Dragoon's RttToEE occ


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nonamazing

Explorer
Here's my proposed character.

Code:
Name: Erimel Nailo
Gender: Male
Race: Elf 
Class: Scout / Wizard
Size: Medium
Alignment: CG
Deity: Corellon Larethian
Level: 3 / 1
Exp: 7,000
Campaign: Return to the Temple

STR 14 (+2)    ( 6 pts) 
DEX 18 (+4)    (10 pts) (+2 racial)
CON 12 (+1)    ( 6 pts) (-2 racial)
INT 12 (+1)    ( 4 pts) 
WIS 11 (--)    ( 2 pts) (+1 level)
CHA 12 (+1)    ( 4 pts)

(32 Point buy)

Fort:   +3      (+1 base +1 ability +1 class)
Ref:    +7      (+3 base +4 ability)
Will:   +1      (+1 base -- ability)

HD: 3d8+1d4+4
HP: 24
Init: +7      (+4 dex +1 class +2 feat)
Spd: 40' x 4
AC: 18        (10 base +4 dex +4 armor)
   Flat-Footed: 14
   Touch: 14
ACP: --
Arcane Spell Failure: 10%

BAB: +2
   Melee: +4
   Ranged: +6
Grapple: +4   (+2 BAB +2 STR)

Weapons:
Masterwork Rapier                +7 attack  1d6+2 damage  x2 on 18-20
Composite Longbow (str +2)       +6 attack  1d8+2 damage  x2 on 19-20  110' Range

Armor:
Mithril Shirt   +4 AC   +6 max dex   -- ACP   10% Spell Failure

Languages: Common, Elven, Sylvan

Abilities:
-- Proficient with all simple weapons, light armor, but not shields
-- Proficient with longsword, rapier, longbow and shortbow (elven training)
-- Proficient with handaxe, throwing axe, and short sword (scout training)
-- Skirmish
   (gains +1d6 damage and +1 AC during any round in which he moves at least 10 feet)
-- Trapfinding
-- Battle Fortitude
   (+1 competance bonus to Fortitude Saves and Initiative checks)
-- Uncanny Dodge
   (cannot be caught flat-footed)
-- Fast Movement +10 ft.
-- Trackless Step
   (cannot be tracked in natural surroundings)
-- Familiar (Skybright, Hawk; +3 to spot checks in bright light)
-- Immunity to magic sleep effects
-- +2 racial saving throw bonus against enchantment spells and effects
-- Low-light vision
-- Chance to notice secret or concealed doors

Feats:
-- Scribe Scroll (Wizard bonus feat)
-- Weapon Finesse (1st level)
-- Alertness (from Familiar)
-- Quick Reconnoiter (3rd level)
   (Spot and Listen as free actions, +2 on initiative checks)

Skill Points: 39        Max Ranks: 7/3
Skills:                 Stat  Total    Ability  Ranks   Misc
-- Appraise             Int   +1     = +1    
-- Balance              Dex   +6     = +4       +2        
-- Bluff                Cha   +1     = +1
-- Climb                Str   +2     = +2                           
-- Concentration        Con   +4     = +1       +3
-- Craft (arrowmaking)  Int   +4     = +1       +3
-- Diplomacy            Cha   +1     = +1
-- Disguise             Cha   +1     = +1
-- Escape Artist        Dex   +6     = +4       +2                        
-- Forgery              Int   +1     = +1
-- Gather Info          Cha   +1     = +1
-- Heal                 Wis   --     = --
-- Hide                 Dex   +4     = +4               
-- Intimidate           Cha   +1     = +1     
-- Jump                 Str   +2     = +2       
-- Knowledge (nature)   Int   +4     = +1       +3
-- Knowledge (dungeon)  Int   +4     = +1       +3
-- Listen               Wis   +11    = --       +7    +4 (+2 feat +2 racial)
-- Move Silently        Dex   +4     = +4
-- Ride                 Dex   +4     = +4
-- Search               Int   +3     = +1             +2 (+2 racial)
-- Sense Motive         Wis   --     = --
-- Spellcraft           Int   +4     = +1       +3
-- Spot                 Wis   +11    = --       +7    +4 (+2 feat +2 racial)   
-- Survival             Wis   --     = --
-- Swim                 Str   +2     = +2
-- Tumble		Dex   +10    = +4       +6
-- Use Rope             Dex   +4     = +4

Starting Gold: 4500 gp (3842 spent)
Equipment:
-- Armor, Mithril Shirt               10.0 lb  1100 gp
-- Backpack                            2.0 lb     2 gp
-- Blanket, Winter                     3.0 lb     5 sp
-- Flint & Steel                       ------     1 gp (in backpack)
-- Masterwork Rapier                   2.0 lb   320 gp
-- composite longbow (+2 str)          3.0 lb   300 gp
-- Quiver of Eholonna		       2.0 lb  1800 gp
-- 10 slivered arrows                  ------    22 gp (in quiver)
-- 10 cold iron arrows                 ------     4 gp (in quiver)
-- 40 arrows                           ------     2 gp (in quiver)
-- 40 arrows                           6.0 lb     2 gp (in backpack)
-- Rations, Trail (5 days)             5.0 lb    25 sp (in backpack)
-- Sunrod (4)                          4.0 lb     8 gp (in backpack)
-- Waterskin                           4.0 lb     1 gp
-- Survival Knife                      1.0 lb     2 gp
-- Travelling spellbook                3.0 lb    15 gp
-- Quill and ink                       ------    10 gp
-- Potion of cure light wounds (5)     0.5 lb   250 gp

