Pickaxe said:
Can you be more specific? A straight fighter gets enough feats that he can pick up Power Attack and other enhancements for a greatsword, so he can at least switch into an able melee role. What multitude of situations is he unprepared for, how is he greatly restricted, and especially how is a rogue (or fighter/rogue) better in these respects?
--Axe
Yes. Look at the list of feats for a straight "archer" fighter, slightly modified from above:
Point Blank Shot (Human)
Precise Shot (1)
Rapid Shot (Ftr1)
Exotic Weapon Proficiency [Greatbow] (Ftr2)
Weapon Focus [Greatbow] (3)
Weapon Specialisation [Greatbow] (Ftr4)
Manyshot (6)
Improved Rapid Shot (Ftr6)
Greater Weapon Focus [Greatbow] (Ftr8)
Far Shot (9)
Improved Initiative (?) (Ftr 10)
Improved Precise Shot (12)
Greater Weapon Specialisation [Greatbow] (Ftr12)
Result is MAB +14/+14/+9/+4 (+Dex) damage d10+4+Str over fantastic range. And basically no skills (30 skill points +15*Int mod), more hp, and worse saves (+8,+4,+4).
Compare to Rgr 2/ Ftr 4/ Rog 6:
====================
Point Blank Shot (Human)
Precise Shot (1)
Track (Rgr1)
Rapid Shot (Rgr2)
Improved Initiative (Ftr1)
?? (Ftr2)
Weapon Focus [Longbow] (3)
Weapon Specialisation [longbow] (Ftr4)
Manyshot (6)
Far Shot(9)
Improved Rapid Shot (12)
Result is MAB +11/+11/+6/+1 (+Dex) damage d8+2(+3d6)+Str over fantastic range. And more skills (86 skill points +15*Int mod), significantly lower hp (but this is a ranged combatant), but better saves (+9, +9, +3). So basically puchasing a conditional ranged PA for a loss to BAB
The fighter is basically unable to take care of non-combat situations at all. Rgr/Ftr/Rog probably has a decent Tumble skill, and a few other skills to help out and about. The fighter's biggest boon vs the Rgr/Ftr/Rog is Improved Precise Shot.