Vardrin Theese, Supernatural Vigilante
Vardrin Theese CR 4 (7000 xp)
Male human warlock 4
CG Medium humanoid (human)
Init +3;
Senses darkvision*,
see invisible*; Listen -1, Spot -1
* includes effects from
see the unseen invocation
Languages Common
----------------------------------------------------------------------------------------------
AC 19,
touch 14,
flat-footed 16
hp 27 (4d6+8 HD);
DR 1/cold-iron
Fort +4,
Ref +5,
Will +9
----------------------------------------------------------------------------------------------
Spd 30 ft.,
Climb 20 ft.*
* includes effects from
spiderwalk invocation
Melee longspear +2 (1d8/x3) or
Melee dagger +2 (1d4-1/19-20) or
Ranged dagger +7 (1d4-1/19-20)
Base Atk +3;
Grp +2
Attack Options Point-Blank Shot, Precise Shot
Special Actions eldritch blast, frightening blast
Combat Gear 2 potions of
cure light wounds
Invocations Known (CL 4, DC 14+lvl):
Least: frightful blast (2nd), see the unseen (2nd), spiderwalk (2nd)
----------------------------------------------------------------------------------------------
Abilities Str 9, Dex 16, Con 14, Int 10, Wis 8, Cha 18
Special Qualities detect magic at will (Sp), deceive item (Ex)
Feats Armor Proficiency (Light), Force of Personality, Point-Blank Shot, Precise Shot, Simple Weapon Proficiency
Skills Bluff +4, Concentration +9, Diplomacy +4, Intimidate +4, Knowledge (arcana) +3, Knowledge (the planes) +4, Listen -1, Spot -1, Use Magic Device +11
Possessions belt pouches (2), dagger, longspear,
mithral shirt +1, potions of
cure light wounds (2),
ring of protection +1, scroll case, traveler's outfit,
vest of resistance +1, waterskin, 189 gp
Patron Deity Trithereon
----------------------------------------------------------------------------------------------
Deceive Item (Ex): Can take 10 on Use Magic Device checks in stressful situations
Eldritch Blast (Sp): 60-ft range, 2d6, CL 4
Frightful Blast (Sp): 60-ft range, 2d6, CL 4, Will DC 16 negate, shaken 1/min.
[SBLOCK=Showing My Work]
Attributes
Str 10 (2)
Dex 16 (10)
Con 14 (6)
Int 10 (2)
Wis 8 (0)
Chr 17 + 1 @ 4th lvl. (13)
Classes
Vardrin has all levels in the Warlock class (
CompArc), for 1d6 hp per level (thus 8+8+5+6=27 hp assuming 3+Con hp at even levels and 4+Con hp at odd levels). His BAB is +3 and his saving throws are initially +1/+1/+4. With feats and magic items this becomes +4/+5/+9 (+1 to all from magic items, +2/+3/+4 from abilities noting that Force of Personality allows Chr. bonus to be used for Will).
Skills
Vardrin is single-mindedly focused on the goal of cleansing the taint of the things that created him. Thus his smattering of skills to know the enemy and his focus on skills to take the fight to the enemy.
Bluff: 0 ranks + 4 Chr bonus = 4
Concentration: 7 ranks + 2 Con bonus = 9
Diplomacy: 0 ranks + 4 Chr bonus = 4
Intimidate: 0 ranks + 4 Chr bonus = 4
Knowledge (arcana): 3 ranks + 0 Int bonus = 3
Knowledge (the planes): 4 ranks + 0 Int bonus = 4
Listen: 0 ranks - 1 Wis bonus = -1
Spot: 0 ranks -1 Wis bonus = -1
Use Magic Device: 7 ranks + 4 Chr bonus = 11
Feats
1st: Force of Personality (
CompAdv).
1st: Point-Blank Shot (Bonus: Human)
3rd: Precise Shot
Equipment
Belt Pouches (2): 1 gp, 1 lb
Dagger: 2 gp, 1 lb
Longspear: 5gp, 9 lb
Mithral Shirt + 1: 2100 gp, 10 lb
Potions of
cure light wounds (2): 100 gp, 1/5 lb.
Ring of Protection +1: 2000 gp
Scroll case: 1 gp, 1/2 lb.
Vest of Resistance +1 (
CompArc): 1000 gp, 1 lb.
Total: 5211 gp, ~27 lbs.
Invocations
All from
CompArc.
See the Unseen allows darkvision and
see invisiblity for 24 hours while
Spiderwalk grants the
spider climb ability for 24 hours.
Frightful blast modifies
eldritch blast so that it forces a DC 16 Will save or the target becomes shaken for 1 minute.
Sources
CompArc: Complete Arcane
CompAdv: Complete Adventurer[/SBLOCK]
Concept
Vardrin Theese is on a crusade to fight evil (in this case cults, evil outerplaner influence) with power taken from evil (his warlock abilities). He was wronged in the past by dark cultists of an extra-planar power; he turned their own arts against them by becoming a warlock. Fighting evil with evil may not be the wisest course of action (thus his low Wisdom), but he is highly motivated and forceful about it (thus his high Charisma).
Vardrin is happy to work with others, especially if it aligns with is overall cause. He'll take other, not directly "cause" directed work, to do good and raise funds.
Description
A red-haired, bearded tallish human male (6' 2") in his late twenties, Vardrin does not seem overly strong or mighty. However, he is very
intense, giving off a strong sense of purpose. He is almost monomaniacal about his mission, but not to the point of suicidal actions. He speaks with passion, and all of his actions are forceful. This forcefulness, combined with a slightly otherwordly nature, is both off-putting and intriguing at the same time.
Background
To be fleshed out on request.
Tactics
To be fleshed out on request, but in general, Vardrin supports with his
eldritch blast (or
frightful blast on targets with apparent low Will) from the back, from the wall or ceiling if feasible using his
spiderwalk invocation. He is constantly alert with his darkvision and ability to see invisible from his
see the unseen invocation.
Utility
Vardrin serves best in a utility arcane role with his invocations. He has some minor knowledge about arcane and planar threats, and has a mastery of utilizing all magic items (and thus could fill other roles depending on the items used---for example, scrolls of rarely used, but useful, aracane/divine spells).