Total Weight: 46.5 lbs
Current Money: 60pp, 43 gp, 48 sp, 20 cp

Max Weight:  58 light   116 medium   175 heavy

Spells per day: 3 0th level, 2 1st level
Spellbook: all cantrips, arrow mind, critical strike,
	swift expeditious retreat, endure elements
Currently memorized: detect magic, light, mending, arrow mind, critical strike

Age: 140
Height: 5' 5"
Weight: 122 lbs
Eyes: Silver
Hair: Greenish Brown

Background: Erimel's father was a near legendary ranger who died during the Battle of Emridy Meadows. Erimel has long sought to live up to his father's reputation, turning aside a peaceful life as a wizard's apprentice in order to enlist with a squad of elven border scouts. After a decade of training with them, Erimel feels ready to take up his father's bow and begin to make a name for himself. He's decided to start his journey with a visit to the battlefield where his father died...

Personality: Erimel is youthful, upbeat, and positive. He smiles frequently and often, and is usually quite friendly to those he meets. He has an unreasoning prejudice against orcs, however, and tends to think poorly of those who rely only on brute strength (as his father said, "Might untempered by wisdom is only the illusion of power.") In combat, he rushes about with abandon, gleefully leaping around and laughing at his foes as he peppers them with arrows.

Appearance: Erimel is tall for an elf and very slender, with harsh angular features that underscore his non-human heritage. Due to an odd quirk of magic, his eyes gleam silver, and his naturally light brown hair has been dyed green. He wears a simple crown of leaves, and his clothing and armaments all have a distinctly organic look to them.
 
Last edited:

Scotley

Hero
Eglath NG Male Goliath Fighter 3

One question, how do we figure hit points?

Eglath Lostfate Thuliga

NG Male Goliath Fighter 3
7000 exp.

Str: 20 (10 points+4 Racial)
Dex: 12 (6points-2 Racial)
Con: 14 (4 points +2 Racial)
Int: 12 (4 points)
Wis: 12 (4 points)
Cha: 12 (4 points)
Hp: 32 (3d10+6)(max at 1st and 2nd then average)
Init: +1
Saves: Fort: +5, Reflex: +2,Will: +2
Height: 7’ 9”
Weight: 310#
Age: 22
Speed: 30’
Patron: Kavaki, the Ram-Lord and the Goliath pantheon
BAB: +3 Grapple: +8
AC: 20, Touch 11, Flat Footed 19

Melee +8

+10 +1 Large Long Axe 3d6+9 20/x3 s can be used as a reach weapon with power attack -3 or better
+9 MW Large Cold Iron Morning Star 2d6+5 20/x2 b and p

Ranged +4
+4 Large Javelin 1d8+5 20/x2 p

Feats
-Exotic Weapon Proficiency Long Axe
-Weapon Focus Great Axe (Included long axe)
-Power Attack
-Cleave

Skills 18 (6x2+6Int)
-Climb (6+5Str)
-Intimidate (2+1Cha)
-Jump (6+5Str)
-Swim (2+5Str)
-Tumble xx (1+1Dex+2Syn)
-Sense Motive xx (0+1Wis+2Race)

Fighter Abilities
-Proficient with all simple and martial weapons as well as all armor and shields
-Bonus Feats

Goliath Abilities
-+4Str, -2Dex, +2Con
-Languages: Common and Gol-Kaa Bonus Dwarven
-Powerful Build—treat as large for opposed checks and weapon size
-Mountain Movement-Standing jumps as running jumps also climbs at ½ speed without penalty
-Acclimated—no penalties for altitude
-Low Light Vision
-Favored Class Barbarian
-Level Adjustment +1

Gear
-+1 Full Plate AC:+9 MaxD. 1 Armcheck –5 speed 20ft. Run only x3 2650 gp.
-+1 Large Long Axe 2,070gp
-MW Studded Leather AC: +3 MaxD. 5 speed 20 165gp
-MW Cold Iron Large Morning Star 324gp
-Large Javelins x12 in quiver 24gp

-Explorers’ Outfit
-Earthsilk Rope 100’ 24gp
-Back Pack 2gp
-Belt Pouch x2 2gp
-Bedroll 1sp
-Winter Blanket 5sp
-Grappling Hook 1gp
-Flint and Steel 1sp
-2 Weeks Rations 6gp

-Potion of cure light wounds x2 100gp
-5 Sunrods 10 gp
-4 Torches 4cp

10gp 2sp 6cp+

Appearance/Personality: Eglath is fairly unremarkable as Goliath’s go, but among flatlanders he is an exotic sight standing just short of eight feet tall and weighing 300 pounds. His head is hairless with a pronounced jaw line and strong brow ridge. The eyes are brilliant green and in the shadows almost seem to glow softly with an inner light. His skin is light gray with darker patches and dotted with lithoderms. He is massively muscular. He has a large birthmark on his upper back and a scaring on his chest from an unfortunate slide down a rocky cliff. His voice is gravely and deep with a thick dwarven accent when speaking common. He typically wears a comfortably worn suit of fine studded leather dyed a light gray, but when going into battle he has a suit of full plate. He carries a huge long handled axe, a cold iron morning star and a quiver of massive javelins.

