3.5 Airwalkrr's Shackled City OOC (D&D 3.5) - Page 8
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  1. #71
    Guide (Lvl 11)

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    Block airwalkrr

    This is now the OOC thread and the IC thread is up. Enjoy!

  2. #72
    Well this should be interesting.

    An unarmed and unarmored dwarf, not quite drunk, and a group of thugs. I hope they surrender now before he has to hurt them.

  3. #73
    Guide (Lvl 11)

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    Block airwalkrr

    well the thugs haven't drawn weapons... yet

  4. #74
    If only my nat 2 would sunder their spirits. I have no doubt that there will be blood, or at the very least a few hurt feelings. *L*

  5. #75
    "You are doin a mistake human"

    That made me laugh.

    Glad we're off and running.

  6. #76
    Guide (Lvl 11)

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    Block airwalkrr


    Where to stay

    In the IC thread, Jenya will be providing you with the names of a couple places at which you can stay. At this point you essentially have two options. For the modest price of 50 sp per week you may have room and board at a standard inn with relative safety. For the more economical price of 15 sp per week, you may have room and board at a low-quality inn, though there is a slight element of risk to your person and property because of the conditions. You may pay by the day for the higher rate of 8 sp per day and 23 cp per day respectively if you choose.

    Zarust/Goran has the additional option of living free of charge at the Temple of Lordly Might, however he must devote one day a week to services to Kord if he chooses to do so. This will be the same day each week (Godsday).

    Bohemian/Floch may continue living free of charge at the orphanage for as long as he serves as a full time guard or is actively searching for the kidnappers. Effectively, he will receive free room and board until this quest is over, assuming he wants to continue adventuring after this quest is over (which of course he will). This is functionally equivalent to staying at a low-quality inn without the risk.

    The first night is free. That will determine your current living arrangements. Indicate where you will be staying here in this thread. If at any time you wish to change your living arrangements, you may do so either here or with an appropriate post at the IC thread.

  7. #77
    As much as I prefer relative safety, I think Keth would choose the bare necessities, that and he doesn't have a ton of money.

    Low-quality it is.

  8. #78
    Goran will stay at the Temple of Lordly Might, as well as inform his superiors tonight on what he plans on doing in the days to follow. How many days is it until Godsday?

  9. #79
    Guide (Lvl 11)

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    Block airwalkrr

    It is presently the evening of the 20th. The next Godsday is on the 25th.

    Rhun, it looks like we aren't going to hear from Vertex. If you'd like to jump in, please do.

    In the meantime, I am accepting calls for other alternates. We currently have five players. I'd like to have at least six with one or two waiting in the wings to take their place if one needs to drop out for some reason.

  10. #80
    Hi, airwalkrr!

    How about a barbarian? This is a character concept I came up with, and I've used the point-buy option.

    Hope you like him.

    (Of course, if there were a tribe of barbarians somewhere nearer, I could rework the background a bit, if you'd rather have him be a local.)

