Converting Psionic Creatures

Cleon

Legend
Let's keep 'em both, but bump it to CR 21 in light of the effectiveness of those attacks.

That's okay by me.

Updated. What's left?

The non-psionic version doesn't include the changes to its feats:

Feats: Ability Focus (cone of cold), Blind-Fight, Blindsight 5-Ft. Radius, Epic Toughness, Epic Will, Eyes In The Back Of Your Head, Greater Spell Penetration, Improved Initiative, Iron Will, Jack Of All Trades, Quicken Spell-Like Ability (something - eyebite?), Spell Penetration, Superior Initiative

Apart from that, I think it's done.
 

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Shade

Monster Junkie
Good catch! Updated.

Here's the next one...

Narra
FREQUENCY: Rare
NO. APPEARING: 1-6
ARMOR CLASS: 4
MOVE: 18”
HIT DICE: 6x6
% IN LAIR: 20%
TREASURE TYPE: R,X
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-7/2-7
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 20%
INTELLIGENCE: Exceptional
ALIGNMENT: Lawful good
SIZE: L
PSIONIC ABILITY: 80-150
Attack/Defense modes: B, C, D/all

These creatures are extremely and fervently lawful good. They will succor all lawful good creatures and will help them to attain any objective which furthers the cause of that alignment. They will be kindly disposed to any character or creature type of good alignment. They often act as guards or minions for nobles of lawful good alignment, when no other mission demands their attention.

Narras can speak lawful good, shedu, lammasu, ki-rin, and common. They have the ability to become ethereal at will and can use some clerical spells with the effectiveness of a 6th-level cleric. The spells include:

Up to once per day each —Light, Purify Food and Drink, Slow Poison, Continual Light, Create Food and Water, Cure Blindness, Cure Disease.

Up to 3 times per day each — Bless (only on lawful good creatures), Cure Light Wounds, Dispel Magic, Prayer.

Up to once per round, only one spell in any single round — Detect Evil, Detect Magic, Know Alignment.

Narra (singular and plural) can perform the following psionic disciplines at 10th level of mastery: Body Equilibrium, Empathy, Sensitivity to Psychic Impressions, Mind Bar, and Telepathy.

When not in ethereal form, a narra has the body of a small bull and the head of a man with small, bull-like horns. The body is white, cream, or tan in color.

Originally appeared in Dragon Magazine #53 (1981).
 

Shade

Monster Junkie
Magical beast like the lammasu, shedu, and ki-rin?

Comparing to its peers...
Lammasu: 7 HD, Str 23, Dex 12, Con 17, Int 16, Wis 17, Cha 14
Shedu: 9 HD, Str 19, Dex 11, Con 17, Int 22, Wis 18, Cha 16
Ki-Rin: 12 HD, Str 26, Dex 18, Con 20, Int 19, Wis 21, Cha 23

Its Int directly converts to 15-16. Its HD are closest to the lammasu, so we can probably use those stats with a few modifications. Its 6+6 HD suggest high Con.
 

RavinRay

Explorer
In 1e the shedu and lamassu were similar to one another, only that that former has psionics. It looks like a wingless shedu, and seems slightly less powerful as well.

Just 1HD less than the lamassu.

Off the top of my mind, most of those psi disciplines survive into 3e, just gotta see what mind bar is closest to. Will look them up and post when we get to those stats.
 


Cleon

Legend

Sorry about this, but I just noticed a couple of typos in the Flard:

Each flard has a specific name which awakens it when spoken aloud. Only arduous research in rare, ancient extraplanar documents may unconver a flard's name. Flards are extremely unlikely to know each others' names.

An awkened flard will generally answer only a single question before returning to its dormant state.
 

Cleon

Legend
Magical beast like the lammasu, shedu, and ki-rin?

Comparing to its peers...
Lammasu: 7 HD, Str 23, Dex 12, Con 17, Int 16, Wis 17, Cha 14
Shedu: 9 HD, Str 19, Dex 11, Con 17, Int 22, Wis 18, Cha 16
Ki-Rin: 12 HD, Str 26, Dex 18, Con 20, Int 19, Wis 21, Cha 23

Its Int directly converts to 15-16. Its HD are closest to the lammasu, so we can probably use those stats with a few modifications. Its 6+6 HD suggest high Con.

A Lammasu's stats seem a good model. In AD&D a Lammasu has 7+7 HD.

These chaps are slightly weaker at 6+6 HD, so how about giving them a Strength 22 and Constitution 16 like the SRD Bison?

Since its bull-bodied it could be a tad less agile than the lion-bodied Lammasu.

Tweak the mental stats a bit and you get something like:

Narra: Str 22, Dex 11, Con 16, Int 15, Wis 17, Cha 14, +7 NA ?
 



freyar

Extradimensional Explorer
When not in ethereal form, a narra has the body of a small bull and the head of a man with small, bull-like horns. The body is white, cream, or tan in color.
Those first 5 words make me curious. What ability lets it go ethereal of the ones listed? Or are we supposed to give it an ethereal jaunt type ability?
 

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