Astalanya
First Post
Is sunder attack too strong in your campaigns/games?
This question came up in my gaming group, so let me paraphrase:
I should make a note or two here for clarity:
1. Monks are surpassingly rare in our campaign world. Most people don't have Imp Unarmed Strike.
2. Our campaign has a mix of evil, good and neutral characters.
Sunder attack seems pretty strong; march up, swing, snap. I'm not sure if it needs to be adjusted, and if so, how to properly do that. Thoughts?
This question came up in my gaming group, so let me paraphrase:
Player said:In my opinion, sunder attack -- not to mention improved sunder -- is very powerful. A character with a two-handed weapon and a decent strength, common with just about any fighter, can snap just about any mundane or magic weapon in 1 or 2 attacks. The rules make it painfully simple to just walk up to an opponent, declare a sunder, and just whack their sword/staff/wand, etc. It's fine for breaking the monster's weapon but used against other players and such [in a mixed campaign], this ability becomes really strong.
I suggest making a sunder attack a full attack action. Or something, it's just too strong as it is.
When you think about a character who does a sunder attack over and over vs an opponent, the opponent eventually runs out of weapons and ways to defend himself unless he's a caster. Higher level battles shouldn't be decided by who can sunder the other's weapon more efficiently.
I should make a note or two here for clarity:
1. Monks are surpassingly rare in our campaign world. Most people don't have Imp Unarmed Strike.
2. Our campaign has a mix of evil, good and neutral characters.
Sunder attack seems pretty strong; march up, swing, snap. I'm not sure if it needs to be adjusted, and if so, how to properly do that. Thoughts?