    Hunolf Hjordsson
    Name:           Hunolf Hjordsson
    Class:          Barbarian 1 (Ice Barbarian)
    Race:           Human
    Size:           Medium
    Gender:         Male
    Alignment:      Chaotic Good
    Deity:          Kord
    Str: 14 +2      Level:  1      XP:          0
    Dex: 12 +1      BAB:    +1     HP:          15
    Con: 16 +3      Grapple:+3     Dmg Red:     nil
    Int: 12 +1      Speed:  40'    Spell Res:   nil
    Wis: 10 +0      Init:   +1     Spell Save:  n/a
    Cha: 10 +0      ACP:    -0     Spell Fail:  n/a
             Base   Armor   Shld   Dex   Size   Nat   Misc   Total
    Armor:   10     +4      +0     +1    +0     +0    +0     15
    Touch:   11     Flatfooted:    14
    Saves:   Base   Mod     Misc   Total
    Fort:    +2     +3      +0     +5
    Ref:     +0     +1      +0     +1
    Will:    +0     +0      +0     +0
    Weapon          Attack  Damage       Critical
    Dagger          +3      1d4+2        19-20/x2
    Dagger, thrown  +2      1d4+2        19-20/x2
    Greataxe        +4      1d12+3       x3
    (c. 1pt PA)     +3      1d12+5       x3
    Shortbow        +1      1d6          x3
    Languages:      Common
    Abilities:      Fast Movement (40 ft)
                    Favoured class: any
                    Rage (1/day)
    Feats:   Power Attack
             Weapon Focus (Greataxe)
    Skill Points:   24      Max Ranks:   4/2
    Skills                  Ranks  Mod   Misc  Total
    Climb                   +4     +2    -2*   +4
    Intimidate              +4     +0    +0    +4
    Listen                  +4     +0    +0    +4
    Spot                    +2.0   +0    +0    +2	
    Survival                +4     +0    +0    +4
    Swim                    +4     +2    -4**  +2
    *  Amor check penalty
    ** 2 x armor check penalty
    Equipment:                           Cost  Weight
    Arrows (20)                            1gp  3lb
    Backpack                               2gp  2lb
    Bedroll                                1sp  5lb
    Chain shirt (Salmonskin)             100gp 25lb
    Dagger                                 2gp  1lb
    Explorer’s outfit                      -gp  -lb
    Flint & steel                          1gp  -lb
    Greataxe (Hrungar’s Kiss)             20gp 12lb
    Rations, trail (per day) x4            2gp  4lb
    Shortbow                              30gp  2lb
    Torch x4                               4cp  4lb
    Waterskin                              1gp  4lb
    Money: 0gp 8sp 6cp
    Total Weight:   58lb (light load)
                    Light   Med    Heavy       Lift  Push
    Max Weight:     0-59    60-117 117-174     174   870
    Age: 16
    Height: 6'0"
    Weight: 180lb
    Eyes: blue
    Hair: blonde
    Skin: tanned
    Appearance: Tall and tanned from outdoor living, with hair bleached blonde by the sun, Hunolf Hjordsson is the archetypal Ice Barbarian. His voice is deep, with a Northern burr to it, and his laughter roars out at the slightest cause. Only one subject wipes away his ready smile – the treachery of Hraggi Oathbreaker.

    Background: Hunolf is rarely seen without his great axe close to hand. Hrungar’s Kiss was the birthgift his father, Hjord Hrungarsson, laid beside his firstborn son, just as Salmonskin was laid alongside his twin brother, Hreir.

    Hrungar’s Kiss - his grandfather’s greataxe - was feared throughout the northern reaches, and as a boy Hunolf would struggle to wield the heavy weapon as a hero should. Hreir would laugh at him and flash, shimmering, through the martial dance of an Ice Barbarian warrior, Salmonskin seemingly his own hide, his slender blade singing in the air as he sought the weak points of an imaginary foe’s armour.

    Hunolf would laugh with him, and watch, entranced, then turn again to his own heavier dance of death with the fearsome foeman.

    Although he nearly took his own leg off once or twice, his father never forbade him the blade for, as he said, a warrior’s weapon should be more familiar to his hands than his wife was. Hunolf nodded and learned, glad to have such sage advice – but he also smiled to himself when he realized that his father never said this when his mother was around.

    The boys’ education continued apace, and all would have been well with the house of Hjord, if only Hraggi Oathbreaker had not decided to lair in the region of their longhouse. This Hraggi was a traitor to the Kingdom of the Cruski, having helped the Stonehold scum to defeat His Most Ferocious Majesty, Lolgoff Bearhear in a massed battle. Hraggi fled, and on his way to Stonehold to claim his reward, encountered the boys as they were out hunting. Laying an ambush, he and his men attacked the unsuspecting lads, who were in advance of the rest of the party. Hraggi himself struck down Hreir, who was holding off two of his men.

    It was as he saw his brother die that Hunolf discovered that he was a baresark, one of the raging warriors rightly feared by all who opposed them. With an inhuman scream, he sprang forward and cut down one of the companions of Hraggi, then wounded the other nigh to death. Then, as he was raising Hrungar’s Kiss to deal death to the man writhing in agony on the ground, his head exploded with a bright white light that banished the red haze of rage, then was itself banished by unknowing blackness.

    He awoke to find Hraggi and his remaining men fled, the other members of the hunting party in full hue and cry around him, and Hreir lying dead upon the mold.

    Hraggi disappeared after that – reportedly seen once in Stonehold, and then no more by any man Hunolf could find in his travels. For he had left home and family, left land and lord, on a sworn quest to find his foe, cut him down, and eat the still-warm heart from his corpse. And as an earnest of that, Hunolf had sworn that no other meat should pass his lips, until he made a meal of Hraggi’s heart.
    Last edited by Boddynock; Thursday, 16th October, 2008 at 01:23 PM.

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