Cleon
Legend
Just noticed another typo in the second paragraph: " The process by which they consume moonlinght".
I'd agree to tremorsense based on that, sure.I was thinking the "excellent hearing, and great sensitivity to vibrations. This prevents them from being effectively blinded by exposure to light or darkness, or by the obscuring effects of smoke or vapors" suggests tremorsense or blindsense, probably the former.
I'd agree to tremorsense based on that, sure.
I also wouldn't mind adding mention of Horse-Bat in its Realms entry:Hundar
This subspecies of hendar is not as susceptible to dehydration as a regular Hendar but is violently allergic to silver. Take a Hendar, remove its Moisture Dependence special quality and add the following:
Vulnerability To Silver (Ex): A hundar takes 50% extra damage from silver weapons. Hundar are burned by skin contact with silver, taking damage for every round of contact (1d2 damage for 10 or more silver coins or a small silver object such as silvered manacles, 1d4 damage for a large silver object like a chandelier or 20-lb statue, maximum of 2d4 damage for complete coverage by pound of silver dust or the like).
I suppose it might be too late, since they're in the Creature Catalog already.In the Realms
Hendar are only found in the middle reaches of the Sword Coast, usually never farther south than Amn or farther north than Luskan, and on the northern coast of the Sea of Fallen Stars. Hendar are often called "Horse-Bats" in the realms.
Seems fine to me.Tremorsense 60 ft. then?
On the Hundar/Hender, I think Shade can modify the CC entry. You might also want to notify Echohawk about the other reference.
Yeah, I can modify entries once they've gone in, so I'm happy to add "horse-bat" in the next time I'm making modifications (takes note).
I don't think the other bits are interesting enough for a variant, though.
Fixed Silver Dog.