Someone
Adventurer
I didn't carefully read the whole thread, but looks like the main sticking point to balance Imbue item is that the flexibility (the imbue points, so you can add, say, goblin bane when you're fighting goblins) added to an inherent inflexible system (you're stuck with your weapon's abilities, so if you have a goblin bane weapon and you fight orcs, you suck, and thus foe - bane weapons are cheap for what they do)
In this case I can brainstorm one alternative: create a list of imbue point cost for the weapon enchantments different than the enhancement listed, where the cost is rated by usefulness and not by expected chance of being useful (So "bane" would be much more expensive than "flaming")
In this case I can brainstorm one alternative: create a list of imbue point cost for the weapon enchantments different than the enhancement listed, where the cost is rated by usefulness and not by expected chance of being useful (So "bane" would be much more expensive than "flaming")