two said:Don't forget at that level some of the basic items.
+1 Holy Sonic bow is a good start, or just +1 Holy.
Then have your pal make you 50 bane arrows of bane - X and 50 bane arrows of bane - Y.
Where X and Y are common types of enemies in your world.
Undead and Human might be typical examples.
Also get 20 seeking arrows and 10 bane arrows of a few other types.
Bane arrows obviously pump up your damage dramatically.
The seeking arrows are mirror image killers. See a wizard with mirror image? Close your eyes after targeting the right square, and fire using the seeking arrows. There is no miss chance from Mirror Image that way, nor from being blind.
Ranger allows for bonuses to types of enemies as well.
If your campaign has a common "big bad type" a build with Ranger2 and bane arrows might be useful.
Pickaxe said:I'm curous as to why Holy is considered better than, say, Flaming plus Shock; both have a +2 cost. Each has its downside: non-evil enemies for Holy; energy resistance for the others.
By the way, I'd also favor the straight fighter route, especially over rogue levels. There are too many undead, plants, constructs, and other "no sneak" creatures in the campaigns I've been in, and you still need certain conditions to sneak the rest, conditions which are harder to achieve with a ranged weapon.
We're in an adventure where almost everything we fought was infested with a disease that made them a plant; one of the few things we encountered that wasn't a plant? A pair of golems. The rogue is pretty bored.
--Axe
Pickaxe said:I'm curous as to why Holy is considered better than, say, Flaming plus Shock; both have a +2 cost. Each has its downside: non-evil enemies for Holy; energy resistance for the others.
--Axe