Eglath is friendly and loves games of all types. He is very competitive and does not hesitate to partake of sporting events or gambling. He enjoys telling and listening to stories as well. He is fond of dwarves and gnomes, but has had less experience with humans, elves and halflings and may be a little slower to warm to them. He is slow to anger and rarely starts a fight, but once engaged in battle he is confident and tenacious. He is motivated by the cause of good, protecting the land—particularly the mountains and the wealth beneath them, and not above working for pay as well.

History/Background: Eglath was born to the Thuliga some 22 summers ago. He was born with an unfortunate birthmark that obscures part of the natural mottling associated with a Goliath’s fate. This marked him as an unusual child with an uncertain future. He took some teasing from other Goliath children for his birthmark and choose the path of a warrior to earn the respect of his people. He developed his skills and muscles until other boys no longer felt it wise to tease young Eglath. They still tended to talk about his behind his back and he never felt totally welcome among his own people. Just over a year ago Eglath fell sliding down a rocky cliff during a game cliff-climb. He skinned his chest badly further marring the patterns on his skin. Eglath found himself the brunt of much speculation or worse pity. Unlike most of his kin, he took to wearing armor to cover the markings of his body. Feeling frustrated and unwelcome, he eagerly volunteered for a trade mission to dwarven lands and found he like these small people. He choose not to return to his clan, but instead to explore other races and cultures. He supported himself by finding work as a guard, mercenary or simple laborer—any job where his unusual size and strength were assets. He used the profits to acquire fine dwarf made gear and trained hard to improve his skills. Slowly, he has moved further and further from his mountain homeland in the Crystalmists looking for interesting places and cultures as well as profitable work.
 
Last edited:

Manzanita

First Post
RttToEE is very popular for both DMs and players. I must admit I'd like to put in a PC here as well. I'd probably want to play a human Rogue/cleric, or halfling Rogue/ftr. I"ll try to put him together. Do you have a date in the Greyhawk calendar when this would take place?
 

Erudite

First Post
Dragoon, would you object to me using the Prestige Paladin from Unearthed Arcana? I can email you the particulars if you like.

Cheers,
Erudite
 

Dragoon

First Post
Wow, thanks for the response, looks like we will have party of six pc's! However it looks like we might have more than six people intrested, so on Friday, I will have too make some hard choices. If I don't select your PC you can stay on as a alternate, which I'm sure there will be a future opportunity to join in.

Dragoon, would you object to me using the Prestige Paladin from Unearthed Arcana? I can email you the particulars if you like.

I don't have a problem with using the prestige paladin.


Ohh and a couple of more things I thought of.

1. HP, take max at 1st and 2nd level...you will need it! After 2nd take the avg. + con mod.

2. Alignments; all good, N and LN.

3. Also try not to play a angst ridden lonewolf or somebody who is not sure if adverturing is want they want to do. While that kinda character is cool for ftf gaming, it dosen't help to move things quicky on the slower paced pbp games. Sorry to limit personality choices, but we need to keep the action going to make it through this monster. That's not to say you can't RP, but just be generally easy to get along with other's PCs.
 

Dragoon

First Post
Little more campaign background.

The year will be Planting 591.

Every character will be starting at the common room of Inn of the Welcome Wench, in the village of Hommlet.

Well-appointed if a little old, this place is clean and quiet. People are well-mannered folk who enjoy fine food and drink.

Temples:
Shrine to Ehlonna (NG)
Temple to Pelor (NG)
Church to St. Cuthbert (LN)
Old Faith Druid Grove (N)
 

stonegod

Spawn of Khyber/LEB Judge
I am also interested. I am only in one other PbP (my first), so one post a day would be fine.

I'm flexible on character choice, but since the main four have been covered, I think a Warlock would be acceptable.

Played the original a *long* time ago (my first character ever! DM had to fudge so I didn't die my first encounter. Ah, the memories...)
 

Dragoon

First Post
Hommlet (small town): Nonstandard; AL NG; 800gp limit; Assets 38,000gp; Population 950. Authority Figures: Rufus, Burne

Businesses:
Terrigan's Tavern (low class alternative to the Wench)
Old Trading Post
Weavers
Tailor
Stables
Brewery
Teamster
Woodcutter
Smithy
Sage (Todariche Nem: history, nature, geography, arcana)
Scrollmaker
Papa's Bakery
Stonemason
Telna's Kitchen
Wheel and Wainwright
Leatherworker
Potter
Ashrem's Earthenware
Milk Market
Potions and Elixers
Mill

In addition to the Scrollmaker and Potions and Elixers; the temples may sell scrolls and potions to the general public if liked!
 

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