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Narra
FREQUENCY: Rare
NO. APPEARING: 1-6
ARMOR CLASS: 4
MOVE: 18”
HIT DICE: 6x6
% IN LAIR: 20%
TREASURE TYPE: R,X
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-7/2-7
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 20%
INTELLIGENCE: Exceptional
ALIGNMENT: Lawful good
SIZE: L
PSIONIC ABILITY: 80-150
Attack/Defense modes: B, C, D/all
These creatures are extremely and fervently lawful good. They will succor all lawful good creatures and will help them to attain any objective which furthers the cause of that alignment. They will be kindly disposed to any character or creature type of good alignment. They often act as guards or minions for nobles of lawful good alignment, when no other mission demands their attention.
Narras can speak lawful good, shedu, lammasu, ki-rin, and common. They have the ability to become ethereal at will and can use some clerical spells with the effectiveness of a 6th-level cleric. The spells include:
Up to once per day each —Light, Purify Food and Drink, Slow Poison, Continual Light, Create Food and Water, Cure Blindness, Cure Disease.
Up to 3 times per day each — Bless (only on lawful good creatures), Cure Light Wounds, Dispel Magic, Prayer.
Up to once per round, only one spell in any single round — Detect Evil, Detect Magic, Know Alignment.
Narra (singular and plural) can perform the following psionic disciplines at 10th level of mastery: Body Equilibrium, Empathy, Sensitivity to Psychic Impressions, Mind Bar, and Telepathy.
When not in ethereal form, a narra has the body of a small bull and the head of a man with small, bull-like horns. The body is white, cream, or tan in color.
Originally appeared in Dragon Magazine #53 (1981).