Cleon
Legend
Yeah, I can live with the incredibly high DC, since their allies can restrain them, etc.
So are we going CR 10 then, or do you prefer CR 11 or 12?
Yeah, I can live with the incredibly high DC, since their allies can restrain them, etc.
I think 12 is reasonable. They are rather durable, despite having only 1 real attack.
That would probably help a bit.Note that the characters only have to chase it for 1d10+4 rounds. Note also that it is faster than most characters. So the odds of actually catching it are slim.
We could add one of those "regardless of success or failure, a charcter need not save again for 24 hours" disclaimers.
We could add one of those "regardless of success or failure, a charcter need not save again for 24 hours" disclaimers.
I'm fine with that.
A few more things to address...
Armor Class: 30 (+3 Dex, +x natural), touch x, flat-footed x
+17 natural armor seems a bit ridiculous in this case. Shall we give them unearthly grace like a nymph (they seem to embody "unearthly grace" so it seems a good fit).
That would make it:
Armor Class: 30 (+3 Dex, +9 natural, +8 deflection), touch 21, flat-footed 27
Advancement: x
I'm thinking "none" is fine in this case.