Cleon
Legend
I like those proposed stats for 'em.
Added to Homebrews.
I'd rather stick to standard rake, and just note in tactics when they tend to use it. Suggested rake damage? 3d4 is alot. A dire tiger only does 2d4+4!
You mean keep them additional attacks? I suppose that'd be alright, but I'd prefer an alternative attack, something like "Raking Talons" (see below).
As for the damage, a Dire Tiger's claws are woefully underpowered. Still, 2d4+2 ought to be enough for the gaund methinks.
Raking Talons (Ex): A gaund can use its powerful hind legs to attack an opponent it is grappling, making 2 claw attacks with a +6 melee attack bonus for 2d4+2 damage. Gaund can only make raking talon attacks when in a grapple, they are unable to attack with their hind legs in other circumstances.
If I persist long enough maybe you'll learn to love exception-based design