Possessed Ioun Stone
Not really sure where this came from, admittedly. Was talking about Vampires in another thread and thinking that it would be cool to have variants of Vampires, and not differences because of Houses such as in WoD, but you know what? I didn't really feel all that inspired on the subject. While thinking of twisting things around, Ioun Stones came to me, and voila, my new creation: the Possessed Ioun Stone
Fine Construct [Undead]
Hit Dice: 4d10 (32 hp)
Initiative: +4
Speed: Fly 40 ft. (perfect)
Armor Class: 23 (+8 size, +4 Dex, +1 dodge), touch 23, flat-footed 19
Base Attack/Grapple: +2/-19
Attack: Touch +14 melee (1 + 1d6 negative energy)
Full Attack: Touch +14 melee (1 + 1d6 negative energy)
Space/Reach: 0 ft./0 ft.
Special Attacks: Retained Spells
Special Qualities: Construct Traits, Encircle, DR 5/adamantine, Undead Traits
Saves: Fort +1, Ref +5, Will +1
Abilities: Str 1, Dex 18, Con -, Int 1, Wis 10, Cha 18
Skills: Hide +22, Move Silently +6, Perform (pretty patterns) +11
Feats: Dodge, Stealthy, Weapon FinesseB
Challenge Rating: 3 (+1-2 depending on spells)
Alignment: Always evil
Possessed Stones are horrible creations that infuses a soul with the remains of an ioun stone - a dark gray one. The process is said to be known by only one man, but that cannot be the case as others have been seen with this nasty creations. It is thought, however, that the process involves the used ioun stone, a good soul and some sort of evil torment. Some believe that additional requirements must be made, but the specifics of these vary greatly from the blood of a Demon or Angel Lord to the leg of a frog. Obviously, some ideas or more realistic than others.
These creatures are almost animalistic in their actions, retaining very little of the intelligence of the soul who is trapped within. The actions of a Possessed Stone are controlled by the master whose head it encircles. However, even if the master is knocked unconscious, the Possessed Stones attacks anyone within range until the link between it and the master is gone [essentially, the master dies].
It is possible for a Possessed Stone to have other Ioun Stones surrounding it, but rarely is seen because it just looks tacky.
Encircle (Su): A Possessed Stone cannot go beyond the range limit of 40 feet of the one whose head it encircles. Fortunately for it, it doesn't have the intelligence to be able to make the attempt.
Construct/Undead Traits: This is special. This is a case where the physical casing of the Possessed Stone is a constructed body and thus follows the rules of being a construct. However, the soul inside is considered as an Undead and because of that, effects which target an Undead without touching the physical body have normal effect. Essentially, if a spell is treated as having a Fortitude or Reflex save, it targets the body. If it has a Will save, it targets the Undead portion. Thus a Cure Light Wounds, because it has a Will save, affects the stone.
Retained Spells (Su): Possessed Stones, while thought to be completely inert, regain their power through the stone. The spells which it absorbed become accessible. Because Possessed Stones use the soul to power the spell through the memory of the stone, the spells are temporarily used up, but are never permanently drain until the Possessed Stone dies. It can use each spell one time per day. Note: This is a special ability in which that it is never the same for two different stones. Occasionally, the master chooses the spells because he wears creates the original Ioun Stone, wears it, and then absorbs which spells he desires for it to use, but most of the time, the stone has random spells within it. Use ioun stone guidelines on the maximum spell level and the number of total spell levels it can contain. These spells are as the spell normally at the minimum caster level for the spell using Charisma as the casting ability except for one thing: the range becomes touch. The Possessed Stone must strike the target, dealing damage as normal, to use the spell, and the spell is only triggered off a hit and thus is not lost if the stone misses.
Skills: Possesed Stones gain a +16 bonus on Hide checks due to size.
Special: Possessed Stones can be chosen by an Evil Arcane Caster as a Familiar with the Improved Familiar Feat. However, due to the special link between the caster and the Possessed Stone which undercuts the link between the soul and the Possessed Stone, the spells can be used but a single time before they fade away.