefly touches it to the sponge. The rod instantly becomes brittle-looking and dull. Elwin throws both items in the closest waste-basket. “You’ve done a good thing for that small place,” he says to you with a wink.
Over the next few weeks, you strike up a fast friendship with the mage. You can often be found in his emporium sharing stories of heroic deeds and faraway places. Your mutual trust has become strong, and you enjoy the mage’s company and the great city of Allthrop.
But you grow restless—your adventuring spirit has rested enough, and you feel the call of the open road. Sensing your condition, Elwin entrusts you with a small quest.
“I have a proposal for you, my friends—a small adventure, if you will. About a month before you arrived here, a clever young thief by the name of Keller made off with a ring of mine. I had loaned it to a member of the city guard—it was a ring of protection, and he was a friend of mine—but he was no match for the nimble fingers of the thief.”
“The thief fled north, I believe to Bluerock. There is a lodge deep in the wilds there. Years ago, it was commonly used by hunters and trappers looking for timberway lions. But of late, it has been visited by fey and by foul undead creatures. Keller’s ‘associates’ heard him speak of it several times as a good place to hide while waiting for the heat to blow over.”
“I never bothered with trying to retrieve the ring—it’s a small thing to me. However, I sense this task may slake your thirst for adventure, if only for a while, and I would like to see Keller brought to justice.”
“If you follow the thief and retrieve the ring, you can feel free to keep it for your own use. The quest might be very dangerous, however, and I would like to see you better equipped. Please, take you pick of any item or items you would like from the emporium—I’ll let you have them for only the cost of the materials used to make them.”
OOC Notes:
Welcome back, players! You can choose any magic item or items from the DMG. You will only have to pay half market price. You can only pick things whose individual market prices are 3000 gp or less. If you want anything from any source other than the DMG, please ask me about it.
By the way, the enameled rod was a rod of cancellation; the sponge won't be a problem anymore.
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